A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
OP no need to worry… they are nerfing CoF soon….
That doesn t change anything because zerker is the best in ANY istance, except maybe aetherblad retreat.
And buffing condition is an idea as bad as keeping zerker as it is.
Balance is needed not other forms of unbalance.
but as pve players should know, anet never tried to balance PvE.
Don’t touch the zerk stat per se.
But redo the content to not be so ridicolously broken anymore by raw DPS, give CC usefulness (read: revamp Defiant) and mechanics to test the support/straying power of a team.
Problem isn’t zerk dmg or having dmg oriented builds: is that atm the whole pve is “DPS, dodge stuff, DPS”, which makes it incredibly swallow and boring to play.
More tactical/team play requirement, please.
Why nerf a valid build? Akittens core, I think it’s more of a L2P issue.
I’m pretty sure people run instances in other stats than zerker.
Scratch that, I know they do.
Actually NO.
Unless they are subotpimal party.You want at most 1 (only 1) support guardian to have vitality healing and stuff.
But other 4 MUST be zerker everywhere from arah to cof to fotm 48.Mostly because the game is way easier in zerker.
No they don’t run dungeons in sets other than zerk? lmao
Zerk may be optimal for a skilled player who knows the dungeon mechanics of whatever run they are doing, but it does not change the fact that you can complete any dungeon run, and quite quickly if you know the run, with any group composition and any combination of stats.
Most of this is from people who are unable to run in zerker gear, for whatever reason, so they want to take others seeming superiority away. Run in what you enjoy, build what you like playing, play the professions you want to play. There is nothing in this game that you can’t accomplish with the tools at hand.
This is, and always will be, a l2p issue.
Oh boy, another upvote. I’m baffled, what is happening? Is the world coming to an end?
Yes, full zerker parties are optimal in easy dungeons or when the players are extremely skilled. So what? Unless you are into speed-runs you should not really be bothered. It is perfecly possible to run every dungeon in gears different than zerker (dungeon master, fractal lv 46 here) and with 99% of the party compositions.
let people play their zerker gear builds, even if I am not a big fan of the pidgeonholing caused by current pve mechanics. The major problem with the zerker gear – or rather with other stats – is the syngery of attributes. Power, precision and crit damage have a huge synergy, the rest meagre ones to none. They need to raise the advantages of other builds/gear, not punish zerkers.
I’m pretty sure people run instances in other stats than zerker.
Scratch that, I know they do.
Actually NO.
Unless they are subotpimal party.You want at most 1 (only 1) support guardian to have vitality healing and stuff.
But other 4 MUST be zerker everywhere from arah to cof to fotm 48.Mostly because the game is way easier in zerker.
No they don’t run dungeons in sets other than zerk? lmao
Zerk may be optimal for a skilled player who knows the dungeon mechanics of whatever run they are doing, but it does not change the fact that you can complete any dungeon run, and quite quickly if you know the run, with any group composition and any combination of stats.
Most of this is from people who are unable to run in zerker gear, for whatever reason, so they want to take others seeming superiority away. Run in what you enjoy, build what you like playing, play the professions you want to play. There is nothing in this game that you can’t accomplish with the tools at hand.
This is, and always will be, a l2p issue.
Its quite the opposite:
-most boss oneshots you
-any dungeon event has stuff spawning continuosly
-most of them have also HP regen that you need dps to beat.
-the rest is trash mobs
In al those situations its way easier to be a glass cannon than a glass tank.
You are glass anyway and unable to survive anything with passive defenses.
But with a solid attack you can kill boss fast preventing them to be athreat.
You can kill mobs so you have to fight few of them instead of having hordes of them
You can rally and help your party to rally.
Those are just few reasons why zerker is easier.
Its true that unexperienced players use different stuff, but that same stuff makes dungeon harder for them…
This is why you are so happy when a zerker warrior joins your lvl 48 fractal Group for example.
So you can kill that pesky mob that deals 10.000 on autoattack during your few seconds of protection and stuff, rather waiting 10 minutes and facing a fight you can t win.
(edited by LordByron.8369)
OP no need to worry… they are nerfing CoF soon….
Hopefully not nerfing CoF but make other dungeons/paths about 100x more appealing to run.
Nerfing doesn’t solve any of the problems people are complaining about in this thread as I said before. The reasons those problems exist in the first place won’t have changed.
Rather than changing zerkers, conditions need to be redone. They need lower per-level ratios and higher condition damage ratios. The way it is right now, a zerker build will outdamage a condition build in both long term DPS and up-front damage, and that is just wrong.
Zerker gear isn’t the problem. It is a game mechanic problem. That’s been stated more than a few times. Your hate for zerkers is misplaced. You should be hating Anet for making DPS king if anything.
You are correct – I did not choose the corret wording for my OP. Players choose, what devs choose for them.
And this worries me, because a game mechanics’ overhaul is extremely unlikely unless they add new dungeons/fractals, where zergining is not the number one option for clearing content. Which I doubt …
Some of you are expecting a far bigger impact than what will actually happen. Think more along the lines of the new WvW skills that were added a couple of months ago ..IE fluff
Berserker gear together with dodge mechanic, gives skilled player realy powerfull option to avoid dmg, so they dont need other stats.
I would like to see better synergies for other stats combos (maybe with traits ?) , but i’m not sure it is easily done and boss fights would have to be specificly tuned to punish berseker gear. Don’t think that would be good idea, becouse it goes against declared principle to play with any spec u want and gear checks would be proly even more agresive, than they are now.
I was once told of the benefits of Zerker gear, and then admonished for not running the build. Of course the player giving me grief was dead on the ground, as I completed the objective myself with a balanced build.
Take the zerker gear to your lightning fast dungeon clears, I’ll play the game the way I want, if ya cant handle that, well, too bad.
This whole discussion boils down to the hardcore vs casual players essentially.
Hardcore players are the ones who feel zerker gear is the be all end all of PvE dungeon running. Nothing else will be accepted or tolerated. They want the fastest runs possible and will boot you if you cannot meet those requirements. They look at dungeon running as work to get through ASAP so they can work on the next dungeon to blaze through.
The casuals are the ones who think all builds are viable and that you don’t need zerker anything to complete content. They are the ones that don’t want to skip every group of monsters so they can get to the boss faster. They want to play the game as they want, maybe as a shout guardian or a crit ele or something. They don’t mind if a run takes 45min-1hr, they have fun regardless because they enjoy the content.
Which is better? Who cares really. Both groups get the content done.
Here’s a problem I’ve seen with this zerker build issue: it’s becoming so widespread that you simply must have zerker that everyone is getting it. Good players and bad players alike. You know what it’s like running a group with a bad player in zerker? No no, take a minute and think about it. How about 3 players from the same guild all in zerker, all equally terrible? It ruins dungeons. Sure there are the good players that will benefit you, but they are the ones telling everyone that you have to have zerker gear, so then what do people who just hit 80 work on? Getting their zerker gear. Then they treat dungeons like they are out soloing monsters in freaking Plains of Ashford.
If you aren’t the hardcore OMG ZERKER OR GTFO player, then make sure you are always group leader and that you make the group. Easy way to know who to boot? Ask if they are in zerker gear. If they are, laugh at them and boot them. I’ve had too many wannabes think they are hot kitten with their zerker gear and we spend the majority of the time rezzing them. You do the group no good dead.
Let the full zerker teams play with each other. That’s the way they want it anyway. Everyone wins.
Solution is simple, add retaliation to more mobs Zerk builds will then think twice before they start bursting things.
The reasons why zerg gear seems overpowered:
- bosses are based on 1hits.
- bosses have million health.
- bosses are immune to CC and other effects, so only damage works against them.
Solution is simple, add retaliation to more mobs Zerk builds will then think twice before they start bursting things.
Retaliation is flat, punishes condition builds more because condition builds require more hits.
Solution is simple, add retaliation to more mobs Zerk builds will then think twice before they start bursting things.
The best way to counter retaliation when you cannot remove it is to hit so hard that it doesn’t matter :p
The reasons why zerg gear seems overpowered:
(…)
- bosses are immune to CC and other effects, so only damage works against them.
Except that no gear in the game improves CC. So even if you could CC a boss, the guy doing it might as well be full zerk too to improve his DPS. Especially considering a CCed boss cannot attack at all.
Removing Defiant = making zerk gear even more useful than it is currently
Solution is simple, add retaliation to more mobs Zerk builds will then think twice before they start bursting things.
The best way to counter retaliation when you cannot remove it is to hit so hard that it doesn’t matter :p
The reasons why zerg gear seems overpowered:
(…)
- bosses are immune to CC and other effects, so only damage works against them.Except that no gear in the game improves CC. So even if you could CC a boss, the guy doing it might as well be full zerk too to improve his DPS. Especially considering a CCed boss cannot attack at all.
Do note that adding effects that can’t be avoided / dodged, that is, an armor check, is no better than a dps check.
Removing Defiant = making zerk gear even more useful than it is currently
You can however, trait for CC effects. Currently it’s just best to trait for as much damage as possible. Zerg isn’t really a problem anyway, the problem is that the boss fights are boring hack and slash.
(edited by Master of Timespace.2548)
Except that no gear in the game improves CC. So even if you could CC a boss, the guy doing it might as well be full zerk too to improve his DPS. Especially considering a CCed boss cannot attack at all.
Well, technically speaking there are runes and sigils that improve CC. Pretty sure that’s not a part of the “zerker setup”.
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