Does Confusion need a buff in PvE?
Yeah I agree. It’s duration needs to be increased because 90% of the time it doesn’t matter if you apply 50 stacks of confusion with 1500 condi damage, the mob might attack 2-3 times by the time it ends, making most stacks beyond that useless.
It already does more damage in PvE. Right now, the problem is that WvW uses PvE versions of skills, so making Confusion powerful enough to be competitive as a build’s main focus in PvE would make it OP in WvW.
Simply making it so mobs auto-attack faster and lowering their damage per strike would be a good solution. Their current attack speed makes no sense.
It already does more damage in PvE. Right now, the problem is that WvW uses PvE versions of skills, so making Confusion powerful enough to be competitive as a build’s main focus in PvE would make it OP in WvW.
Simply making it so mobs auto-attack faster and lowering their damage per strike would be a good solution. Their current attack speed makes no sense.
I wouldn’t want to imbalance WvW, as I know confusion is already plenty strong there. That was an idea I was having as well, making mobs attack faster, but do less damage per attack. Confusion would trigger more often, and it would get no stronger than it already is in PvP.
I agree with Dekou on enemy attack speed. I was running (or fleeing usually) through Orr maps and when I occasionally stopped to clear the horde of enemies on my back it didn’t make sense to me that they’d attack and then wait.
They stood there and they let me run daggers through their decrepit bodies. There’s no logic behind it. While some enemies should keep their low attack speed like Ettins to promote fairness, most enemies could do with a quicker attack speed. It just doesn’t feel like a fight but beating a semi-smart training dummy.
Undead, slow-moving training dummies.
This would solve many confusion problems and make the game more enjoyable in general.
It already does more damage in PvE. Right now, the problem is that WvW uses PvE versions of skills, so making Confusion powerful enough to be competitive as a build’s main focus in PvE would make it OP in WvW.
Simply making it so mobs auto-attack faster and lowering their damage per strike would be a good solution. Their current attack speed makes no sense.
I wouldn’t want to imbalance WvW, as I know confusion is already plenty strong there. That was an idea I was having as well, making mobs attack faster, but do less damage per attack. Confusion would trigger more often, and it would get no stronger than it already is in PvP.
Either way the mobs are doing the same dmg right? So it wouldn’t make any difference to confusion if they hit once for 300 dmg or 3 times for 100 dmg. They hit slow so you can see it coming and get a shot at dodging it. Dodges would become less strategic and less skill based and more spam based.
Confusion deals damage each time a mob attacks, so if they attacked three times faster it would be three times as damaging. Adjusting the attack speed of all mobs is probably a very time-consuming operation, though.
What I don’t understand is why they were made to attack this slow in the first place. To buff Aegis and dodging? Using those on auto-attacks is a bad idea, anyway.
Does Confusion need a buff in PvE? YES. Double duration and half damage please.
Simply making it so mobs auto-attack faster and lowering their damage per strike would be a good solution. Their current attack speed makes no sense.
Oh please everything but that. That’s the best way to destroy aegis and blocking mechanic. Don’t make my mesmer happy by making my guardian sad.
Mesmer was my first character and honestly everything I’ve done solo in PVE has been a struggle since the start, I actually don’t mind so much because I just see it as more challenging as opposed to just point click auto sword attack ex. Warrior.
It’s not just confusion that is underpowered in PVE its the character as a whole. It’s a constant struggle against mobs on your own that’s for sure but as a support guy Mesmer rocks. In the end just build and illusion/shatter build like the rest of us if you want to survive
lower mobs attack damage and increasing there attack speed would also buff toughness.
I made multiple threads about this in mesmers forums and all i got is dumb people telling me “learn to time your confusion” haha timing a shatter on 5+ enemies when you can’t even see clearly if they’re using a skill in a cluster**** of skills being used lmao. A lot of people say “its fine as it is” and those people probably don’t have a mesmer OR not their main and probably never even tried to run a pure condition mesmer. Back on thread, yes confusion needs to be buffed and by a lot. I wish devs were actually reading this because i NEVER seen a dev comment on pve confusion. Here’s what confusion could do: Increase duration by 200% (that way those 9 stacks of confusion you can easily give will actually deal damage more than once…), let confusion crit (this could be the only condition that can crit) while at the same time increase its duration by at least 50%, when confusion ends it explodes and deal aoe damage equal to the maximum amount of confusion X enemy had (that way it doesn’t matter if confusion last only 4sec ‘speced’). Another idea i was thinking is, increase duration by 50% and every enemy suffering from confusion also suffers from degen (would/could work like hexes from gw1) and that degen obviously needs to deal decent damage or it won’t make enough differences.
Does Confusion need a buff in PvE? YES. Double duration and half damage please.
Simply making it so mobs auto-attack faster and lowering their damage per strike would be a good solution. Their current attack speed makes no sense.
Oh please everything but that. That’s the best way to destroy aegis and blocking mechanic. Don’t make my mesmer happy by making my guardian sad.
That wouldn’t be much of a buff though.
Confusion already hits 2x in Pve/WvWvW…
Confusion already hits 2x in Pve/WvWvW…
Clearly you haven’t used it in PvE if you think there’s nothing wrong.
I dont say theres nothing wrong, i just said it is already buffed.
I dont say theres nothing wrong, i just said it is already buffed.
Doesn’t mean it can’t get another, especially when it’s so desperately weak in 99% of PvE content.
It’s perplexing that they are still clinging to the non-division of PvP/PvE skills, despite classes like the Mesmer clearly demonstrating that the functionality of their skillsets do not translate across.
They really do need to split them, and tailor skills for environment and purpose, as they had them in Guild Wars.
It was never terribly difficult to read longer tool-tips, and learn the differing applications of the same skill between the two environments.
But then there is a world of difference between the two versions of the Mesmer, the old and the new.
I dont say theres nothing wrong, i just said it is already buffed.
Doesn’t mean it can’t get another, especially when it’s so desperately weak in 99% of PvE content.
what is the 1% that its good at? I don’t see any and not even trying to troll here… no places in the whole game (that i know of) makes confusion stand out over normal damage.
I never realized how little mobs actually attacked until I started using a mesmer build that makes heavy use of confusion. Now, confusion is certainly fine in PvP, but is there any way it could be modified in PvE content?
No. It is fine. Leave it as is since changing it will cause imbalances in WvW.
Solution to your problem is to not use it at all or only in certain situations.
I highly doubt Anet will change the countless mobs in PvE to accomodate this.
/thread
I dont say theres nothing wrong, i just said it is already buffed.
Doesn’t mean it can’t get another, especially when it’s so desperately weak in 99% of PvE content.
what is the 1% that its good at? I don’t see any and not even trying to troll here… no places in the whole game (that i know of) makes confusion stand out over normal damage.
WvW is pve content…where it is useful 100% of the time. It is also quite overpowered. When I have 16 stacks of confusion on me and tries to heal, I get hit for 8k (mind you my heal is only for 5k…).
No. It is fine. Leave it as is since changing it will cause imbalances in WvW.
Solution to your problem is to not use it at all or only in certain situations.
I highly doubt Anet will change the countless mobs in PvE to accomodate this.
This argument – it will cause imbalances in WvW – is not valid in my opinion.
WvW is already imbalanced > you can use PVE skills and food/item buffs. WvW is no competitive PvP since the richer you are the stronger (in stats) you’ll be.
So WvW is no excuse to ignore the problematic of Confusion in PVE.
An excessive buff could potentially ruin WvWvW, it is already pretty OP since it uses PvE mechanics. Maybe decrease its damage but increase its duration like stated above. But giving it more damage/damage per second is a big no.
People must really dislike mesmers because of PvP.
For every buff they ask for PvE, they get the answer that it is fine for PvP, if not overpowered, so most mechanics cannot be touched.
Their answer is to simply not use this mechanic in PvE.
In the end mesmers are one of the weakest PvE classes, with exactly one build left for competetive PvE (DEs), and have to play the keyboard like a piano to get fair results.
I do not care about PvP, it’s way too limited to be the core of this game anyway (one mode on a few maps). And Wv3 is mostly a zerg rush, where mesmers can hit nothing but the door on a siege anyway.
Than we have this gigantic world full of PvE, with hours and hours of content to play. Could we balance the classes for the biggest aspect of this game please…
The Leveling & Open World Compendium
I agree, Mesmer’s are seriously lacking in PvE. They need more viable builds. They are supposed to be all about control and flashy effects and conditions… what they have is well nothing. GW1 mesmer’s are what Anet needs to look back at and take some tips from their previous work.
An excessive buff could potentially ruin WvWvW, it is already pretty OP since it uses PvE mechanics. Maybe decrease its damage but increase its duration like stated above. But giving it more damage/damage per second is a big no.
It’s possible to give it more damage in solely PvE simply by changing how mobs attack. make them hit more often for lesser damage. Increasing the duration but decreasing the damage per tick of confusion won’t make confusion any better in PvE.
I tried a confusion build but it damaged so infrequently every 1v1 pve fight took far too long.
I wonder about perhaps making confusion do x dmg per second, and +y damage when the target uses a skill in that second. For example, confusion could do 20% of the per-skill-tick every second, and then somewhere between 75%-100% of the regular damage instantly or by clockwork when they use a skill.
That way it does consistent damage over the short time span, still punishes for skill use, and assists players in pve.
I think Confusion shouldn’t have a duration, rather it should affect the next X attacks or skill activations. This would make it a lot more viable in PvE while not overpowering it in WvW.
Therefore I may take some time replying to you.
Frankly, I would like to see the Mesmer rune changed so its bonus increases Confusion damage.
So that even if a mob only uses 1~2 skills while affected, they’re getting hurt quite a bit.
I think Confusion shouldn’t have a duration, rather it should affect the next X attacks or skill activations. This would make it a lot more viable in PvE while not overpowering it in WvW.
But then Mesmers wouldn’t have the pleasure of watching enemies —-- themselves from spamming skills while heavily stacked…
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)
Condition removal would still remove the entire stack, so nothing to worry about there.
Therefore I may take some time replying to you.
Why is everyone complaining about confusion, when retaliation kinda works the same, but is more terrible than confusion? >.>
Why is everyone complaining about confusion, when retaliation kinda works the same, but is more terrible than confusion? >.>
Well, retaliation is still good when you have a group of enemies on you, it basically acts as an AoE without a target cap. Also mesmers are very lacking in viable PvE build variety, a buff to confusion would help with that.
Everything is a Nemesis plot.
I tried a confusion build but it damaged so infrequently every 1v1 pve fight took far too long.
I wonder about perhaps making confusion do x dmg per second, and +y damage when the target uses a skill in that second. For example, confusion could do 20% of the per-skill-tick every second, and then somewhere between 75%-100% of the regular damage instantly or by clockwork when they use a skill.
That way it does consistent damage over the short time span, still punishes for skill use, and assists players in pve.
This is an interesting idea. I like it.