All extreme rare/not more obtainable items are manipulated in the market.
It is easy to counter from the developers that have all the data, but they don’t raise a finger. Very hard to understand, it seems that they don’t care.
Open your eyes.
Just do not buy them, make another skin.
Do not continue to fill the purses of these kittenty greedy people.
But they DO care and they ARE fixing this by changing their entire event reward system. Events on zones will reward specific materials that change everyday so players can finally CHOOSE and farm/grind events in the zone(s) that reward the materials they are looking for.
Adding incentive to go all zones. Obviously zones that reward the hardest materials will have more people, but since those will change daily it’s a great move forward.
Adding incentive to do events, which are the main attraction of the game, without adding repetitive – overly repeating events like in SW, instead we will be able to fight in far better Dynamic Chains like in Harathi Hinderlands, or Orr.
Of course this system would require extensive testing and will probably appear with HoT, together with Precursor crafting, another part of the economy that is being heavily manipulated by the rich TP players.
I’d rather take this solution over increasing drop rates. How much should those drop rates improve? And when those materials become useless should they reduce the drop rates? Should they change the drop rates daily? Weekly? Monthly?
Or just allow players to farm/grind for the SPECIFIC material they are after so the supply/demand remains normal and there is no oversupply but no undersupply either.
tl;dr The devs DO understand the problem and they DO have a solution in the works.