Do you really like the daily as it is ?
I enjoy the new daily system since it varies. Dodger is easy in WvW, especially in seiges.
Anyway, I don’t really grind to get the daily done. I just play like I would normally. After a bit of playing I’ll notice that I’m missing a few things, then I’ll steer what I’m doing towards wrapping the daily up.
Level 80 Guardian, Thief
Minions of Grenth, Jade Quarry
The one thing I really hate is the 25 aquatic kills.
That’s far too many and underwater combat is not fun.
Do you even lift, bro?
I am fine with its current incarnation. I am worried about the changes coming with the next patch here shortly. Time will tell.
The one thing I really hate is the 25 aquatic kills.
That’s far too many and underwater combat is not fun.
Salmon :P takes 2 min to kill 25 Salmons… you can easily one shot them.
The way I look at it these days is, it could be worse. I liked the original dailies better, but I can still get these new ones done. At least I don’t have to complete 5 jumping puzzles, complete 5 dungeon runs in 15 minutes or less, or craft 5 legendaries for my daily.
The dailies are pretty easy. It’s almost impossible not to complete them with a couple of hours of normal play. There might be a little mopping up towards the end, like traveling to a city for the laurel vendor or to churn out some copper bars, but it’s anything but difficult or time-consuming.
I complete all the dailies every day without doing anything outside of my normal play style and without trying to complete them, with the exception of daily crafter and laurel vendor. The people that actually go out and have to grind the daily just aren’t playing the game.
You see it as a grind for gear, I see it as a bonus for doing something I’ve always done.
The one thing I really hate is the 25 aquatic kills.
That’s far too many and underwater combat is not fun.
Salmon :P takes 2 min to kill 25 Salmons… you can easily one shot them.
It is still tedious.
Do you even lift, bro?
I enjoy the new daily system since it varies. Dodger is easy in WvW, especially in seiges.
Anyway, I don’t really grind to get the daily done. I just play like I would normally. After a bit of playing I’ll notice that I’m missing a few things, then I’ll steer what I’m doing towards wrapping the daily up.
Yes, you opinion is right from your perspective, and I really wish if they could make the system where dailies would be hidden until you do them to 50% in order to make dailies less grindy.
The one thing I really hate is the 25 aquatic kills.
That’s far too many and underwater combat is not fun.
Salmon :P takes 2 min to kill 25 Salmons… you can easily one shot them.
It is still tedious.
Agreed.
Dailies aren’t bad right now. I usually do them on an alt I’m leveling for the bonus XP. They will continue to improve them.
They are fine as they are, you can do them as part of your normal gameplay. You might have to visit a special area (daily healer) or make a detour to go into a lake or sea but they are extremely easy to do.
Colin already stated that they’re coming up with selectable dailies in the February patch, and will also introduce more daily options in the near future, such as jump puzzles per day, killing x frogs or x bosses, e.t.c.
The moment you introduce something that is fun, there will also be people out there who will complain that it’s boring, hard and time consuming.
Maybe instead of farming these dailies one by one, you do an activity you like and complete it at the same time – like doing Fractals.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
I like the dailies in that I practically complete all of it by just playing the game and not going out of my way. To finish it up I have to do a little extra work but that’s not really that much to ask.
I much prefer this style of daily to what a lot of other games have.
I still wouldn’t mind them adding in some Zaishen type dailies though.
I enjoy the new daily system since it varies. Dodger is easy in WvW, especially in seiges.
Anyway, I don’t really grind to get the daily done. I just play like I would normally. After a bit of playing I’ll notice that I’m missing a few things, then I’ll steer what I’m doing towards wrapping the daily up.
Yes, you opinion is right from your perspective, and I really wish if they could make the system where dailies would be hidden until you do them to 50% in order to make dailies less grindy.
If I’m correct, you can leave the Daily thing minimized in the corner while you play if you like. I think it starts out that way. ‘Mystery Daily’ is a good way to get people angry though.
The people that actually go out and have to grind the daily just aren’t playing the game.
Many of them are actually.
I don’t really mind. Ever since they changed, I team up with my friend and we do them together in Queensdale or wherever we happen to be.
Every day when I log in I curiously see which are the daily tasks for today, and whatever they are, there’s not one I dislike.
Any new daily will be cheesed. It is the nature of some. I’ve gone far off the beaten track to just get away from the people that think it is all about killing whites or letting NPCs die.
I like dailies that reward for playing the game. I don’t like those that encourage people to just find the easiest route or bottom feed in Queensdale, or find particular mobs to finish. I don’t like those that reward for unnatural gameplay.
I don’t like daily rez because it promotes divisive behavior, yelling at people who actually defend NPCs instead of letting them die. I don’t care for daily dodge as it does not reward dodging damage, but instead it requires an evasion proc, also promoting gaming on chosen mobs, rather than normal gameplay.
Who, prior to dailies, stood there stiff and stupid letting NPCs die to achieve a “goal” or engaged a worm just to double tap keys hoping “evaded” flashes on their screen? I dodge damage all the time in normal gameplay, but it rarely procs an evasion.
Were it up to me, dynamic scaling aside, I would make dailies simple, Kill Variety, gathering, Events, total kills, etc, but with one factor added. They would have to be done in zones and on creatures appropriate to your actual level. I would also have events only count at Gold participation, no more tagging one mob and running to the next. Do the event.
Get out to the real world, not two new player zones, not white creatures, not overwhelming new player events.
(edited by Teofa Tsavo.9863)
Just read:
MMORPG: Okay now for: Daily achievements! I’ve been doing the new dailies, well… daily, whenever I login. But I’ve really been looking forward to this system. Can you explain how it’ll work?
COLIN: The new system will allow players to specifically pick from the list of daily achievements and complete the achievements they’re most interested in to earn their daily reward. We haven’t finalized the number, but it’ll be something like “do 5 out of 9 on the list to earn your reward.” If you decide you want to do more achievements from the list, for each additional achievement you do past the fifth, you’d also earn some bonus achievement points for your account. This is totally optional though.
MMORPG: Will there be more choices now than what we’ve seen cycled so far? Are there going to be dailies that direct us to certain zones or areas too?
COLIN: Absolutely! This new choice system comes with two benefits:
First, it allows us to add much more specific achievements to the rotating daily lists of options. We could ask you to go score 5 goals in keg brawl or complete 3 jumping puzzles as one of the achievement reward categories, since they are now optional, rather than mandatory.
Second, it allows us to send people to specific parts of the world and ask them to do things there, where before we could not do that because they might not be high enough level to complete that specific achievement. We could ask you to kill bosses in Fireheart Rise, or hunt down frogs in Sparkfly Fen if we wanted to in order to help drive stronger player participation in the open world and further strengthen the living world experience. (Don’t worry, we won’t do the frog thing!)
You’ll see new selectable achievements in our late February release, and we’ll continue to add new types and options down the road as the game expands and grows. It’s likely rather than having a unique rotation each day of the week; we’ll expand to have a unique rotation every day of the month to provide even more variety and a more diverse gaming experience. Of course, some achievements will be on the list multiple times over the course of the month.
(edited by Amos.8760)
I enjoy the new daily system since it varies. Dodger is easy in WvW, especially in seiges.
Anyway, I don’t really grind to get the daily done. I just play like I would normally. After a bit of playing I’ll notice that I’m missing a few things, then I’ll steer what I’m doing towards wrapping the daily up.
Yes, you opinion is right from your perspective, and I really wish if they could make the system where dailies would be hidden until you do them to 50% in order to make dailies less grindy.
If I’m correct, you can leave the Daily thing minimized in the corner while you play if you like. I think it starts out that way. ‘Mystery Daily’ is a good way to get people angry though.
No, you do not get my point. At the moment dailies are my normal gameplay, like a lot of other players in the game. I know lots of people who get into the game to do dailies and they do it for ascended gear. That is why I actually do not get to do the dailies the way you do it, I don’t have much do in gw2 anymore apart from dailies.
Also, I noticed lots of players saying that dailies are not diffcult or time consuming, I agree with you, they are not, in fact they are way too easy if you follow what I said in my first post.
Also, one of the main reason to post this topic is, I saw in orr there are bunch of players just waiting for the NPCs to die, and if anyone trying to save them by doing the event, they call him kitten and ofc, never help to get the event done. Now, this kind of objective should be discouraged in a mmo.
We could ask you to go score 5 goals in keg brawl or complete 3 jumping puzzles as one of the achievement reward categories, since they are now optional, rather than mandatory.
But…but…but Colin! EVERYTHING in GW2 is OPTIONAL!!!!
ROFL Even a GW2 developer understands the basic difference between “optional” and “required” in the context of a gaming environment.
He must be smarter than the average bear…
I think the daily’s add some more flavor for us that are not overly pursuing ascended items. I play a couple of hours each evening and then on the weekends when I am not doing something with my kids. I also had to take a 3 month break for a family emergency. So I missed November, December and January for the most part. I look at what my daily’s are each day and then I go play either my 80 ele or one of my alts. The daily doesn’t decide what I play but I like to know what I am doing. Most of the time I accomplish the daily in about 30 minutes doing the normal stuff I would through exploring and finishing zones.
When I came back I thought I was so far behind, I didn’t know about the ascended items and thought I was going to have to grind, but the daily’s gave me a path so I could play my way and still make progress and now I don’t feel behind. (Well still trying to find a group so I can go to fractuls for the first time). I think with the new changes coming up at the end of the month, the dailys are going to get a lot more interesting and will help everyone fit the dailys into their playing style.
______________________________________
Lead, Follow, or get the hell out of my way.
I HATE them. Generic quest that detracts you from doing what YOU want every single day… As soon as i get 30 laurels and obtain an ascended amulet for my main im out of daily trash quests and will never bother unless by playing normally i complete the quest 90%+
The best daily solution in my opinion would be not to ‘just complete any 5 events’ but a daily that tells you to go to area “xxx” and do 5 events there. But that would hit our WvW players too hard. Dailies as they are at the moment are very universal. Whenever u play PvE only, WvW only or mix of both – Daily shouldn’t pose any difficulties as long as … u play for a while and that’s how it should work in my opinion. 5 silver, some karma and a laurel that all reward you for spending some time (activelly) in Tyria.
I liked the old daily, they should have waited to implement this new daily when the option to choose was up and running.
The crafting daily is so much bullkitten. I honestly NEVER craft!
But now I apperently have to do this stuff, and am crafting bronze horns…
I would like to see my free choice of daily as some I don’t mind to do and re-do, but others annoy me.
I guess anyone here has own preferences, so give free choice of X number of stuff to do, would be greatest idea.
In worst case, I would prefer to have just DE, number of kills and gather to do (as it easy and I love easy stuff)=XD
I like the new ones far more then the old ones the new ones you only need to do each type one T where the old one you had to do more then one T. It makes it so you do less of one thing but at the same time more things to do.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
The crafting daily is so much bullkitten. I honestly NEVER craft!
But now I apperently have to do this stuff, and am crafting bronze horns…
crafting one takes like 2 seconds to do, just refine the material that you gathered
I liked the old dailies better because I would just do my usual playing at level zones and if I had any objective not finished when I was winding down for the night, I’d hit a starting zone and finish up. Now, I just do a starting zone till I finish up the dailies. I particulately hate the dogding and I’m guilty of letting NPCs die to rez them. Very counter to the way I had been playing before the change.
I don’t usually “let” NPCs die, but because I don’t often get the amount I need for the daily in an evening’s casual playthrough, I end up going to places where they are almost always dead in large numbers, like Thaumanova Reactor.
I like the new dailies, and am looking forward to the “choose your own daily” feature that is planned to be released soon. That being said, I’d love to see some mechanism introduced that would allow other ways to earn laurels that weren’t based on logging in every day. I’m thinking something like the Zaishen quests from GW1 where you could log on for two minutes to accept a quest but if you didn’t have time to play that day it was no worries. You could queue up to 3 quests and then when you had a block of time to play you could go knock them out and collect 3 quests worth of Z coins. I’d like something like that in GW2 for Laurels too.
Not a big fan of them, not a big fan of daily systems in general.
I would be more interested in a wide variety of other activities connected to laurels, with more freedom to do what we want. Events, dungeons, fractals, WvW, exploring, special achievments and so on. To me dailies should be a side thing that you completed while doing other things, not something to aim for.
If other things would give laurels and be part of the dailies it would be more fun, since if you felt like it you could skip the daily and do something else for an extra laurel. Now dailies are the only way to obtain them.
And what Orion says, it would be nice with a system so you could catch up on missed dailies instead of being punished for not doing them every single day. Too much WoW over the current dailies.
(edited by SneakyErvin.3056)
daily healer should be easier if you go outside of HotW dungeon and just revive the castaways.
but if that’s a way of “visiting specific areas”, that’s pretty lame.
Looking forward to more interesting dailies.
My biggest gripe is having specific dailies set to each day of the week. It got me into a habit of which days I prefer over which and some being better than others.
Ugh, Monday and Saturdays… aquatic kills
Thursday laurel vendor freebee
Tuesday and Sunday dodger and healer :/
Wednesday and Saturday veteran kills ’-_-
You get the idea…
So I can’t wait to have them set for each day of the month!
I really, really like the new dailies…far better than the old ones and it will be even better when you can choose 5 out of 7(or whatever) when the next patch comes out…
All the tasks in the dailies are easy…I just don’t understand comprehend how anyone can complain about the aquatic (my personal favourite, I NEVER die underwater, its easier than land combat) or dodge (have done it in less then 10secs loads of times), the longest to do is probably the gather really…
Also with the visiting laurel vendor its Anets way of making sure everyone knows about them and where they are, probably only in this months daily…
I only do the PVE daily, and I prefer the new version to the old. I think when they add the ability for a player to choose which tasks to complete, the system will be as user friendly as it can get.
(edited by Moose.8512)
1. Daily Kills : LOVE THIS ONE
2. Daily Dodger : I like Hyleks
3. Daily Healer : Not as bad, takes awhile because there’s an apparent cooldown between resses. if i res 2 defeated NPCs too fast, only one res will count, so i may have to do 12 or 13 resses if “speed ressing”
4. Daily Aquatic Kills : Hermit Crabs, helps Slayer Title. Underwater kills ALSO count if you are underwater, and shooting nearby LAND foes with speargun/spear, etc. if you have correct line of sight, it’s easy pickings.
5. Daily Events/veteran kills : This one’s okay, but i thought dungeon events and fractal events counted. my experience with them so far has been no, they do not count.
6. Daily Crafting : WOOD PLANX FOR DAYZ, YO.
7. Daily Gatherer : Cheaper tools and Rich nodes are the best.
8. Daily kill variety : okay, i guess
9. Daily Laurel Vendor : LAMEST THING EVER… Rename the daily to “Daily visit to Lions Arch”. < or other town hubs – does not always have to be Lion’s Arch.
All the tasks in the dailies are easy…I just don’t understand comprehend how anyone can complain about the aquatic (my personal favourite, I NEVER die underwater, its easier than land combat) or dodge (have done it in less then 10secs loads of times), the longest to do is probably the gather really…
Also with the visiting laurel vendor its Anets way of making sure everyone knows about them and where they are, probably only in this months daily…
I avoid the water because the fights feel like they take extra long with my guardian. Plus, the normal kills I get while I accomplish the other tasks, so going under water just feels awkward, for me.
I really don’t mind dodge, I usually just get it from a gathering of enemies, or a few turrets. But having it with the healer one at the same time just feels a bit like busy work.
Gather I don’t despise, I kinda like it, it goes fast.
I mentioned Laurel, because I usually log off in LA, so it’s always the first one I get on a Thursdays.
All in all, I like it, and it’ll only get better the 26th.
(edited by Azjenco.9425)
I hope that when we are allowed to chose our dailies there will be one with ‘stand in LA afk for 15 minutes’ cuz that would be more fun than dodge/revive crap
Yes, I enjoy the fact that every day is a new day. Of course I dislike some more than others (unique creature kills for one or vets), but overall I enjoy the variety.
I find them far more fun and far less demanding than in other MMO’s that feature daily quests.
They’re changing it in the next patch to choose your own and new options, so the current system is moot.
I really like the new dailies. I don’t have to go out of my way to do any of them, except the underwater one. I’d like to see that changed from 25 to 10, but…
It happens through natural play. I think they are great. And I never step foot in WvW for any of them, this month anyway.
I think I read next month has WvW, so I"ll be skipping that one. I don’t like PvP forced on me as a PvE player.
But maybe every other month will be like this one and I can actually get my monthlies done now and then! And I do my daily every day, because if you just play the game, it’s practically impossible not to.
Like many have said, they happen through natural play except for a few, and if you want to get them done quickly you can. What makes these dailies less grindy than other MMO dailies is that you’re not forced to the same area, to do the same exact tasks every day. I like them the way they are, but they’ll be changing in a week and a half so that you can choose which dailies to achieve. You can even do extra dailies for more achievement points.
New dailies on the 26th.
You will be able to choose 5 of 9 from the list to get a laurel. You also get more achievement points if you do them all.
Also, they are adding guild missions.
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
I really enjoyed the new daily system for the first two days. Now it’s pretty boring, just like the old system, same thing over and over again. I understand that it changes from day to day but there’s only nine options.
I agree that the ‘daily laurel vender’ daily is pretty lame.
The way I see it is as just a boring thing I can do if I want the reward and won’t do if I don’t want the reward.
I really like the new dailies. I don’t have to go out of my way to do any of them, except the underwater one. I’d like to see that changed from 25 to 10, but…
It happens through natural play. I think they are great. And I never step foot in WvW for any of them, this month anyway.
I think I read next month has WvW, so I"ll be skipping that one. I don’t like PvP forced on me as a PvE player.
But maybe every other month will be like this one and I can actually get my monthlies done now and then! And I do my daily every day, because if you just play the game, it’s practically impossible not to.
If they aren’t planning to allow choice in monthlies as well as dailies, then they ought to be.
Dailies are traditional MMO fetch quests.
I always adapted to changes until this one, because it goes straight against the fundament of GW2.
Kill ten rats and other 0/10 fetching should just stay out of GW2.