Duration overwork

Duration overwork

in Guild Wars 2 Discussion

Posted by: Chris.6105

Chris.6105

I try to stop me from talking too much, soo…

What I don’t like about Boon and Condition Duration:
- useless with already full stacks.
- damage/heal per second has no use for increased durations < 1s
- increased condition duration is often more effective than condition damage.

My suggestions:
- stacking in duration: The nine stacks are shown now. They stack not in duration but for each existing stack the next lasts 1s longer. For example 3 stacks of stability, the longest lasts 10s, if another 5s stability is added, it will last 5+3s. Removal will remove only 3 stacks but always the 3 longest lasting. If nine stacks are full and a new stack is added, the 9 shortest are removed and gain a strong effect like knock down for cripple or stun break for stability.
- stacking in intensity: removal will remove the 5 longest lasting stacks. If the stacks are full, you gain a little weak bonus for compensation. For example vulnerability will deal a fixed amount of damage for each 1/10 s of vulnerability based on power.
- damage per second will work the same like above for each 1/10 s additional to the full seconds. Of course this time condition damage is used. Same could be used for the whole duration on foes immune to these conditions. To say it again, the damage is an compensation, far lower than the dame the condition would have dealed.

[Edit] OK, I hope my writing is understandable. Maybe a few smore thoughts.
Burning of the guardian passive lasts only for one second, also fear on necro dealing damage, you normally won’t have +100% condition duration. So already 5% more or less could double the damage or not, thats a bit too much I think. Also some skills like rangers torch will inflict multiple short burnings making the stack maximum kind of annoying.

Also I think immobilization and fear would be better as effects like stun or daze.

(edited by Chris.6105)