It’s a medical condition, they say its terminal….
Dulfy is everything that GW2 have
It’s a medical condition, they say its terminal….
The only two differences between dulfy and the rest of the playerbase are:
- the intelligence to figure what clues mean
- the persistence to hunt for the solution
And access to test server.
I don’t feel the need to be recognized as Sherlock Holmes for finding some useless dragon teeth. I just want the achievement. So, thank God there is Dulfy because the Wiki is so much worse then it was in GW1
The only two differences between dulfy and the rest of the playerbase are:
- the intelligence to figure what clues mean
- the persistence to hunt for the solutionAnd access to test server.
And a fourth difference. Large numbers of people sending her the information. No one actually believes she does this all by herself do they?
The only two differences between dulfy and the rest of the playerbase are:
- the intelligence to figure what clues mean
- the persistence to hunt for the solutionAnd access to test server.
And a fourth difference. Large numbers of people sending her the information. No one actually believes she does this all by herself do they?
Considering the number of people she tends to thank in each guide…. her doing it all on her own never crossed my mind…
The only two differences between dulfy and the rest of the playerbase are:
- the intelligence to figure what clues mean
- the persistence to hunt for the solutionAnd access to test server.
And a fourth difference. Large numbers of people sending her the information. No one actually believes she does this all by herself do they?
Considering the number of people she tends to thank in each guide…. her doing it all on her own never crossed my mind…
From the remarks some people have made, they think she figures it out all by her lonesome. No help at all. No life either for that matter since she can get these guides out after each patch without fail.
The only two differences between dulfy and the rest of the playerbase are:
- the intelligence to figure what clues mean
- the persistence to hunt for the solutionAnd access to test server.
And a fourth difference. Large numbers of people sending her the information. No one actually believes she does this all by herself do they?
Considering the number of people she tends to thank in each guide…. her doing it all on her own never crossed my mind…
From the remarks some people have made, they think she figures it out all by her lonesome. No help at all. No life either for that matter since she can get these guides out after each patch without fail.
Yeah, I’d caught that. I was biting my tongue in regards to it honestly.
I wouldn’t say dulfy is everything GW2 has, I don’t even understand what that’s supposed to mean.
I did find this scavenger hunt really dull as well, though. I don’t like scavenger hunts much in general, but I loved the one in the Southsun Cove LS event, because you actually had fairly decent clues. It still required some work and a few were hidden rather well, but it was doable on your own and in a good amount of time.
This scavenger hunt has no clues whatsoever (at least none that occured to me), so I didn’t bother. I’m really bad at these things too, because I tend to overlook just the final one I still need and then I spend hours and hours trying to find it. Though I honestly still prefer this to “try to find this huge yellow star on your map to get the next clue!”.
Unless someone is holding a gun to your head and forcing you to read guides, just don’t. Problem solved, you can challenge yourself. Or you don’t want to waste countless hours and read it and finish it with help.
Or just don’t do the event at all.
MMO players are usually lazy and many are surprisingly incompetent. Let them have the guides. You can always just ignore it and challenge yourself. And when you look at your hard-earnt reward, you can feel good about yourself. What do you care that others have the same item, you know YOU worked for yours. I don’t really get the point of this thread.
“If you’re not willing to spend 20 hours running up and down a map you’re not a real RPG gamer!!!!!!”
PFFFFFF
If there wasn’t Dulfy I wouldn’t bother.
Boring as kitten content running around a map for that kind of scavenger hunt.
Most likely the majority of people feel the same.
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
And a fourth difference. Large numbers of people sending her the information. No one actually believes she does this all by herself do they?
That is I referred to it as Dulfy.net in my previous post. It is obvious it is more than a one person operation. Website maintenance, solving and recording the events, editing the videos, deleting 10,000 emails a day from Internet stalkers and so forth.
Dulfy did not have the locations of the teeth and scales and stuffs until 2-3 hours after the patch went live. I was there and the first thing I did was hop onto dulfy to follow the guide. He had 2 up when I was doing it. I was finding the teeth with 2 other guildies. We found Sparkfly and Frostgorge by ourselves. Dulfy was updating like 5 mins after we found a teeth.
It wasn’t that hard but yeah I agree with you OP it is just lazy.
can and do speak to unicorns.” (Arrow The
Unicorn)
Wouldn’t it be better if there were some Hylek wandering about the map and you could ask them if they’d seen a dragon clue? They would only need to give the vaguest clue to the nearest tooth and it would improve everything. I don’t see any need to defend very lazy game design that just puts ten items on a map and calls it an achievement.
Be glad you guys didn’t play RPGs back in the day. You’d have run screaming off into the night.
I get your point, but games like Everquest had a ton of websites which people used regularly, like Allakhazam, EQmaps and many others. The game would have been borderline unplayable without them. Try figuring out an epic quest on your own, for example.
Having the maps in-game is a great improvement compared to early Everquest 1. It would be a great improvement if GW2 didn’t need Dulfy and sites like gw2stuff.com (to keep track of world events). They were greatly dependant on gw2lfg.com for a long time, but having it in-game has been such a great improvement.
This latest scavenger hunt reminded me of the hidden packages in the old GTA games. Good luck being able to do that without a guide. Of course it was a whole lot worse in GTA, but it has the same feel to it. No hints at all and some are really hidden and easy to miss.
I’m not talking about Everquest. I’m talking about RPGs back in the day. Ultima 4. Some guy would say, go talk to the guy in the mountions. The mountains were huge. You’d have to talk to hundreds of NPCs to get some idea of where the guy might be and then go look. All so that the guy could tell you to find an herb that was somewhere in a jungle to the south.
No arrows. No stars. No exclamation marks over people’s heads. No web pages to look up what to do…if you wanted hints you’d have to buy the hard copy hint book. That was before they offered 900 numbers that you could dialup to get a hint, paying per minute. lol
Me and two guildies did the Sparkfly achievements without using Dulfy at all. It took us all of two hours.
Be glad you guys didn’t play RPGs back in the day. You’d have run screaming off into the night.
This. Morrowind anyone?
Me and two guildies did the Sparkfly achievements without using Dulfy at all. It took us all of two hours.
Be glad you guys didn’t play RPGs back in the day. You’d have run screaming off into the night.
This. Morrowind anyone?
I played Morrowind. I well remember wandering aimlessly around, trying to find stuff. BUT it wasn’t time gated. And that’s where the pressure is for me. Obscure clues and no time gating is fine. Obscure clues and time gates, no thank you.
This. Morrowind anyone?
I dont remember time-gates in Morrowind.
There weren’t any time gates in Morrowind, but being me and two guildies did this in under two hours, I’m not sure what difference that makes. These zones are relatively small. You can hold down your control key to see objects and if you still can’t, after a couple of hours, find the last tooth you need, you can look it up in Dulfy if you want.
I’m not really seeing a problem here. They put the tooth hunt in for people who like to farm achievement points…nothing more.
7-8 teeth in Sparkfly are in the vicinity of Risen-infested areas or areas where there are Dynamic events involving saving a location from Risen or taking back a camp from them. That’s how I got around 7 of those. A couple were mentioned on map chat. 10th one was dead difficult and out of place so had to visit Dulfy to check.
Again guys, Dulfy didn’t find clues by herself. If you look at comments you can see people posting full maps of 10/10 clues. Other players, not Dulfy. She even thanks them by their names in the guide. People managed to find those on their own. Toughest one is Blazeridge if you ask me, since most of the clues were outside the Brand which seemed out of place to me, considering Sparkfly and Frostgorge were nearby the areas of dragon influence.
Tee See
Just to clarify some misconceptions.
I did not gather all the info by myself, alot of it is submitted by other players. I just compiled all the info and put them into a presentable format. Usually for the first couple hrs of a patch I won’t have a guide up. This was especially evident in the SAB: Back to School patch where some of my guides were not up until a week after the patch went live due to the overwhelming content. All the info gathering and guide writing was done live. It is usually alot faster to communicate with other players than waiting for my guides because there is a time delay as I have to write, take pictures, and then put them up etc.
Thanks
Well you’re doing a wonderful job and you are obviously very much appreciated for it. So kudos!
Dulfy has helped me out countless times.
Especially on things like jumping puzzles that I suck at or pesky vistas.
I also used her guide to beat Salazan since I died too quickly to figure out a strategy- then it was fine.
These dragon teeth though? not very well done as a hunt because there are no clues other than the maps- so it is not so much a scavenger hunt than a search until you find some random stuff.
Even with Dulfy I only did about 5 in Sparkfly before deciding that I really don’t want wings enough to do it at all.
Been having fun doing other stuff though.
I think people are starting to wake up about GW2 and quality gameplay, and whether or not the two go together…
I think people are starting to wake up about GW2 and quality gameplay, and whether or not the two go together…
See, this is the type of stuff you post that’s simply indefensible. People are starting to wake up…
You don’t like the game PERSONALLY. Some other people don’t like the game.
There have also been threads praising the T’quatl encounter and threads praising the Queen’s Guantlet and even threads praising the Scarlet invasions.
Sure some people don’t like the direction the game is taking. But there’s no way in Sam’s Heaven you can tell me that what you said here isn’t implying that there’s an overall shortage of quality and most people are noticing it.
Because plenty of people seem to be enjoying the game.
I don’t feel the need to be recognized as Sherlock Holmes for finding some useless dragon teeth. I just want the achievement.
^This is the attitude that I find over and over again. “I don’t want to do the work, I just want the ’chievement…”
Kudos to Dulfy for going through all the effort to put it all together, but in general, if it were not for players who “just want the achievement” there would be a lot less sites like Dulfy, GW2Guru, etc.
You know during gw1 days we didn’t have to go to some 3rd party site. Infos and tips like these would be updated faster than Dulfy’s site in official gw1 wiki. Dedicated players would update wiki with relevant info asap. I used be surprised with the effort that gw1 players would put into it. I have never seen any other official game wiki as well crafted as gw1.
Then don’t go to Dulfy.
This is a problem that goes well beyond GW2. It’s inherent to current generation of gaming as a whole. Games are watered down with walkthroughs, hours of tutorials, holding your hand, telling you every little detail about what you have to do. On top of that, countless sites devoted to telling you exactly what to do.
If you take many gamers from this current generation, plop them in front of an old NES/SNES game they don’t know what to do. The original Zelda – here’s a wooden sword and a map that shows you little to nothing, go save the Princess and the world.
Super Metroid – here’s a planet you’ve landed on, go find that Metroid and figure out and get everything on your own, cause we’re not going to tell you anything.
Games used to be built on exploration and finding things on your own. Now they’re built that way….with hand-holding every step of the way. dulfy is just a result of this.
I think people are starting to wake up about GW2 and quality gameplay, and whether or not the two go together…
See, this is the type of stuff you post that’s simply indefensible. People are starting to wake up…
You don’t like the game PERSONALLY. Some other people don’t like the game.
There have also been threads praising the T’quatl encounter and threads praising the Queen’s Guantlet and even threads praising the Scarlet invasions.
Sure some people don’t like the direction the game is taking. But there’s no way in Sam’s Heaven you can tell me that what you said here isn’t implying that there’s an overall shortage of quality and most people are noticing it.
Because plenty of people seem to be enjoying the game.
“Plenty of people” is no more defensible. Could mean 3. Could mean 3 million.
I’m not really interested in discussing it with you any more – rather, I’d like to hear from others. You did say you were going to ignore my posts from now on. I guess you’re ignoring them in the same way you also said you wouldn’t be on the forums much more….yet here you are quibbling with everything anyone says.
Then don’t go to Dulfy.
This is a problem that goes well beyond GW2. It’s inherent to current generation of gaming as a whole. Games are watered down with walkthroughs, hours of tutorials, holding your hand, telling you every little detail about what you have to do. On top of that, countless sites devoted to telling you exactly what to do.
If you take many gamers from this current generation, plop them in front of an old NES/SNES game they don’t know what to do. The original Zelda – here’s a wooden sword and a map that shows you little to nothing, go save the Princess and the world.
Super Metroid – here’s a planet you’ve landed on, go find that Metroid and figure out and get everything on your own, cause we’re not going to tell you anything.
Games used to be built on exploration and finding things on your own. Now they’re built that way….with hand-holding every step of the way. dulfy is just a result of this.
Gosh, so much this…. I remember getting so completely lost in the original Zelda, I think I eventually gave up. Wizards and Warriors was another one that was less than wonderful. Hours of trying to figure out the right path and how to get to some of the keys I needed.
Now, we we buy a game and it’s Prima walkthrough guide is pretty much right there next to it. Bah.
Admitted I don’t mind having the resource when I’m completely stuck, but for the most part I prefer to go ‘do it on my own’ because that’s the way I grew up playing games.