A much larger percentage of the game’s population uses stacking. As other defenders in this same thread have stated that’s cuz it’s the best (fastest) way to do most of the game’s content, because of the benefit of being able to give and receive party-wide buffs, among other things.
And I haven’t seen many suggestions here about having more options, if that was the case I wouldn’t even feel the need to comment. What i am seeing is a lot of people saying that there’s nothing wrong with stacking, because it’s the best way, and if you don’t like it then tough.
I find it weird is all that people defend it only because it’s efficient. Is that all you’re after? If you wan’t to separate fun from rewarding fine. Why don’t we just lump them both together as ‘enjoyable’. Do ppl find fighting dungeon bosses, where stacking is the best method of doing so, to make for enjoyable experiences?