Disconnects make story impossible
Disconnections are not always the fault of Anet as people often say. Usually it is your own internet that is the cause of the problem.
I hate that too. You can’t reconnect to the last control point in a long story instance.
Can you join the group of your girlfriend like we all do to get back to our open world district after a disconnect?
Fight the queens
Disconnections are not always the fault of Anet as people often say. Usually it is your own internet that is the cause of the problem.
The point is that disconnects are not always a solvable problem, and that redoing a long story instance just isn’t fun. Especially if you have to always worry about that happening again.
I hate that too. You can’t reconnect to the last control point in a long story instance.
Can you join the group of your girlfriend like we all do to get back to our open world district after a disconnect?
To get back to our open world district after disconnect? It sounds like you are asking if we can regroup out of the instance. Of course we can, but we want to continue inside the instance right? I am probably misunderstanding your question.
I thought/ask if you can regroup in a story instance like you do in the open world. Don’t know that.
Fight the queens
Instanced content is a real pain for this problem.
Im having exactly the same issue with Hearts and Minds in HOT.
Whilst the problem isnt totally fixable, it could be alleviated by making each fight its own instance rather than having a long string of fights in the one instance.
That way if you get DC any progress up to that point is not lost, and you only have to do the fight again in the instance where the DC happened.
This indeed one of the bigger problems I have with the game as well. I feel like the game has a very flawed reconnection system. They can’t expect everyone who plays Guild Wars 2 to have a perfect connection that is a 100% stable. And at times it feels like if you only lose connection for a few seconds you get kicked out of the game which is horrible during sPvP, WvW and especially during long campaign missions. This for me was actually the reason I postponed a lot of the story content as I’ve lost so many hours of gametime just because of 2 seconds of lost internet-connectivity.
I really, really hope they find a solution to that.
This problem doesnt just exist in this game , but its in every game Ive played that has instanced content.
Could be something to do with limitations in the game engines related to the creation of instances at log in time , ie you cant put a player into an instance when they log in.
This problem doesnt just exist in this game , but its in every game Ive played that has instanced content.
Could be something to do with limitations in the game engines related to the creation of instances at log in time , ie you cant put a player into an instance when they log in.
You are probably right. But if I remember correctly, in GW1 there were checkpoints during the quests. I just can’t really imagine checkpoints being so hard to implement, but then again I never worked on something like that myself. If it is possible though, I am sure it would make a lot of players happy.