Difficulty and the Casual Player

Difficulty and the Casual Player

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Posted by: digiowl.9620

digiowl.9620

Especially as the beast follows up with a pull that seems to have enough range to get you even if you dodge backwards out of the field.

I have found myself opening with blinds on those drakes.

Difficulty and the Casual Player

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Posted by: Spencer.1386

Spencer.1386

There is no pve content in this game that could be considered difficult. If you are dieing to mobs in the open world then you need to take a moment to ponder your gear choices, your spec, and your play style.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Difficulty and the Casual Player

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Posted by: kdohe.3809

kdohe.3809

I’ve had this game pretty much since it came out. I’ve found the respawn rate to be a bit ridiculous in many places. On the other hand, with good technique on my Nec, I can usually kite and defeat several of them at the same time. I’ve gotten one friend to come try the game. He hated it. Since then, I’ve felt obligated to warn friends about the respawn in this game. I’ve probably talked 12 people out of buying it since then. The respawn clock is definitely a half-ass, thrown together Yugo mechanic. Doesn’t bother me too much; but I know several who hated it so bad, they quit and probably each is convincing their friends not to play it.

Difficulty and the Casual Player

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Posted by: Iruwen.3164

Iruwen.3164

My main grip is the Reef Drake. That instant AoE drop gets me EVERY time. Takes half of my health in the split second that I’m in it. Terrible.

Yeah. Funny they nerfed confusion to hell in WvW but gave open world mobs ultra-long confusion (>10s) on a short recharge and with quite a lot of condition damage as it seems. It’s not like you could take revenge by returning their confusion to them, because it hardly affects them with their ultra slow attack rate.

Iruwen Evillan, Human Mesmer on Drakkar Lake

Difficulty and the Casual Player

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Posted by: Mejo.3198

Mejo.3198

I’ve had this game pretty much since it came out. I’ve found the respawn rate to be a bit ridiculous in many places. On the other hand, with good technique on my Nec, I can usually kite and defeat several of them at the same time. I’ve gotten one friend to come try the game. He hated it. Since then, I’ve felt obligated to warn friends about the respawn in this game. I’ve probably talked 12 people out of buying it since then. The respawn clock is definitely a half-ass, thrown together Yugo mechanic. Doesn’t bother me too much; but I know several who hated it so bad, they quit and probably each is convincing their friends not to play it.

Yes, I don’t like the respawn rate either. Doesn’t feel like you have accomplished anything and in some places you get your kitten full of mobs when you are fighting another one. The game cheats…

Difficulty and the Casual Player

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Posted by: Chopps.5047

Chopps.5047

They’re all easy to beat with every profession you just need to modify your approach.

Melee’ing drakes, for example, and you might have a bad time. Or just be smart and avoid them if you don’t think you can do it. Or ask experienced players with your profession what they do. Learn and grow from others.

GW2 is a skill game so don’t get discouraged when you lose the first few times. Just be honest with people about being a new player and needing assistance. There is more to gw2 than spamming auto with your dps slot skills equipped.

If you’re a ranger, why not use sun spirit to blind? Because spirits aren’t cool? If you’re a warrior, why not try a condition damage weapon and spec? There are other ways to secure victory than just face tanking and eating damage. Approach it like a puzzle “hmm drake has this attack and this attack, what can I do to mitigate that? Aw yeah! Blind! Interupts! Why didn’t I do this before?”

And suddenly you’re a better player.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

(edited by Chopps.5047)

Difficulty and the Casual Player

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Posted by: Michaeas Magister.1589

Michaeas Magister.1589

They’re all easy to beat with every profession you just need to modify your approach.

Melee’ing drakes, for example, and you might have a bad time. Or just be smart and avoid them if you don’t think you can do it. Or ask experienced players with your profession what they do. Learn and grow from others.

GW2 is a skill game so don’t get discouraged when you lose the first few times. Just be honest with people about being a new player and needing assistance. There is more to gw2 than spamming auto with your dps slot skills equipped.

If you’re a ranger, why not use sun spirit to blind? Because spirits aren’t cool? If you’re a warrior, why not try a condition damage weapon and spec? There are other ways to secure victory than just face tanking and eating damage. Approach it like a puzzle “hmm drake has this attack and this attack, what can I do to mitigate that? Aw yeah! Blind! Interupts! Why didn’t I do this before?”

And suddenly you’re a better player.

While I think this is good advice, I do believe players will find it hard to follow when they have been chain-pulled by several drakes and spend much of their time simply on their backs watching their health quickly disappear or end up having to double-dodge a barrage of spit from a karka only to have another one spit at you again after you have used up all of your endurance and take several thousand more hit points of damage than your character actually has.

And while I am quite adept at using dodging and stun-breaks, you will find those will be on cooldown far more often than the drakes’ chain-pulling/stun attacks or the karkas’ multiple spit attacks are. I really don’t mind challenging content, but I despise dying to a MoB while completely helpless and unable to do anything about it. Instant death mechanics belong in FPS games and not MMORPGs, in my opinion.

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”