Expansion on the way! Any predictions?

Expansion on the way! Any predictions?

in Guild Wars 2 Discussion

Posted by: Eli Stormstrike.8637

Eli Stormstrike.8637

Wish List
Precursor Crafting – A combination of scavenger hunting and traditional crafting, requiring 500 skill minimum in an appropriate profession.

Legendary Armor – Using our Ascended armor sets as precursors, by allowing us to infuse our armor pieces, we can then use them in the MF in combination with 3 other Gifts so as to create a legendary armor, one for each weight class to begin with. This would have the added benefit of allowing us further progression into the Fractals aswell, with infusions into our Ascended/Legendary armor sets.

Legendary Trinkets & Ascended Jewels – Requiring Jeweller 500, of course, and the traditional combination of scavenger hunting and crafting to acquire.

Legendary Dyes & Ascended Food – The dyes would allow us to apply different auras to our armor, but would require a Legendary Armor piece to function properly. The food speaks for itself, and we could perhaps also have Legendary Food aswell.

Ascended Salvaging – Allowing us to finally salvage Ascended pieces for +1 Agony Infusions and/or Globs of Dark Matter and other Ascended mats (primarily Dragonite, Empyreals and Bloodstone, so as to not unbalance the economy).

Guild Halls and Hall of Monuments (Player Housing) – Implementation of Guild Halls as the ultimate reward for Guilds, with options to expand its various functions, though a balancing act would be required so as to not drain the main cities of the population. Expansion and acquisition of Guild-specific unlocks and monuments should be based around Guild Achievements, for accomplishing various difficult goals regarding Guilds with other members, in a sort of scavenger hunt-ish manner.

In these Guild Halls, or in our Home Instance, we should also be able to create a replica of GW1 HoM, a place to show off our armor, weapons, legendaries, titles, accolades, achievements, trophies, accomplishments, pets, miniatures, WvW and PvP ranks and awards, finishers and various other goals we’ve achieved, with a new system introduced for Prestige, essentially something you accumulate as you fill your HoM, with a leaderboard introduced for this and the option to allow public instancing, so other people can visit your HoM and gain inspiration or stare in awe.

GvG, Alliance Battles and Factions – Expanded PvP-modes for sPvP with GvG-format, allowing Guilds to form Alliances, as in GW1, and fight eachother in instanced formats of larger battlegrounds, and to gain control of PvE zones for different resources required to expand Guild Halls and other functionalities.

E.g., a Guild can control 1 zone, say Snowden Drifts, for resources, whilst an Alliance can control regions, e.g. Kryta, battling eachother for control of these zones through instanced Alliance Battles and GvG. Once a zone is won, the Alliance/Guild can invest merits and influence to expand various facilities in these zones to gain more resources, e.g. lumber mills, quarries, farms and so on. To prevent domination, a decay system is in place, requiring constant activity, and with the merit cap in place, overreaching would result in collapse.

Alternate Advancement – A PvE Rank system, similar to that for PvP and WvW, which grants you various rewards for gaining ranks in PvE (essentially levelling after 80), similar to Paragon in Diablo 3, Champion in ESO, AA in EQ and Planar Attunement in Rift. You gain purely cosmetic rewards, such as unlockable auras, dyes, titles, portrait frames and points to spend for horizontal progression, such as movement speed, swimming speed, karma gain, experience gain and so on.

Raids/Guild Dungeons – The obvious ones are the GW1 ones, such as Underworld, Fissure of Woe, Domain of Anguish, The Deep, Urgoz’s Warren and Sorrow’s Furnace. Long semi-dungeons requiring higher coordination and an organized base of players, with rewards such as Ascended mats, chests, Ectoplasm, ingredients for scavenger hunts for legendaries, exclusive skins and dyes, aswell as monuments, trophies and achievements for Player Housing and required for unlocking functions in the Guild Halls.

Expansion on the way! Any predictions?

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Posted by: Thaddeus.4891

Thaddeus.4891

Wish List
Precursor Crafting
Legendary Armor
Legendary Trinkets & Ascended Jewels
Legendary Dyes & Ascended Food
Ascended Salvaging
Guild Halls and Hall of Monuments (Player Housing)
GvG, Alliance Battles and Factions
Alternate Advancement
Raids/Guild Dungeons

Precursor Crafting : We can now kind of pieces the puzzle back together. They first announced it for the end of 2013, then announced that it didn’t work as intended and would be released later. Its probably ready to release now, but decided to keep it to the expansion.

Legendary Armor : I never liked the idea of Legendary Armor. The main idea of a legendary is the unique look, but with armor does that mean that everybody will look the same as a lot of ppl have their legendary armor as a goal? We already see SO much legendary weapons and with Legendary Armor i’m just afraid that every heavy will look the same in a year or two. Remember that they can add that many legendary armor, each time they want to add 1 choice, its 18 pieces of armor.

Legendary Trinkets & Ascended Jewels : I would prefer that to an Legendary Armor. Like an legendary amulet that could take both a Utility and a Infusion (or that you can switch between both) and this legendary Amulet could add an effect to your armor so that you could upgrade your armor, but not everybody would become a clone. But other than that, I don’t see why a Legendary rings/earings. I don’t want too much effect added to everybody.

Legendary Dyes & Ascended Food : There is no rare or exotic food already, so ya maybe better food from a level 500 chef, but that wouldn’t be ascended food. Legendary Dyes? What would they do different? Flashing Dyes? The higher tier of dye is rare for now, so that would seem weird. No need to add a tier just for the sake of adding a tier.

Ascended Salvaging : OH YA BABY.

Guild Halls and Hall of Monuments (Player Housing) : I repeat myself. OH YA BABY.

GvG, Alliance Battles and Factions : Don’t know about your specific idea. But I would like to see Alliance to have better coordination in-game in WvW. Right most communication are through TS with the chat between maps. And of course GvG would standardize the GvG we already have in OS with a in-game ways to fight team from all servers where nobody can screw things up in the middle of the match.

Alternate Advancement : Seem pretty much like the reward we gain from Achievement Points and Login-Rewards. Not really on-board with your idea here.

Raids/Guild Dungeons : It would be awesome, but… I don’t really want to end up with dungeon that need an organized group of 20 or more. 10 would be the max so that most guild could be able to perform in it. As of raids, It would be nice to see that concept expand around Triple Trouble and Tequalt. Seperated them completly from World Boss as they add more Hard boss that need a coordinated group to vanquish. The difficulty shouldn’t harder than Triple Trouble, nor easier than Teq. They could add tier of difficulty when the event is started by a guild. So a medium guild could start the easy version (like TEQ) and they could organized a pugs map to kill it, but a bigger guild like TTS could spawn an hard version (like Triple Trouble).

Thaddeauz [xQCx]- QC GUILD

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Posted by: TheDaiBish.9735

TheDaiBish.9735

  • New zones
  • At least 1 new dungeon to house Mordemoth
  • At least 1 instanced raid, given who they’ve been hiring (raid and AI designers)
  • Precursor crafting, alongside new Legendary items. I’d even wager the, process of crafting new Legendary gear would be in line with some of the new items, such as Mawdrey.
  • New weapons and unlock existing weapons.
  • Possibly S2 bundled in with it

They may include another class, but after the issues with Charr and armour, I can’t see them including a new race.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Sagat.3285

Sagat.3285

I LOLed at the whole thread even if anything mentioned here happens more issues over other issues so it balances it self in terms of bad or good. I’ll believe it when I see it hopefully from impressed eyes.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: ekarat.1085

ekarat.1085

Well said. I didn’t know about the forecast earnings increase, but that clinches it — there will be new gw2 product called “Heart of Thorns” (aka HoT) for sale around Q3.

Question is, are we getting anything until then? Doubtless, there will be a lot of hype generation for HoT, but I’m hoping we get something else in the meantime. Maybe a revamped Season 1? I understand the technical difficulties in doing that, but this would be a good time for it, if it’s ever going to be done. Creative new ideas will be reserved for HoT, but people will want something to tide them over, so the timing makes sense.

I won’t make prediction for the content on the expansion. But I can relatively safely make those prediction.

1) On the 24th January Anet will probably make a big announcement about the game at PAX South. An expansion? Paid or Free? Standard Box or download? Something else completely? Not only we knew that, but with the announcement at the end of the last video of the 8th episode we know its gonna be about not only the future of the game but about the name Heart of Thorns.
Source: http://south.paxsite.com/schedule/panel/guild-wars-2-beyond-the-point-of-no-return

2) Whatever Heart of Thorns is, it will be advertises and will earn money to NCSoft, otherwise, there is no reason to protect the name with a trademark.
Source : http://www.reddit.com/r/Guildwars2/comments/2s9jp8/ncsoft_registers_trademarks_for_guild_wars_2/

3) NCSoft project a HUGE increase in income from GW2 in Q3 2015.
Source: http://www.reddit.com/r/Guildwars2/comments/2rw901/gw2_forecast_earnings_for_q3_2015_is_45x_more/

So GW2 Heart of Thorns will be advertises, earn NCSoft a lot of money, and will be announce at PAX South on January 24th. If it smell, look, and feel like an expansion, its probably an expansion and It will likely be sold in 2015 Q3 so between July and September. My guess is that it will be released on August 28, which is the release date of GW2, its third anniversary.

Its still 6-7 months away. What will be happening between now and then? Season 3 most probably, but how many episode will we have. To which point the story of season 3 will go? We probably fight modremoth during the expansion, so season 3 will follow us trying to find a way to approach him and find the egg? Will we have some other break between now and the expansion? Will we have another feature pack or will they keep all that for the expansion?

Expansion on the way! Any predictions?

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Posted by: notebene.3190

notebene.3190

Two predictions:

1. This will get merged .

2. New Human Female Light Armor to go with healthy and appropriate running, idle animations, and unsafe clothing removed from the outfit system…

Expansion on the way! Any predictions?

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Posted by: Suburbian.1023

Suburbian.1023

Two predictions:

2. New Human Female Light Armor to go with healthy and appropriate running, idle animations, and unsafe clothing removed from the outfit system…

LOL