GW2 expansion - 1Q Ncsoft Conference Call [merged]
Just as Assyrian said, you cannot just dump an expansion out there with just 400 new hearts that work the same, with the same bunch of scripted events triggering more scripted events. Who do you want to fight? Yet another dragon?
actually yes, I would like to fight another dragon. We only defeated 1 of the elder dragons and the story seems a bit unfinished unless we defeat all.
I worry about an expansion spreading the player base out too thin. So how could you do an expansion that maintains player density?
/tinfoil hat
they not making/planning on an xpac because the sales would be poor because of how many unhappy players be them GW1 players or just MMO players leaving, the base game sold 3mil+ I don’t see xpac selling that much anytime soon, to much wrong with the game for that.
/tinfoil hat
they not making/planning on an xpac because the sales would be poor because of how many unhappy players be them GW1 players or just MMO players leaving, the base game sold 3mil+ I don’t see xpac selling that much anytime soon, to much wrong with the game for that.
Their 2013 first quarter information shows that GW2 is quite profitable…
/tinfoil hat
they not making/planning on an xpac because the sales would be poor because of how many unhappy players be them GW1 players or just MMO players leaving, the base game sold 3mil+ I don’t see xpac selling that much anytime soon, to much wrong with the game for that.
Their 2013 first quarter information shows that GW2 is quite profitable…
I said players leaving :P didn’t say about the players they had wasn’t spending cash, MMO with subs only need 150k to turn a profit even SWTOR, I don’t think 3mil players play GW2 today, do u ?
/tinfoil hat
they not making/planning on an xpac because the sales would be poor because of how many unhappy players be them GW1 players or just MMO players leaving, the base game sold 3mil+ I don’t see xpac selling that much anytime soon, to much wrong with the game for that.
Their 2013 first quarter information shows that GW2 is quite profitable…
I said players leaving :P didn’t say about the players they had wasn’t spending cash, MMO with subs only need 150k to turn a profit even SWTOR, I don’t think 3mil players play GW2 today, do u ?
Not at all. I doubt even 1 million play regularly at all. Of course I can’t prove this.
What I do know, however, is 3 million is less than half of the sales Guild Wars made…
6th most played game by Xfire users currently, logging about half the hours of World of Warcraft (which seems to have a much larger Xfire userbase than GW2 player-for-player) despite GW2 being only about a tenth of WoW’s age. Fairly stable box sales and a stronger-than-expected cash shop performance.
Tell me more about how GW2 is failing, naysayers. Data’s proving otherwise. You not liking the game =/= everyone not liking the game. Get over yourselves, and check your delusions of grandeur at the login screen.
As for this investor call and mention of an expansion, I recall Colin saying that they had several years of content being planned (planned, as in not actually being put to IDE), and I’ve never doubted those plans include expansions. I speculated then, and continue to speculate now, that they’ll be looking at other dragons (Kralk, Jormag, Bubbles, etc) and additional areas (named areas surrounding the current playable area that we can’t get to yet, Elona, Cantha) to fill out their expansion content while maintaining a steady stream of monthly Living Story and similar content updates as they’ve been doing for the past few months.
And I’m definitely digging that. Now if you’ll excuse me, I have an overflow to greet in this seemingly “dead” game.
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)
6th most played game by Xfire users currently, logging about half the hours of World of Warcraft (which seems to have a much larger Xfire userbase than GW2 player-for-player) despite GW2 being only about a tenth of WoW’s age. Fairly stable box sales and a stronger-than-expected cash shop performance.
Tell me more about how GW2 is failing, naysayers. Data’s proving otherwise. You not liking the game =/= everyone not liking the game. Get over yourselves, and check your delusions of grandeur at the login screen.
As for this investor call and mention of an expansion, I recall Colin saying that they had several years of content being planned (planned, as in not actually being put to IDE), and I’ve never doubted those plans include expansions. I speculated then, and continue to speculate now, that they’ll be looking at other dragons (Kralk, Jormag, Bubbles, etc) and additional areas (named areas surrounding the current playable area that we can’t get to yet, Elona, Cantha) to fill out their expansion content while maintaining a steady stream of monthly Living Story and similar content updates as they’ve been doing for the past few months.
And I’m definitely digging that. Now if you’ll excuse me, I have an overflow to greet in this seemingly “dead” game.
Awesome reply! Kudos to you.
Not at all. I doubt even 1 million play regularly at all. Of course I can’t prove this.
What I do know, however, is 3 million is less than half of the sales Guild Wars made…
So a seven+ year old game with three expansions sold more copies than a nine month old game? Color me surprised.
The information that Martin provided after the last quarterly earnings call about this topic hasn’t changed.
Our primary focus as a company is making the core game experience as amazing as possible, through new features, content, and the exciting changes and additions to the world through our Living World releases.
I appreciate the discussion, but it basically now has come down to another “I do not like the game” “I do like the game” conversation. As Regina’s statement answers the topic, I will close this thread.