Going melee in WvW Zergs With guardian
You can rush in melee and swing your sword and hammer sure but its as long as your team is backin u up. I’v moved a 50v50 range standoff numerous times by porting into 50 enemies and if my side was observant its a wipe for the enemy. If they miss the que you gotta gtfo and most of the time you cant.
Unless your team is pushing with you and has the upper hand, if they turn around take a few steps back or start running you’re pretty much doomed. Very rarely can you get away like the rest. Guardian has very little if no escape methods like other classes.
So if diengs your problem i suggest use staff or scepter to support in the back.
(edited by Hostility.4961)
I don’t think you should ever go on the battlefield without a staff and or scepter in your bag.
But with the culling bug and use of portals, just jump on the glowing circle and have your mesmer bring you to the battle. And hey — You’ll be invisible, too!
Dreaming of being the leet noble knight is misunderstanding what wvw is about. If you want glory, seek it in spvp. There you can actually kick kittens and take their names.
i disagree, having melee never viable in wvw is a major game breaking thing. Also i always bring a staff with my guardian as backup but sitting back pew pewing is boring and not fun. Melee should be viable IN ALL game types, look at DAOC, they had viable melee in 100vs100 battles, this is a fantasy game not call of duty.
And the guardian has a bunch of methods to move out of battle, do you play a guardian? A guardian does somewhat lack in mobility compared to a theif, but he has ttons of damage mitigation and aegis type things, which are what you use for escaping, i can mitigate atleast 12 attacks on me not counting WoR, which will help me run away, then i got rolls, and fast run speed on 3 diff skills – plus healz. Look at warrior, now theirs a class thats doomed when stuff goes bad, yes he might have more “mobility” but he lacks in damage mitigation, ide much rather have a guardian for wvw zergs in melee.
(edited by Blissified.8369)
i disagree, having melee never viable in wvw is a major game breaking thing. Also i always bring a staff with my guardian as backup but sitting back pew pewing is boring and not fun. Melee should be viable IN ALL game types, look at DAOC, they had viable melee in 100vs100 battles, this is a fantasy game not call of duty.
And the guardian has a bunch of methods to move out of battle, do you play a guardian? A guardian does somewhat lack in mobility compared to a theif, but he has ttons of damage mitigation and aegis type things, which are what you use for escaping, i can mitigate atleast 12 attacks on me not counting WoR, which will help me run away, then i got rolls, and fast run speed on 3 diff skills – plus healz. Look at warrior, now theirs a class thats doomed when stuff goes bad, yes he might have more “mobility” but he lacks in damage mitigation, ide much rather have a guardian for wvw zergs in melee.
I can’t tell if you were talking to me or what.
Yes I play a 80 guardian, with a shout-based build, stand your ground, hold the line, save yourselves!
I was saying melee works fine, particularly with a coordinated group. Shock n awe, come in cloaked, render them dead before they can even render you visible.
But for the times between portal bombs, when you’re on the wall or behind the gate, I feel a lot more useful if I have a staff and/or scepter. We have weapon-swap (exc ele and engi) for a reason.