ANet may give it to you.
"Elite" specialization fraud
ANet may give it to you.
That’s not the way this game is set up. If you want to progress your char, you have to do the work on it. You probably would be better off in another game where any char progression is an automatic unlock by logging on.
Have fun playing Warcraft Legion then.
Except, up until this expansion that’s exactly how the game was set up. Are you brand new to the game? Are you completely unware of the existence of tomes? Up until the expansion, and even right now in the expansion if you don’t want your elite, that’s exactly how this game works.
Anet has completely screwed it’s playerbase on this.
That’s not the way this game is set up. If you want to progress your char, you have to do the work on it. You probably would be better off in another game where any char progression is an automatic unlock by logging on.
Have fun playing Warcraft Legion then.
Except, up until this expansion that’s exactly how the game was set up. Are you brand new to the game? Are you completely unware of the existence of tomes? Up until the expansion, and even right now in the expansion if you don’t want your elite, that’s exactly how this game works.
Anet has completely screwed it’s playerbase on this.
Are you unaware of the PAX South presentation?
And you might be wondering – the system doesn’t sound like it gives me skills or traits. What is GW2 doing to give me those for my characters? Well, the answer to that question takes us to our next major feature of Guild Wars 2 Heart of Thorns: specializations.
The specialization system will allow each profession to master a new specialization that grows that profession into something new – almost a secondary profession, if you will. So I could stop now and not tell you anything, and you could have to wait and find out, or I could tell you one of them… what do you think? [screaming] Okay… so.. as we go into the jungle, there is a rich druidic history in the jungle, so it is only fitting that rangers be able to learn and master the abilities of the druid within the jungle, and so, rangers will be able to grow themselves to become a druid. And when they do so, they will have available to them – they can use the staff weapon, which a ranger could never use before. Along with that, when a ranger becomes a druid, they will have access to a new heal skill, a new elite skill, a new set of utility skills, and most importantly, new profession mechanics that fundamentally change the way the ranger plays if they turn into a druid.
Colin pretty specifically indicated that you had to do HoT content so existing professions could “grow themselves”.
RIP City of Heroes
(edited by Behellagh.1468)
That’s not the way this game is set up. If you want to progress your char, you have to do the work on it. You probably would be better off in another game where any char progression is an automatic unlock by logging on.
Have fun playing Warcraft Legion then.
Except, up until this expansion that’s exactly how the game was set up. Are you brand new to the game? Are you completely unware of the existence of tomes? Up until the expansion, and even right now in the expansion if you don’t want your elite, that’s exactly how this game works.
Anet has completely screwed it’s playerbase on this.
Tomes are recent and not how the game was set up. Are you new that you don’t remember having to buy traits from NPC’s? That without tomes, you still have to level and get hero points to buy your skills, which are in tiers and unobtainable until you do enough. Are you so new that you don’t know that when they changed from skill points to hero points, they originally had it set that level 80s had to have a certain number of hero points done on maps? It wasn’t an automatic unlock. They caved because of complaints from people who had already played, unlocked and had to reaquire traits by going across the maps to get all the hero points.
There’s a big difference between allowing those who had already unlocked to keep (and extending the same to new chars because of the way the traits are set up) and auto-unlocking something you never had unlocked in the first place.
ANet may give it to you.
(edited by Just a flesh wound.3589)
Why would they be called “elite” if they weren’t stronger?
Elite:A select group that is superior in terms of ability or qualities to the rest of a group or society.
I fail Engrish though.
They’re elite in the same way skills can be elite in GW2 and were elite in GW1. You can have only one of them equipped at a time. They’re “superior” to normal specializations in that they grant access to equipment and skills not normally available to the class.
This. /thread
Colin pretty specifically indicated that you had to do HoT content so existing professions could “grow themselves”.
Again, that is far from being specific or definitive wording.
Well, Reaper IS stronger but just because Necromancers sucks.
Do not worry. Anet will get around to nerfing it soon enough.
And through all this, no one, not a player, not an anet employee has explained why you have to do 10x the work, for .01x the reward. No one has explained why the new traits are anything more than 1pt per.
I mean originally you could see anet intended for everyone to stop doing anything else in the game and go pve through the new content and do 100% map completion before getting access to the elite spec, that was only marginally better.
And since they’ve caved to that ignorant assumption. The problem is they haven’t caved hard enough.
You right now still have to do 10x the work, for .01x the reward.
And through all this, no one, not a player, not an anet employee has explained why you have to do 10x the work, for .01x the reward. No one has explained why the new traits are anything more than 1pt per.
I mean originally you could see anet intended for everyone to stop doing anything else in the game and go pve through the new content and do 100% map completion before getting access to the elite spec, that was only marginally better.
And since they’ve caved to that ignorant assumption. The problem is they haven’t caved hard enough.
You right now still have to do 10x the work, for .01x the reward.
I’m going to guess its because there was a problem. There are people who are starting off the expansion with ~213 hero points and people who have zero hero points. There are people who spent the months before the expansion running to get all the available hero points and people who didn’t.
So, what were their options? Assuming they did not want an automatic unlock at login but wanted people to earn their elite.
1) make a new currency and have everyone get that to unlock.
… a) People who spent days getting all the hero points before the expansion now have their work invalidated.
… b) it’s one more currency with all the other currencies cluttering up the hero panel. And what about the next set of elites? Do they use that currency or make another.
2) require a high number of hero points, was 400 but now is 250.
… a) people who have 200 plus have it easier than the people with zero. They did the work already, but it’s in the past and now they need only do a little so there is a perceived (not actual) difference in amount of work done.
Perhaps you can figure out a way for ANet to please everyone and still have all unlock the elite spec by playing the game, just as they originally (before tomes) unlocked the core by playing the game.
ANet may give it to you.
(edited by Just a flesh wound.3589)
Colin pretty specifically indicated that you had to do HoT content so existing professions could “grow themselves”.
Again, that is far from being specific or definitive wording.
Like most non-specific statements it’s open to interpretation but “within the jungle” to me means these sub-professions were unlocked doing HoT content. I’m actually a tad disappointed that there isn’t some minor story content to even unlock the elite specialization. But I didn’t walk away from the PAX South announcement with the idea I would/could get it totally unlocked without doing any content what so ever.
RIP City of Heroes
(edited by Behellagh.1468)
Why would they be called “elite” if they weren’t stronger?
Elite:A select group that is superior in terms of ability or qualities to the rest of a group or society.
I fail Engrish though.
They’re elite in the same way skills can be elite in GW2 and were elite in GW1. You can have only one of them equipped at a time. They’re “superior” to normal specializations in that they grant access to equipment and skills not normally available to the class.
No need to say more, you said it all, they are superior to other’s because they can use a weapon and conjure new skils that the others can’t
Not sure if OP is trolling or trolling.
It’s just a name. A lot of elite skills are trash (especially racial elites) so I didn’t think these would be any more powerful than normal specialisations, especially because they said they wouldn’t be any more powerful than normal specialisations right at the start and several dozen times since.
Why does it say “elite” in the first place when it doesn’t give me the edge in combat, you know like an “elite”, someone on another level?
They were going to call them “Super Dimension Hyper-Galvanizing-Robo-Transformation-X” specializations, and have all toons enter them by floating in the air in a spinning nude-pixelizated scene with a tiara and a scepter…
But the art team was slow on delivering the assets.
Blame the art team.
JAH Bless – Equal Rights and Justice for all.
Justice And Honor – Tarnished Coast.
Blame the art team.
Stupid art team!
Why would they be called “elite” if they weren’t stronger?
Elite:A select group that is superior in terms of ability or qualities to the rest of a group or society.
I fail Engrish though.
Because the character is an elite of their base class, meaning they can branch out and expand upon their powers to go down an alternate route not many others can.
I was hoping when an elite spec is maxed that the game turns into a white screen with a big red “you win” button.
I agree with those who say that, “elite,” was probably a poor word choice if the goal was to be accurate. I am inclined to believe that it was chosen, not because it accurately portrayed the design intention behind elite specs, but because it might encourage some players, who might otherwise have skipped HoT, to buy the expansion rather than face the perceived possibility of being left behind.
Compared to the other 5 spec lines, this one is “elite” because it includes additional stills, mechanics and a weapon. It’s players who don’t bother to read the articles on them who mistakenly believed them to be elite.
Also when they got out into the open game world during the beta weekends, before any type of balance tweaks, they were more powerful in PvP, or more likely non-beta PvPers didn’t know how to counter them. Didn’t help that at the time they still sported their base profession icon.
It was after each of the beta weekends when cries of Pay to Win popped up on the forum from PvPers and WvWers who ran up against them. That reinforced the belief that they were suppose to be “elite” in terms of strength so when after several balance patches from the beta weekends and internal testing what we got weren’t so OP, some players felt like they got hoodwinked.
RIP City of Heroes
Well, Reaper IS stronger but just because Necromancers sucks.
You don’t like/prefer base Necromancer-it most certainly doesn’t “suck” (or show informed evidence that it’s “bad.”)
that’s because you don’t play necro. People don’t tell you to reroll/switch to an ele to run dungeons/fractals and soon raids.
Well, Reaper IS stronger but just because Necromancers sucks.
You don’t like/prefer base Necromancer-it most certainly doesn’t “suck” (or show informed evidence that it’s “bad.”)
that’s because you don’t play necro. People don’t tell you to reroll/switch to an ele to run dungeons/fractals and soon raids.
Think we reach the core of the argument here. Elite specializations “superiority” (as the above definition states) is completely subjective, because strength is completely subjective.
Well, Reaper IS stronger but just because Necromancers sucks.
You don’t like/prefer base Necromancer-it most certainly doesn’t “suck” (or show informed evidence that it’s “bad.”)
that’s because you don’t play necro. People don’t tell you to reroll/switch to an ele to run dungeons/fractals and soon raids.
Think we reach the core of the argument here. Elite specializations “superiority” (as the above definition states) is completely subjective, because strength is completely subjective.
Especially when you consider you have to do 10 times the work to unlock them, and it doesn’t make you 10 times as powerful.
Why would they be called “elite” if they weren’t stronger?
Elite:A select group that is superior in terms of ability or qualities to the rest of a group or society.
I fail Engrish though.
They’re elite in the same way skills can be elite in GW2 and were elite in GW1. You can have only one of them equipped at a time. They’re “superior” to normal specializations in that they grant access to equipment and skills not normally available to the class.
In GW1, Elites were stronger than Normal skills. Builds were centered around elites.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Why would they be called “elite” if they weren’t stronger?
Elite:A select group that is superior in terms of ability or qualities to the rest of a group or society.
I fail Engrish though.
They’re elite in the same way skills can be elite in GW2 and were elite in GW1. You can have only one of them equipped at a time. They’re “superior” to normal specializations in that they grant access to equipment and skills not normally available to the class.
In GW1, Elites were stronger than Normal skills. Builds were centered around elites.
That’s nice for GW1 but in GW2 Elite Specs mean more play styles, not better.
Edit: type
Main Mesmer PVE, Necro and Engineer PVP