GW2????
Well I... Um.
What? o.O
Lady Raevyn – 11 Necromancer – TC
Fanboy- The New Godwin’s Law.
I think its trying to communicate
Can any one explain to me why it’s a good idea that the game limits me on my skill build. I need to use 4 wapons skill, 1 healing skill and there is 1 slot only for elite skills. That leaves me only 3 slots to chooce my onw skills. Are we like little childeren, not smart enough ot make up our onw mind.
Who ever thought this was good idea needs to be moved to another department. It killed the game for me. When WoW has more ability customization, there is a problem.
as much as I respect your right to have an opinion, and as much as I agree with a few things you say, the only response I can formulate in my head is…. what?
Looks like someone didn’t read anything ANet said about this game over the past three years and expected to be playing GW 1.5.
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Can any one explain to me why it’s a good idea that the game limits me on my skill build. I need to use 4 wapons skill, 1 healing skill and there is 1 slot only for elite skills. That leaves me only 3 slots to chooce my onw skills. Are we like little childeren, not smart enough ot make up our onw mind.
Who ever thought this was good idea needs to be moved to another department. It killed the game for me. When WoW has more ability customization, there is a problem.
Play an engineer or an elementalist and you will hace a plethora of skills
Hi. Long time GW1 player here. Some thoughts.
- The build system in GW2 is just different. Although it’s locked while in combat, it’s set up for dynamic change. When you run a dungeon in GW2 you’re likely to be weapon swapping often and changing utility skills in between combat. You trait choices alter your utility skills and the conditions and boons of your weapon skills. The combination of your traits + skill choices is your build… Although I had concerns at first I’ve come to love it.
- Hearts were added as an afterthought. They are not a form of story delivery. Story delivery in GW2 comes from Dynamic Events, Dungeons and Personal Story. With personal story being the main set of story archs that give you reason to care about what’s going on in the world.
- You forgot to mention Cooperative Missions in GW1 being the primary vehicle for story delivery and how that has shifted now to Personal Story (one being team focued- GW1, the other being solo focused GW2). I think Personal Story should have been complemented by a set of Cooperative Missions designed around team strategy.
(edited by SamTheGuardian.2938)
- The build system in GW2 is just different. Although it’s locked while in combat, it’s set up for dynamic change. When you run a dungeon in GW2 you’re likely to be weapon swapping often and changing utility skills in between combat. You trait choices alter your utility skills and the conditions and boons of your weapon skills. The combination of your traits + skill choices is your build… Although I had concerns at first I’ve come to love it.
Yeah your trait choices sure do… The make your boons/conditions:
A) Stronger
or
B) Last longer.
like 10% stronger or 20% longer… Exciting…
Im loving this game. the only thing i miss from gw 1 is the ability to have the heros like mhenlo and them join your group. the one thing i probally dislike most about mmos is trying to find groups. sitting around trying to find a group to do some hard area waiting and asking for a group then just giving up because im not the certain type of character or have the right gear to join a group. and also when in groups i feel like whos the leader or the follower am i doing what im supposed to, or maybe i wanna go this way and you wanna go that way. its just to much so i mostly travel solo. but gw 1 was so great in that aspect. you could grab a group of heros who imho was always better then any group i was ever in because of the above things i didnt have to worry about. i could just grab and go and not wait around for groups.
>>Yeah your trait choices sure do… The make your boons/conditions:
A) Stronger
or
B) Last longer.
like 10% stronger or 20% longer… Exciting…<<
Really? Because my Traits: Add boons to me and my party when I steal; Add conditions to enemies when I steal; Drop caltrops when I evade; Give me Initiative when I evade; Drop an Ambush Trap when I Revive others; Steal boons from Enemies … Do I need to keep going? (for some reason “n e e d- I – k e e p-g o i n g” triggered the profanity filter … Mods might want to look into that. Edit: Oh! I see what it caught now … yeah, that might be turned up a little too high when it’s keeping you from stringin normal words together.)
Changing your Trait layout, your Skill layout and your Weapon layout can completely change the way you play your class … if you haven’t experimented with these, you really should.
And I am so happy they stuck with a short list of powers you can carry at a time like they did in GW1 … I am so sick of MMOs that have you running around with 4 bars filled with skills that do mostly the same garbage while cluttering up my screen. But, I guess they have to give you something to do while you’re standing in one place in the typical MMO “fire and forget” combat system – over which this is also a big improvement.
I’m sorry I stepped outta yer box, don’ worry, if
ya whine enough they’ll put me right back.
(edited by Jack of Tears.9458)
I agree on your first point.
That’s about all I could understand though.
Level cap really doesn’t take very long at all to reach. The xp required is pretty flat compared to other MMOs. After a while, you won’t even notice that you are gaining levels because it will fly by so fast.
Who ever thought this was good idea needs to be moved to another department. It killed the game for me. When WoW has more ability customization, there is a problem.
Ehh WoW doesn’t. If you’re doing anything other than going to Elitist Jerks and then using the abilities they tell you to use, when they tell you to use them, you’re playing WoW wrong. And they have the theorycrafting numbers to prove it.
I er..well..um….uh….ok.
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[DATE] www.tyriadating.com
1) I’m pretty sure part of the reason they restricted your skills is because they didn’t like a lot of the more extreme gimmick builds in GW1, especially ones like perma-SF which caused them a lot of problems.
But the skill system in GW2 is also deceptively simple. At first glance yeah, you get 4 pre-set weapon skills, 1 heal, 1 elite and 3 utilities and that’s it. But as you progress there’s a lot more to it.
Weapon swapping is the obvious one – this doubles your number of weapon skills and with the right choices can give you two completely different ways to play at the touch of a button. Then there’s your profession specific mechanics. For example rangers get a pet which effectively is another set of 4 attacks, each with their own effects. Engineers get entirely new sets of weapon skills based on their utility skills, elementalists get another 3 sets of weapon skills, and so on.
Traits can make a big difference too. For example a lot of the ranger ones (only one I’ve really looked into so far) add extra conditions to your attacks or give you buffs when you do things like swap your weapon or pet. Things you’d need to devote an entire skill to in GW1.
I think the system in GW2 actually gives you more options overall. It’s just that they’re spread across a variety of options and introduced gradually instead of being a straight system of picking skills.
2) Respawning is an unfortunate necessity of a persistent world. If everything stayed dead until the person who killed it had left the area there would be nothing for anyone else to kill.
3) I assume you mean “They don’t add anything to the game, they’re not part of the storyline and they’re all alike.”
You’re generally right, but you could say exactly the same thing about a lot of the quests in GW1. They did a brilliant job in that game of getting rid of “Kill/collect 10 whatevers” but didn’t entirely eliminate the repertion factor because a lot of the quests boiled down to “Go to this location and speak to/kill the NPC you’ll find there. Then come back to me.” It was only the text that made them different.
But like the GW1 quests (which for the record I enjoyed) the hearts are completely optional, unless you’re going for 100% map completion and they’re all pretty quick to complete. Some of them can even be combined with dynamic events because one of their options is to kill a particular type of enemy, which happens to spawn as part of the event.
4) Like GW1 the level cap doesn’t really matter beyond being the point where you’ve got all your trait (aka attribute) points. So I don’t see how it matters whether it’s 20 or 80 or 357.5
5) Why do you need to see at a glance what profession everyone is? If you want to know you can click on them and the profession icon is displayed next to their name. I prefer it this way because it makes it easy for them to give each profession a wider variety of armor. Whether you like the choices or not is a matter of opinion so I can’t help you there, but I would suggest looking through all the options via the PVP armor locker in the Heart of the Mists before you jump to any conclusions.
“Life’s a journey, not a destination.”
Well then….How about them kittens?
“the one thing i probally dislike most about mmos is trying to find groups. sitting around trying to find a group to do some hard area waiting and asking for a group then just giving up because im not the certain type of character or have the right gear to join a group.”
Interestingly GW2 solved that problem for the most part by downscaling, removing the trinity, dynamic events, trait selection, and map design/mob placement, etc. You can go pretty much anywhere and find multiplayer PvE action.
Unfortunately it kind of falls apart with lvl 80 PvE content. Dungeons require sitting around trying to find a group. Orr is tedious and apparently not intended to be explored solo (not much exploring when essentially running for your life almost all the time).
I understand that GW2 can be a bit of a shock when you are used to GW1. I was initially as well, but I like GW2 now for the game it is, not because it’s part 2 of Guild Wars