Dye backpacks ? (Shining Blade back issue)

Dye backpacks ? (Shining Blade back issue)

in Guild Wars 2 Discussion

Posted by: Zeus.6805

Zeus.6805

Creating all these possible combinations with every single dye which is in the game right now just to match back piece with glider’s dyes, will be a little time consuming.

But that’s my opinion.

Dye backpacks ? (Shining Blade back issue)

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

As a fellow developer I have a few ideas which could be used to make this significantly easier. To accomplish this task you would definitely need to redesign the mechanics behind the backpack.

I would suggest creating a newer backpack object class. To add backwards compatibility the newer class would use a common programming methodology called inheritance to pass all the older properties and functionalities from the old backpack object to the new one.

During this process it would also check for the existence of skin colors. If it found these to be null it would know that the object is older and needs to have these skin set. This could be accomplished by a quick scan of the asset assigned to that object. Once scanned those color values could be then assigned to the skin colors of the newer backpack object.

This would essentially create palette sets for each of the older backpack objects.

Once a palette could be created, UI functionality could be written to directly access and change these palettes using pointers.

I can go into detail with either pseudo code or actual C++/C# code if requested. I would definitely like this feature to be added.

I think they know how to do it, I certainly think they know about inheritance.

The problem is not adding a new class, it’s the effort involved in reworking the engine (and database) while making sure that these changes don’t cause a tide of defects. The engine is old, that means it’s probably full of old tangled code that no one currently working in arena net even knows about anymore.

Dye backpacks ? (Shining Blade back issue)

in Guild Wars 2 Discussion

Posted by: Aury.1367

Aury.1367

How about juggernaut effect that doesnt even affect the backpack. Looks seriously dumb when you draw the weapon and the backpack is pointing out with original dyes that cant be even changed.