Hello everyone,
As you know, the last big patch was a huge revision of the trait structure. I pve for the most part, I enjoyed having the ability to use lower level traits in my build since there are quite a few with a high level of utility. It also allowed for a large variety of builds to be created.
I have found with the new traits, I’m having a hard time making builds for most of my characters. The way I was set up before isn’t offered for the most part for builds and I find I’m taking traits I really don’t care for to get to ones I do, as opposed to pretty much using all and only the traits I wanted. Overall the changes are so large that I’ve had to completely rethink the builds for most of my characters since my old builds have no equivalent now.
So this is my question: in terms of pve, how do you believe the new traits are structured?
This will give me a hint at the best way to rebuild my characters. It appears to me that they’ve tried making a lot of synergy for boons, conditions and the profession activated skills. Those benefits would compound on themselves and give players more incentive to use activated profession skills (F1-F4). Do you also find you’re taking traits you don’t particularly care for or would use, just to get one further down the line? Do you enjoy the ability to max out 3 trait lines?
Disclaimer: Don’t get me wrong, this isn’t negative feedback and I’m always open to new things, I just haven’t quite wrapped my head around this yet. I’m looking forward to testing things out.