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Posted by: Vayne.8563

Vayne.8563

Something that is getting brought up is the difficulty of Guild Missions and that is a reason why they should only be available to large guilds.

Last time I checked this game has a core feature of content scalability for that type of thing.

Personally, I feel it’s the large guilds who fight against this type of thing more out of fear than anything logical. If it’s available to all, then there just isn’t a need for these types of guilds to exist.

Except WvW, of course. And yes, I agree. Large guilds need a reason to exist and they should have a reason to exist. I don’t see why that should be a problem.

99% of the PVe content in this game is centered around teams of no more than five. Guilds complained they had nothing to do as guilds. Smaller guilds have tons of stuff to do as guilds because they’re smaller. Larger guilds, not so much.

Anet introduced this content, content larger guilds have been asking about since day 1. And I’m not in a large guild. I’m in a small to medium sized guild. I sometimes can’t do the missions either because I don’t have enough people online.

But I recognize the reasoning behind the move.

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Posted by: bewhatever.2390

bewhatever.2390

Dungeon content is also designed for multiple people, but is available to be soloed or ran however you want in whatever kind of party you want.

Just because something is designed in a certain manner does not mean it should not be available to anyone.

CoF p1 has a step which requires 5 people

Concur that small guilds should be able to attempt any content. The game is, of course, free to have content which cannot be completed by a small number of people, no matter how good they are. But small guilds like mine should at least be able to see it and try.

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Posted by: Vayne.8563

Vayne.8563

Dungeon content is also designed for multiple people, but is available to be soloed or ran however you want in whatever kind of party you want.

Just because something is designed in a certain manner does not mean it should not be available to anyone.

CoF p1 has a step which requires 5 people

Concur that small guilds should be able to attempt any content. The game is, of course, free to have content which cannot be completed by a small number of people, no matter how good they are. But small guilds like mine should at least be able to see it and try.

How big is your guild?

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Posted by: bewhatever.2390

bewhatever.2390

Dungeon content is also designed for multiple people, but is available to be soloed or ran however you want in whatever kind of party you want.

Just because something is designed in a certain manner does not mean it should not be available to anyone.

CoF p1 has a step which requires 5 people

Concur that small guilds should be able to attempt any content. The game is, of course, free to have content which cannot be completed by a small number of people, no matter how good they are. But small guilds like mine should at least be able to see it and try.

How big is your guild?

4

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Posted by: Vayne.8563

Vayne.8563

Dungeon content is also designed for multiple people, but is available to be soloed or ran however you want in whatever kind of party you want.

Just because something is designed in a certain manner does not mean it should not be available to anyone.

CoF p1 has a step which requires 5 people

Concur that small guilds should be able to attempt any content. The game is, of course, free to have content which cannot be completed by a small number of people, no matter how good they are. But small guilds like mine should at least be able to see it and try.

How big is your guild?

4

So you want content made for big guilds to scale down so you and your three buddies can do it (when the whole game otherwise was designed for you?)

It seems unrealistic to me at best. Any MMO is going to make it so that guilds have some kind of advantage for being guilds. Obviously the system is designed for a larger group than four to be a guild, because you can make groups of 4.

Managing a large guild is hard work, often unrewarding. More than one guild leader has walked away after throwing their hands up in the air. I frequently feel this way myself. If I could get the benefits of doing everything with a much smaller guild, I might….but 4 people?

There should be plenty of stuff for you to do in game without guild missions and if you want to do them, almost every server has public guild missions. You four could even come to my guild, rep for only the time the missions are live, get your personal rewards and leave, without ever otherwise participating.

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Posted by: Blaeys.3102

Blaeys.3102

As I demonstrated with my example earlier in this thread (and that was backed up by Bravoart a few posts later), guild missions are easily unlockable and doable by small guilds (small obviously still being more than 4 members ).

And, for those in tiny guilds (those 2-8 player guilds out there), it is still easy to dual rep with other guilds (of all sizes) to experience guild missions.

As I stated earlier, my guild was concerned about the numbers early on as well – but, rather than stew and complain, we worked with the system in place and are now – even in small groups – really enjoying guild missions.

Guild missions are there to give larger groups something to do together. If your guild cannot achieve the mass required, take advantage of dual repping to make new friends across the server, or even on other servers (guesting).

My guild, Contemporary Heroes, is always looking for new friends (who are actually friendly ) to participate in missions with us, even if they only rep with us during missions. The contact is Blaeys.3102 in game. As long as they are friendly, we dont care where they come from (even other servers). We see missions as a great way to build community and make new friends.

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Posted by: JJBigs.8456

JJBigs.8456

This is a social game. Fact the facts, small guilds arent social. They might be to you, but in reality, chatting with a group of ~30 people isnt as social as ~100 people.

Its like complaining people in the city (big guild) have it easy with access to close stores vs people living in rural areas (tiny guild) with stores only 30 minutes away. You choose your lifestyle, there is always consequences.

However, its still play how you want or live how you want since no one forces you to settle down anywhere. At any point, anyone can get up and move and reap the benefits of it.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I agree with whoever said it the opposite way of the OP. Nothing in this game supported large guilds prior to guild missions. Small guilds could do everything, and there was no reward for being a part of and helping to maintain a large guild. This extra content is specifically for that purpose; it’s to give those guilds the feeling that their guild size actually means something, and to give them something to coordinate on on a large scale.

I say all of this as the leader of a fairly small guild. No, my guild shouldn’t have guild puzzles at the get-go. Yes, those puzzles are something I really want, but I understand that my guild isn’t big enough to get them right away, or even within the next several months.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: laharl.8435

laharl.8435

This is a never ending discussion, one I brought up right when guild missions were released. I was met with the same “join a large guild”, “build your guild” comments seen here.

I have joined larger guilds and I now have full ascended accessories, with commendations to spare. It wasn’t hard to do. This still doesn’t change the issue of why does guild size have to be a factor in experiencing content.

Fact: Guild must be X size to complete Y content.

Just the process of myself and my members joining a large guild means my guild is losing out on influence. Not to mention some of members now just stay repped on the large guilds, and who can blame them. The game mechanics are clear, large guilds are preferred by Anet. There is also the fact that since guild missions, it is harder to grow a small guild. They join only to find out we cannot offer them access to all the game content, but a larger guild can, so they leave.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Basically this boils down to ‘small guilds go home.’ Any type of argument supporting that small guilds should be on equal footing with large guilds is met with disdain because ‘this is a MMO’ ‘its a social game’ and ‘little guilds defeat the point/purpose of a guild’

Now, mind you if you look up the definition of a MMO, is says nothing about it HAVING to be social. In fact, some MMO types are NOT necessarily social (MMORTS, MMOFPS) Teaming is an option, a byproduct, of a multi-player game. (Keep in mind that you find far more head-to-head type multiplayer games, than co-op). It is not the rule. Thus why we have content that allows for multiple play styles.

Yes, it does state " most MMOs require some degree of teamwork for parts of the game. " However, the keywords here are ’ some degree’ and ‘parts.’ ‘Required for parts’ of the play supports my statement about team play being the option, not the rule, because you can choose not to complete these things. You can choose to do all solo content. Now, should you choose to do parts that require team play, this is where the ‘some degree’ keywords come into play. There is no reason why a small guild should not be able to viable do the same things are large guild can do, within reason. If they can build the influence (which will take much longer) why should they not have the accessibility to the missions and bounties? Like DE’s it should scale.

http://en.wikipedia.org/wiki/Massively_multiplayer_online_game
http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Blaeys.3102

Blaeys.3102

All of the rhetoric aside, I am the GM of a small guild. Tonight we successfully did a guild bounty, a guild challenge, a guild rush and a guild trek. We have done missions successfully for weeks now. In less than 2 weeks, we will be doing guild puzzles.

So, it isnt “small guilds go home” or “missions are only for large guilds.” Guild mission content is accessible for everyone – even members of small guilds – you just have to actually work at making them happen (as do large guilds).

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Posted by: AlietteFaye.7316

AlietteFaye.7316

All of the rhetoric aside, I am the GM of a small guild. Tonight we successfully did a guild bounty, a guild challenge, a guild rush and a guild trek. We have done missions successfully for weeks now. In less than 2 weeks, we will be doing guild puzzles.

So, it isnt “small guilds go home” or “missions are only for large guilds.” Guild mission content is accessible for everyone – even members of small guilds – you just have to actually work at making them happen (as do large guilds).

Just curious, how many people total are in your Guild now?

twitch.tv/aliettefaye

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Posted by: Blaeys.3102

Blaeys.3102

All of the rhetoric aside, I am the GM of a small guild. Tonight we successfully did a guild bounty, a guild challenge, a guild rush and a guild trek. We have done missions successfully for weeks now. In less than 2 weeks, we will be doing guild puzzles.

So, it isnt “small guilds go home” or “missions are only for large guilds.” Guild mission content is accessible for everyone – even members of small guilds – you just have to actually work at making them happen (as do large guilds).

Just curious, how many people total are in your Guild now?

I did a hard count of the guild members participating last night. We had 12 of our actual guild members participate. The rest were “friends” coming in as dual reppers. Total group size last night was 22, so we had 10 dual repping friends.

These friends came from a variety of sources – other small guilds, a WvW guild and a couple of people who just love doing guild missions with multiple guilds (because guild missions are FUN).

As far as total members, we have between 12 and 22 active members (that log on regularly).

When guild missions first came out, we had about 8 active members ( our guild missions really helped pull a few people back into the game) Those 8 people were able to easily unlock guild bounties, getting the process started.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

-snip-

So your answer is ‘if you aren’t big enough to do it yourself go join someone else.’ Gotcha. Because we’re small (4-8 people as you called out in another post) we shouldn’t have the right to do it on our own, even if we do unlock it. (Yes, any size guild can earn enough influence to unlock them, given time. I’m not arguing that) We should ‘have’ to go join someone bigger. How is that not ‘small guilds go home’ again?

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Blaeys.3102

Blaeys.3102

-snip-

So your answer is ‘if you aren’t big enough to do it yourself go join someone else.’ Gotcha. Because we’re small (4-8 people as you called out in another post) we shouldn’t have the right to do it on our own, even if we do unlock it. (Yes, any size guild can earn enough influence to unlock them, given time. I’m not arguing that) We should ‘have’ to go join someone bigger. How is that not ‘small guilds go home’ again?

Because I’m not really saying “join someone else.” I’m saying “partner with someone else.” There is a huge difference.

The reasons my guild decided to invite friends into our missions was two fold -

1. so we had enough people to do them

2. so the small guilds on our server (and even other servers if they wanted to guest over to us) can retain their small guild identities but still allow their members access to guild missions (and so we could retain our small guild identity as well).

If you have a tiny guild (4-8 people), you cannot expect to be able to just as easily tackle content as a guild of 25-100 without outside help. That is like saying a group of 5 people should be able to take Stonemist during peak hours as easily as a group of 50 without anyone else coming. It’s illogical.

The point of my example was to show that, if small guilds work together, they can still experience guild mission content without losing their identities. You just have to work with the system – for example, not be adamantly against dual repping during guild mission times.

If you have unlocked the missions on your own, then go out and invite people to join you for guild missions. Talk to the other small guilds and let them know you have access to bounties. It is exactly what my guild did and we, more than easily, found the friends we needed to do them. Not only does it help you advance your guild, it helps you make new friends on your server (and potentially others).

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Posted by: tigirius.9014

tigirius.9014

I’m a sucker for the jumping puzzles in GW2, i really am, i loved to explore to find them and everysingle one, now as there as been more JPs adeed i wanted to go and do them, however. They happen to be locked for guild activities.

I have a guild, right? yes i do, does it have 20+ active people? No it does not. reason? We like to be a small running guild.

Now my problem comes from the fact that it is difficult to get influence going to pull off the guilda activities, and what is even worse is that we have to start we the guild bounties.

Why is that? It feels like we are being put trough the tedious not so fun things, which we can’t even pull off cause of the minimal time limit to hunt a moving object.

I’d love to get to the guild rush with my few but great guildies, or the jumping puzzles, but as it is right now, it doesn’t feel obtainable.

So once in awhile i pass by these areas teasing about a guild jumping puzzle, knowing i can’t go in there, my guild is too “small” and i feel i’m being left out of some great content.

Maybe next major update give us some regular jumping puzzles, or give us small guilds a bigger chance to join the fun (and trust me, alot of us wants too.)

you are and people like us have been left out since november. It’s been something to be concerned about. When people like me make posts about what’s wrong and I say no minigames that’s one of the things I’m talking about.

There is nothing to do. That’s what’s so difficult to get thru to people. They say stupid arguments like “well if you don’t like such n such then go do something else” there is no “something else” to do. There are no rewards in this game. There is nothing fun to do to pass the time between dragon fights save the same two minigames and even those wear thin. There’s no passtimes, there’s no mini pet collection going on, there’s no fishing I could go over the entire list again but you all know what I’m talking about. And even the guild events thing requires a ton of people to do if you have a really small guild that’s not rewarding at all when you’re cutoff from doing that as well. It’s like an open world dungeon.

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Posted by: Gilosean.3805

Gilosean.3805

I find that there’s lots of things to do. I like gathering, I like doing puzzles, I like just running around looking for lore, I have fun doing events with friends or helping new players learn the ropes. I don’t mind dungeons, maybe because I don’t grind dungeons. Crafting is kind of boring – it’s basically just gathering and inventory management – but I honestly don’t like crafting minigames so that’s OK too. I like WvW in small doses. I’m not interested in sPvP, but it’s there if I want it.

I agree that if you like minigames there isn’t a lot to do, and minis should be made more interesting.

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Posted by: Charrming Vase.4572

Charrming Vase.4572

The answer to small guilds progressing through the guild mission tree and unlocking trek, rush, challenge and puzzle is surprisingly simple (though i admit will involve a time commitment from the guild)
Add a Guild Merit to the reward for guild bounty training.

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Posted by: AlietteFaye.7316

AlietteFaye.7316

All of the rhetoric aside, I am the GM of a small guild. Tonight we successfully did a guild bounty, a guild challenge, a guild rush and a guild trek. We have done missions successfully for weeks now. In less than 2 weeks, we will be doing guild puzzles.

So, it isnt “small guilds go home” or “missions are only for large guilds.” Guild mission content is accessible for everyone – even members of small guilds – you just have to actually work at making them happen (as do large guilds).

Just curious, how many people total are in your Guild now?

I did a hard count of the guild members participating last night. We had 12 of our actual guild members participate. The rest were “friends” coming in as dual reppers. Total group size last night was 22, so we had 10 dual repping friends.

These friends came from a variety of sources – other small guilds, a WvW guild and a couple of people who just love doing guild missions with multiple guilds (because guild missions are FUN).

As far as total members, we have between 12 and 22 active members (that log on regularly).

When guild missions first came out, we had about 8 active members ( our guild missions really helped pull a few people back into the game) Those 8 people were able to easily unlock guild bounties, getting the process started.

I just wanted total Guild member size. Don’t have to specify which are your original members and which aren’t. Just the number of the total amount of people you now have in your Guild.

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