Did GW2 lose its identity?

Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: Ticky.5831

Ticky.5831

There is room for both – they just need to finally realize this and implement a story mode into the raid model.

How would they go about accomplishing both, hire more people, take more time in between content releases, lower the quality of what is being delivered, or deprecate more content to free up resources?

They can likely do both without expending a single additional resource – a point that has been brought up before.

Simply shift the resources that went into the challenge motes from the last raid wing (that are pretty much universally disliked anyway) into a story mode or mote system. Make the harder version the proper raid experience and use the mote system/resources to implement this greater accessibility.

Of course, Im speculating that the resources spent would be roughly the same, but I think that is justified by common sense.

I think that it is safe to say that there were minimal resources put into the challenge motes, and I think it is better for those resources to be spent on making the proper challenge the best experience that they can.

It also took 9 months for them to deliver that second raid wing with the challenge moltes, I’m pretty sure that we don’t want them taking that long between future releases or even longer.

There’s an expectation of quality for the challenge motes though. I’m saying there should be zero expectation of quality for easy mode.

Nerf the bosses into elites, that’s the extent of the nerfing I’m talking about.

Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: Blaeys.3102

Blaeys.3102

There is room for both – they just need to finally realize this and implement a story mode into the raid model.

How would they go about accomplishing both, hire more people, take more time in between content releases, lower the quality of what is being delivered, or deprecate more content to free up resources?

They can likely do both without expending a single additional resource – a point that has been brought up before.

Simply shift the resources that went into the challenge motes from the last raid wing (that are pretty much universally disliked anyway) into a story mode or mote system. Make the harder version the proper raid experience and use the mote system/resources to implement this greater accessibility.

Of course, Im speculating that the resources spent would be roughly the same, but I think that is justified by common sense.

I think that it is safe to say that there were minimal resources put into the challenge motes, and I think it is better for those resources to be spent on making the proper challenge the best experience that they can.

It also took 9 months for them to deliver that second raid wing with the challenge moltes, I’m pretty sure that we don’t want them taking that long between future releases or even longer.

If it took minimal resources, that’s great. I still dont think it would take more to implement what were asking for here.

And, of course it would be worth doing. There is a clear desire for this kind of accessibility – and it would solve some of the other issues related to raids (access to story, the XP advancement issue, build diversification throughout the game, etc).

To your final point – as you yourself said (in the exact same post), the motes probably took minimal resources, so it’s unlikely that they added significantly to the development timeline. It’s safe to say the same would be true of a story mode or mote system.

Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: Fatalyz.7168

Fatalyz.7168

There is room for both – they just need to finally realize this and implement a story mode into the raid model.

How would they go about accomplishing both, hire more people, take more time in between content releases, lower the quality of what is being delivered, or deprecate more content to free up resources?

They can likely do both without expending a single additional resource – a point that has been brought up before.

Simply shift the resources that went into the challenge motes from the last raid wing (that are pretty much universally disliked anyway) into a story mode or mote system. Make the harder version the proper raid experience and use the mote system/resources to implement this greater accessibility.

Of course, Im speculating that the resources spent would be roughly the same, but I think that is justified by common sense.

I think that it is safe to say that there were minimal resources put into the challenge motes, and I think it is better for those resources to be spent on making the proper challenge the best experience that they can.

It also took 9 months for them to deliver that second raid wing with the challenge moltes, I’m pretty sure that we don’t want them taking that long between future releases or even longer.

If it took minimal resources, that’s great. I still dont think it would take more to implement what were asking for here.

And, of course it would be worth doing. There is a clear desire for this kind of accessibility – and it would solve some of the other issues related to raids (access to story, the XP advancement issue, build diversification throughout the game, etc).

To your final point – as you yourself said (in the exact same post), the motes probably took minimal resources, so it’s unlikely that they added significantly to the development timeline. It’s safe to say the same would be true of a story mode or mote system.

Or I meant that minimal resources were put into it because they ran out of time and needed to get something released? Time is a resource, it doesn’t have to mean more devs. If the devs don’t have the time to add it properly for the release cycle that they want to maintain, then they don’t have enough resources, this particular resource being time. Of course I am offering my opinion, it could have been because they were adding the challenge motes that it took 9 months to release, and that with out them, it could have been 7 months.

Granted we don’t know what their timeline looks like as only 2 raids have been released, but considering the side nature of raids, I don’t see the release cycle increasing by much, especially not if they have to add differently difficulties.