GW2... From Innovative to Copy?
I took a walk out on the street today…
I saw another dude… he had 2 eyes, a nose and a mouth… stupid copycats. Get your own face design
What is innovation?
If its coming up with something completely and wholly new, almost nothing modern is innovative. Everything borrows from something else, or several things else. Almost all RPGs borrow heavily from Dungeons and Dragons, which borrows from tactical fantasy board games, which borrow from tactical historic board games, which borrow from history. Nothing’s new.
If taking already existing material and spinning it in a new direction is innovative, the GW2 is innovative. Dynamic events in other games were the sideshows, GW2 made them the main shows. Worldwide events, like the living story invasions or the Karka before it, were part of WoW expansion releases, GW2 just made them more frequent. Downed state may have been used in many FPS games, but this is the first I know of it being used in an RPG. Other games may have the lack of a trinity, but GW2 took it and made it so you can have combat roles without traditional combat roles. Platformers may have jumping puzzles, but GW2 put them in an MMO. They may not have anything that’s completely and utterly new, but they took material and made it theirs, in their own way.
Ferguson’s Crossing
I don’t know if Guild Wars 2 as a whole is innovative, but there certainly are parts of it which are improved from previous games’ mechanics. The whole “character instanced resource node” thing is the first one which comes to mind for me. (I always was a big consumer of player crafting since UO hit the table, and it was a pain when someone else got to ore veins before you.)
Besides that? I can’t speak for what’s innovative since after GW1 I avoided “recent” MMOs like the plague. I tried WoW for one day and put it down seeing dozens of weeks of grind ahead JUST to catch up with people I knew . . . who didn’t play all the time when I was available to play with them.
(Note, that’s not a value judgement on WoW; roughly a dozen people I know play it and have enjoyed it. It’s not a value judgement on GW2 over WoW – I haven’t played enough of the latter to make an informed opinion beyond “ohgodnotthisagainitsEverQuestagainandagainandagain”.)
Which game is it copying, Nintendo Land and Cooking Mama?
Didnt u hear? SAB is making a comeback for the people too cheap to buy Minecraft.
Which game is it copying, Nintendo Land and Cooking Mama?
Didnt u hear? SAB is making a comeback for the people too cheap to buy Minecraft.
SAB is only barely like Minecraft in the graphics department. Good effort though, C+ for the attempt.
I wish they would copy gw1’s ability variety and customization.
Then the game would be fun again.
They will be adding more skills…jsut a matter of time. Copynig GW 1’s ability variety however, won’t make the game more fun for everyone. And the balance issues, mostly the “trick” builds people uses, to me, ruined Guild Wars 1 completely.
Dynamic Events are really just a big step up from the open events in Champions Online. The ones in CO are muuuuch smaller in scale, and less random, but behave pretty much the same as they do in GW2.
Not so much innovation as “bigger and better”, when it comes to DEs. Just want to point that out.
Mmmm thank you teacher Vayne. This thread has become a language lesson.Enlighten me moar !!
Hmm… it’s “more”. Pay attention.
Nay, correct not! Innovate! Combine things that no one else has combined! Thus:
Moar – an innovative (and unholy) combination of moa and boar, created one dreary Sunday afternoon in Metrica Province by bored Inquest scientists. The moar is notorious for the unusual sounds it produces, ranging from a high-pitched tweal to a more guttural chiroink. While the wings of the moar are too small to allow for unassisted flight, it has been suggested that, given sufficient time (and the inclination), the Inquest scientists who designed (and patented) the moar will eventually succeed in making pigs fly.
See also: moarish, moar-like, moaresque
~Claps~ Kudos for this!
aye
Dynamic Events are really just a big step up from the open events in Champions Online. The ones in CO are muuuuch smaller in scale, and less random, but behave pretty much the same as they do in GW2.
Not so much innovation as “bigger and better”, when it comes to DEs. Just want to point that out.
Do the events chain in Champions and do different outcomes spawn different new events?