Disconnects make story impossible

Disconnects make story impossible

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Posted by: Zero.6592

Zero.6592

I play the entire story with my girlfriend, and we both suffer from the occasional disconnect. But some quests are quite long, and if either one of us suffers a disconnect we have to start over. It has gotten to the point where we can’t finish the final quest in Arah. Doing it over and over and over again to no avail is simply not fun.

Dear developer,
If you are reading this please do something about this problem! The simple anticipation that we are going to get disconnected is taking over every single quest we do at the moment.

Disconnects make story impossible

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Posted by: Lahmia.2193

Lahmia.2193

Disconnections are not always the fault of Anet as people often say. Usually it is your own internet that is the cause of the problem.

Surrender and serve me in life, or die and slave for me in death.

Disconnects make story impossible

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Posted by: Lyp Sao.1375

Lyp Sao.1375

I hate that too. You can’t reconnect to the last control point in a long story instance.

Can you join the group of your girlfriend like we all do to get back to our open world district after a disconnect?

Don’t fight the other ants
Fight the queens

Disconnects make story impossible

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Posted by: Zero.6592

Zero.6592

Disconnections are not always the fault of Anet as people often say. Usually it is your own internet that is the cause of the problem.

The point is that disconnects are not always a solvable problem, and that redoing a long story instance just isn’t fun. Especially if you have to always worry about that happening again.

I hate that too. You can’t reconnect to the last control point in a long story instance.

Can you join the group of your girlfriend like we all do to get back to our open world district after a disconnect?

To get back to our open world district after disconnect? It sounds like you are asking if we can regroup out of the instance. Of course we can, but we want to continue inside the instance right? I am probably misunderstanding your question.

Disconnects make story impossible

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Posted by: Lyp Sao.1375

Lyp Sao.1375

I thought/ask if you can regroup in a story instance like you do in the open world. Don’t know that.

Don’t fight the other ants
Fight the queens

Disconnects make story impossible

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Posted by: mauried.5608

mauried.5608

Instanced content is a real pain for this problem.
Im having exactly the same issue with Hearts and Minds in HOT.
Whilst the problem isnt totally fixable, it could be alleviated by making each fight its own instance rather than having a long string of fights in the one instance.
That way if you get DC any progress up to that point is not lost, and you only have to do the fight again in the instance where the DC happened.

Disconnects make story impossible

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Posted by: GeWa.2589

GeWa.2589

This indeed one of the bigger problems I have with the game as well. I feel like the game has a very flawed reconnection system. They can’t expect everyone who plays Guild Wars 2 to have a perfect connection that is a 100% stable. And at times it feels like if you only lose connection for a few seconds you get kicked out of the game which is horrible during sPvP, WvW and especially during long campaign missions. This for me was actually the reason I postponed a lot of the story content as I’ve lost so many hours of gametime just because of 2 seconds of lost internet-connectivity.

I really, really hope they find a solution to that.

Disconnects make story impossible

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Posted by: mauried.5608

mauried.5608

This problem doesnt just exist in this game , but its in every game Ive played that has instanced content.
Could be something to do with limitations in the game engines related to the creation of instances at log in time , ie you cant put a player into an instance when they log in.

Disconnects make story impossible

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Posted by: Zero.6592

Zero.6592

This problem doesnt just exist in this game , but its in every game Ive played that has instanced content.
Could be something to do with limitations in the game engines related to the creation of instances at log in time , ie you cant put a player into an instance when they log in.

You are probably right. But if I remember correctly, in GW1 there were checkpoints during the quests. I just can’t really imagine checkpoints being so hard to implement, but then again I never worked on something like that myself. If it is possible though, I am sure it would make a lot of players happy.