your theory might be correct, if it wasnt proven wrong by almost every game made in the last 30 years, which built a product, and then sold it.
Now im not saying cash shop isnt an option, or not their chosen way to monetize, however to claim that one cant make money from selling a finished product is really unlikely since that is how most products are created.
I mean essentially the complaint is, the gem shop philosophy in its current incarnation, is effecting the games evolution in ways that dont appeal to the consumer.
And how many of those games were MMOs that got very frequent updates?
You can’t really compare lets say an single player RPG game that is released and then more or less done, with an MMO that constantly changes. The RPG studio can more or less shut down after their game is released because they no longer need to do any major work on it, whilst an MMO still need to maintain a rather large developer group in order to keep the game going.
I have never claimed they can’t make money.
I have claimed that they most likely can’t make ENOUGH money. That is a rather major difference.
You realize that after they sell a game,
they begin working on the next one. Heck even during. Game companies dont ever stop.
How do you think comic books are made? movies?
The idea behind MMOs, is instead of working on a lot of different titles, they work on the same one refining it.
anet made about 120 mil in the first two quarters, primarily from box sales, after that, they made about 110 mil in the next two quarters, probably mostly from gem store.
this suggests, that the revenue from releasing the game, is greater than the revenue from the cash shop. Hence, an expansion every year could actually be MORE profitable than the cash shop.
Call of duty comes out every year, and makes billions of dollars. are you saying billions of dollars is not enough money to run an mmo? because thats odd, since gw2 hasnt made even 1 billion dollars yet and it is fine.
The principle that you cant make enough money to pay for the interim costs, is just straight up incorrect, as proven by every successful game out there.
Now, they choose not to follow that path, maybe because it feels more risky, maybe cause they dont think they can make a hit every year, but dont claim there is not enough profit to be made from selling a box to support the company.
Any how, its their business, they can do what they want, all i can say is, whatever they are doing now, is not keeping me engaged with the game, i havent spent any money in gem store in some time, and i dont really play that much. I cant see myself being enticed to come back or spend more like i did in GW1 many times, with the past and current content models.
Essentially if they want more money from me, they will probably need some substantial content that i want to experience. living story 1 rarely made me feel more interested in playing it.