(edited by Dayra.7405)
Golem MKII safe spot exploit
The original question was whether ANet deliberately nerfed the safe spot (answer: ‘yes, they did’). So it’s entirely moot whether standing on the spot for the entire fight was an exploit or just some form of leeching. There are no documented cases of ANet infracting anyone for fighting on that spot, let alone suspending or even banning a player.
tl;dr what difference does it make if it was an exploit or not? We can’t do it now.
You can now (that the boxes are gone) stand on the roof of the platform-master, a place where the electro-field does not reach you, only the ground-smash may kick you back, so a place very similar to the former boxes.
You can now (that the boxes are gone) stand on the roof of the platform-master, a place where the electro-field does not reach you, only the ground-smash may kick you back, so a place very similar to the former boxes.
Yep. Which would be an exploit because they’re abusing a bug which doesn’t prompt the error message (obstructed?). This would be the error when there is no valid path between the player and the target. Under normal circumstances you would get the error promoted on the screen and you would be doing no damage.
You see people constantly finding ways to do that for Mossman after the existing way gets patched.
Wait are people so blind as to not know there’s a simple path on the backside of the tower to jump onto, you know within sight line ?
Wait are people so blind as to not know there’s a simple path on the backside of the tower to jump onto, you know within sight line ?
Doesn’t matter when it comes to what the game considers a valid path when using skills.
Wait are people so blind as to not know there’s a simple path on the backside of the tower to jump onto, you know within sight line ?
Doesn’t matter when it comes to what the game considers a valid path when using skills.
Do you have any idea how utterly arbitrary that system is ?
Because it’s really bad at detecting actual pathing.
Wait are people so blind as to not know there’s a simple path on the backside of the tower to jump onto, you know within sight line ?
Doesn’t matter when it comes to what the game considers a valid path when using skills.
Do you have any idea how utterly arbitrary that system is ?
Because it’s really bad at detecting actual pathing.
Some things do tend to get in the way of it but it is more or less reliable. One can assume that jumping onto the rocks and then onto the tower would not provide a valid path. Similarly the same with the Mossman in regards to the posts/roof/etc.
Wait are people so blind as to not know there’s a simple path on the backside of the tower to jump onto, you know within sight line ?
Doesn’t matter when it comes to what the game considers a valid path when using skills.
Do you have any idea how utterly arbitrary that system is ?
Because it’s really bad at detecting actual pathing.
Some things do tend to get in the way of it but it is more or less reliable. One can assume that jumping onto the rocks and then onto the tower would not provide a valid path. Similarly the same with the Mossman in regards to the posts/roof/etc.
You know what they say about assuming right ?
Incase you want to argue this, it goes to show that “No Valid Path” isn’t what you claim to be. The way it detects valid pathing is horrible.
Why is intelligence not the way to play it? Why has it to be “build, tactics, or skill”?
How do you come to the idea, that it isn’t the way they want it. I read jokes from ANet developers about the stupidity of Shatty not looking under his right wing, with the new Shatty you get an achievement for standing right there. Also the collapse of the boxes under the weight of the players made me laugh very loud, but not let me fear I used an exploit.You could always climb there more easily than every JP. And since 2 weeks or so you can very naturally glide there. ANet just installed a start-ramp that catapults you right to the roof.
PS: Whow is this forum bug finally really fixed
It would be a spark of intellect solely for the discoverer. Everyone who follows is hardly more intelligent than a shoe for taking the obviously place route of least resistance. There is a stark difference between being clever and piggybacking on other’s cleverness; this is he main problem with games overall and game design as it is a balance between forcing players to become clever and creating a system that encourages them not to piggyback off of one another.
To date most systems have failed at this.
As for the oversights … it’s an oversight. They joke about it because they, the creators, didn’t think of it. It’s no different than making fun of yourself and having a good laugh at your blunders. This is not equivalent to deliberately kittening up and creating exploits for the players to find. That would be closer to games where an enemy has distinct mechanics and only a few ways to beat them.
Wait are people so blind as to not know there’s a simple path on the backside of the tower to jump onto, you know within sight line ?
Doesn’t matter when it comes to what the game considers a valid path when using skills.
Do you have any idea how utterly arbitrary that system is ?
Because it’s really bad at detecting actual pathing.
Some things do tend to get in the way of it but it is more or less reliable. One can assume that jumping onto the rocks and then onto the tower would not provide a valid path. Similarly the same with the Mossman in regards to the posts/roof/etc.
You know what they say about assuming right ?
Incase you want to argue this, it goes to show that “No Valid Path” isn’t what you claim to be. The way it detects valid pathing is horrible.
Jumping onto a platform, which cannot be reached by enemies, there would be no valid path. This is also common when trying to lose aggro such as in AC. Just because someone says that they assume, doesn’t preclude what they state from being true. It’s fairly easy to test this as well.
I have no idea what you’re trying to show with that video as it is marked private. Horrible is an exaggeration. You would think that if it were horrible we would see many more posts complaining about it.
(edited by Ayrilana.1396)
Wait are people so blind as to not know there’s a simple path on the backside of the tower to jump onto, you know within sight line ?
Doesn’t matter when it comes to what the game considers a valid path when using skills.
Do you have any idea how utterly arbitrary that system is ?
Because it’s really bad at detecting actual pathing.
Some things do tend to get in the way of it but it is more or less reliable. One can assume that jumping onto the rocks and then onto the tower would not provide a valid path. Similarly the same with the Mossman in regards to the posts/roof/etc.
You know what they say about assuming right ?
Incase you want to argue this, it goes to show that “No Valid Path” isn’t what you claim to be. The way it detects valid pathing is horrible.
Jumping onto a platform, which cannot be reached by enemies, there would be no valid path. This is also common when trying to lose aggro such as in AC. Just because someone says that they assume, doesn’t preclude what they state from being true. It’s fairly easy to test this as well.
I have no idea what you’re trying to show with that video as it is marked private. Horrible is an exaggeration. You would think that if it were horrible we would see many more posts complaining about it.
That platform can be reached by MKII….so again what point are you trying to make here ?
Video is now properly unlisted. That’s on me.
As for there being more complaints, clearly you missed the huge firestorm that was the forums when the tried to “fix” this around 5 months ago…. https://forum-en.gw2archive.eu/forum/game/gw2/On-Shadowsteps-and-No-Valid-Path
Wait are people so blind as to not know there’s a simple path on the backside of the tower to jump onto, you know within sight line ?
Doesn’t matter when it comes to what the game considers a valid path when using skills.
Do you have any idea how utterly arbitrary that system is ?
Because it’s really bad at detecting actual pathing.
Some things do tend to get in the way of it but it is more or less reliable. One can assume that jumping onto the rocks and then onto the tower would not provide a valid path. Similarly the same with the Mossman in regards to the posts/roof/etc.
You know what they say about assuming right ?
Incase you want to argue this, it goes to show that “No Valid Path” isn’t what you claim to be. The way it detects valid pathing is horrible.
Jumping onto a platform, which cannot be reached by enemies, there would be no valid path. This is also common when trying to lose aggro such as in AC. Just because someone says that they assume, doesn’t preclude what they state from being true. It’s fairly easy to test this as well.
I have no idea what you’re trying to show with that video as it is marked private. Horrible is an exaggeration. You would think that if it were horrible we would see many more posts complaining about it.
That platform can be reached by MKII….so again what point are you trying to make here ?
Video is now properly unlisted. That’s on me.
As for there being more complaints, clearly you missed the huge firestorm that was the forums when the tried to “fix” this around 5 months ago…. https://forum-en.gw2archive.eu/forum/game/gw2/On-Shadowsteps-and-No-Valid-Path
Standing on a rock/ledge/platform while the boss attempts to hit you from below (yes there are some bosses that still have abilities that hit you), is a problem with pathing and the boss not resetting when it can’t reach the target. This is exploiting a bug.
Wait are people so blind as to not know there’s a simple path on the backside of the tower to jump onto, you know within sight line ?
Doesn’t matter when it comes to what the game considers a valid path when using skills.
Do you have any idea how utterly arbitrary that system is ?
Because it’s really bad at detecting actual pathing.
Some things do tend to get in the way of it but it is more or less reliable. One can assume that jumping onto the rocks and then onto the tower would not provide a valid path. Similarly the same with the Mossman in regards to the posts/roof/etc.
You know what they say about assuming right ?
Incase you want to argue this, it goes to show that “No Valid Path” isn’t what you claim to be. The way it detects valid pathing is horrible.
Jumping onto a platform, which cannot be reached by enemies, there would be no valid path. This is also common when trying to lose aggro such as in AC. Just because someone says that they assume, doesn’t preclude what they state from being true. It’s fairly easy to test this as well.
I have no idea what you’re trying to show with that video as it is marked private. Horrible is an exaggeration. You would think that if it were horrible we would see many more posts complaining about it.
That platform can be reached by MKII….so again what point are you trying to make here ?
Video is now properly unlisted. That’s on me.
As for there being more complaints, clearly you missed the huge firestorm that was the forums when the tried to “fix” this around 5 months ago…. https://forum-en.gw2archive.eu/forum/game/gw2/On-Shadowsteps-and-No-Valid-Path
Standing on a rock/ledge/platform while the boss attempts to hit you from below (yes there are some bosses that still have abilities that hit you), is a problem with pathing and the boss not resetting when it can’t reach the target. This is exploiting a bug.
So you’re going to cherry pick quotes now ?
Also lets point out that this boss doesn’t move. So again that whole quote while a cute attempt is utterly invalid.
Wait are people so blind as to not know there’s a simple path on the backside of the tower to jump onto, you know within sight line ?
Doesn’t matter when it comes to what the game considers a valid path when using skills.
Do you have any idea how utterly arbitrary that system is ?
Because it’s really bad at detecting actual pathing.
Some things do tend to get in the way of it but it is more or less reliable. One can assume that jumping onto the rocks and then onto the tower would not provide a valid path. Similarly the same with the Mossman in regards to the posts/roof/etc.
You know what they say about assuming right ?
Incase you want to argue this, it goes to show that “No Valid Path” isn’t what you claim to be. The way it detects valid pathing is horrible.
Jumping onto a platform, which cannot be reached by enemies, there would be no valid path. This is also common when trying to lose aggro such as in AC. Just because someone says that they assume, doesn’t preclude what they state from being true. It’s fairly easy to test this as well.
I have no idea what you’re trying to show with that video as it is marked private. Horrible is an exaggeration. You would think that if it were horrible we would see many more posts complaining about it.
That platform can be reached by MKII….so again what point are you trying to make here ?
Video is now properly unlisted. That’s on me.
As for there being more complaints, clearly you missed the huge firestorm that was the forums when the tried to “fix” this around 5 months ago…. https://forum-en.gw2archive.eu/forum/game/gw2/On-Shadowsteps-and-No-Valid-Path
Standing on a rock/ledge/platform while the boss attempts to hit you from below (yes there are some bosses that still have abilities that hit you), is a problem with pathing and the boss not resetting when it can’t reach the target. This is exploiting a bug.
So you’re going to cherry pick quotes now ?
Also lets point out that this boss doesn’t move. So again that whole quote while a cute attempt is utterly invalid.
Not cherry picking. Whether it moves or not doesn’t matter. Your position is dependent on that if the player can still take some damage then it isn’t an exploit. The quote shows that you are wrong. It also shows a situation almost exactly like Golem Mark II and calling it an exploit.
(edited by Ayrilana.1396)
Wait are people so blind as to not know there’s a simple path on the backside of the tower to jump onto, you know within sight line ?
Doesn’t matter when it comes to what the game considers a valid path when using skills.
Do you have any idea how utterly arbitrary that system is ?
Because it’s really bad at detecting actual pathing.
Some things do tend to get in the way of it but it is more or less reliable. One can assume that jumping onto the rocks and then onto the tower would not provide a valid path. Similarly the same with the Mossman in regards to the posts/roof/etc.
You know what they say about assuming right ?
Incase you want to argue this, it goes to show that “No Valid Path” isn’t what you claim to be. The way it detects valid pathing is horrible.
Jumping onto a platform, which cannot be reached by enemies, there would be no valid path. This is also common when trying to lose aggro such as in AC. Just because someone says that they assume, doesn’t preclude what they state from being true. It’s fairly easy to test this as well.
I have no idea what you’re trying to show with that video as it is marked private. Horrible is an exaggeration. You would think that if it were horrible we would see many more posts complaining about it.
That platform can be reached by MKII….so again what point are you trying to make here ?
Video is now properly unlisted. That’s on me.
As for there being more complaints, clearly you missed the huge firestorm that was the forums when the tried to “fix” this around 5 months ago…. https://forum-en.gw2archive.eu/forum/game/gw2/On-Shadowsteps-and-No-Valid-Path
Standing on a rock/ledge/platform while the boss attempts to hit you from below (yes there are some bosses that still have abilities that hit you), is a problem with pathing and the boss not resetting when it can’t reach the target. This is exploiting a bug.
So you’re going to cherry pick quotes now ?
Also lets point out that this boss doesn’t move. So again that whole quote while a cute attempt is utterly invalid.
Not cherry picking. Whether it moves or not doesn’t matter. Your position is dependent on that if the player can still take some damage then it isn’t an exploit. The quote shows that you are wrong. It also shows a situation almost exactly like Golem Mark II and calling it an exploit.
It shows a case that’s nothing of the sort like it.
The MKII can and will still attack players that are on that platform. Furthermore it never attempts to path at all. These two facts alone discredit that scenario of them remotely being the same.
That entire quote is about you being above a boss, and it moving to attack and being unable to fight back. Notice that in that quote it is directly referencing mob pathing, not player pathing. Making your claim earlier and this quote a joke.
Wait are people so blind as to not know there’s a simple path on the backside of the tower to jump onto, you know within sight line ?
Doesn’t matter when it comes to what the game considers a valid path when using skills.
Do you have any idea how utterly arbitrary that system is ?
Because it’s really bad at detecting actual pathing.
Some things do tend to get in the way of it but it is more or less reliable. One can assume that jumping onto the rocks and then onto the tower would not provide a valid path. Similarly the same with the Mossman in regards to the posts/roof/etc.
You know what they say about assuming right ?
Incase you want to argue this, it goes to show that “No Valid Path” isn’t what you claim to be. The way it detects valid pathing is horrible.
Jumping onto a platform, which cannot be reached by enemies, there would be no valid path. This is also common when trying to lose aggro such as in AC. Just because someone says that they assume, doesn’t preclude what they state from being true. It’s fairly easy to test this as well.
I have no idea what you’re trying to show with that video as it is marked private. Horrible is an exaggeration. You would think that if it were horrible we would see many more posts complaining about it.
That platform can be reached by MKII….so again what point are you trying to make here ?
Video is now properly unlisted. That’s on me.
As for there being more complaints, clearly you missed the huge firestorm that was the forums when the tried to “fix” this around 5 months ago…. https://forum-en.gw2archive.eu/forum/game/gw2/On-Shadowsteps-and-No-Valid-Path
Standing on a rock/ledge/platform while the boss attempts to hit you from below (yes there are some bosses that still have abilities that hit you), is a problem with pathing and the boss not resetting when it can’t reach the target. This is exploiting a bug.
So you’re going to cherry pick quotes now ?
Also lets point out that this boss doesn’t move. So again that whole quote while a cute attempt is utterly invalid.
Not cherry picking. Whether it moves or not doesn’t matter. Your position is dependent on that if the player can still take some damage then it isn’t an exploit. The quote shows that you are wrong. It also shows a situation almost exactly like Golem Mark II and calling it an exploit.
It shows a case that’s nothing of the sort like it.
The MKII can and will still attack players that are on that platform. Furthermore it never attempts to path at all. These two facts alone discredit that scenario of them remotely being the same.
That entire quote is about you being above a boss, and it moving to attack and being unable to fight back. Notice that in that quote it is directly referencing mob pathing, not player pathing. Making your claim earlier and this quote a joke.
You’re expecting an example to be 100% exact which will never happen. There will be no quote that will 100% match that of Golem unless it is one specifically addressing it. What you can use is a little critical thinking and see in the example that a bug was being abused which is why it was considered an exploit.
For golem, the bug is that the players on the tower should be dealing zero damage like, for example, they would in AC when standing on the wall while attacking the spider hatchlings before the spider queen.
Wait are people so blind as to not know there’s a simple path on the backside of the tower to jump onto, you know within sight line ?
Doesn’t matter when it comes to what the game considers a valid path when using skills.
Do you have any idea how utterly arbitrary that system is ?
Because it’s really bad at detecting actual pathing.
Some things do tend to get in the way of it but it is more or less reliable. One can assume that jumping onto the rocks and then onto the tower would not provide a valid path. Similarly the same with the Mossman in regards to the posts/roof/etc.
You know what they say about assuming right ?
Incase you want to argue this, it goes to show that “No Valid Path” isn’t what you claim to be. The way it detects valid pathing is horrible.
Jumping onto a platform, which cannot be reached by enemies, there would be no valid path. This is also common when trying to lose aggro such as in AC. Just because someone says that they assume, doesn’t preclude what they state from being true. It’s fairly easy to test this as well.
I have no idea what you’re trying to show with that video as it is marked private. Horrible is an exaggeration. You would think that if it were horrible we would see many more posts complaining about it.
That platform can be reached by MKII….so again what point are you trying to make here ?
Video is now properly unlisted. That’s on me.
As for there being more complaints, clearly you missed the huge firestorm that was the forums when the tried to “fix” this around 5 months ago…. https://forum-en.gw2archive.eu/forum/game/gw2/On-Shadowsteps-and-No-Valid-Path
Standing on a rock/ledge/platform while the boss attempts to hit you from below (yes there are some bosses that still have abilities that hit you), is a problem with pathing and the boss not resetting when it can’t reach the target. This is exploiting a bug.
So you’re going to cherry pick quotes now ?
Also lets point out that this boss doesn’t move. So again that whole quote while a cute attempt is utterly invalid.
Not cherry picking. Whether it moves or not doesn’t matter. Your position is dependent on that if the player can still take some damage then it isn’t an exploit. The quote shows that you are wrong. It also shows a situation almost exactly like Golem Mark II and calling it an exploit.
It shows a case that’s nothing of the sort like it.
The MKII can and will still attack players that are on that platform. Furthermore it never attempts to path at all. These two facts alone discredit that scenario of them remotely being the same.
That entire quote is about you being above a boss, and it moving to attack and being unable to fight back. Notice that in that quote it is directly referencing mob pathing, not player pathing. Making your claim earlier and this quote a joke.
You’re expecting an example to be 100% exact which will never happen. There will be no quote that will 100% match that of Golem unless it is one specifically addressing it. What you can use is a little critical thinking and see in the example that a bug was being abused which is why it was considered an exploit.
For golem, the bug is that the players on the tower should be dealing zero damage like, for example, they would in AC when standing on the wall while attacking the spider hatchlings before the spider queen.
About that critical thinking,
Lets analyze why it’s taking damage….
If you look at the MK, guess where its hitboxes lie…..
If you guessed on the same plane as the tower you win.
Critical thinking done. The players aren’t above the mob, therefore not exploiting.
Wait are people so blind as to not know there’s a simple path on the backside of the tower to jump onto, you know within sight line ?
Doesn’t matter when it comes to what the game considers a valid path when using skills.
Do you have any idea how utterly arbitrary that system is ?
Because it’s really bad at detecting actual pathing.
Some things do tend to get in the way of it but it is more or less reliable. One can assume that jumping onto the rocks and then onto the tower would not provide a valid path. Similarly the same with the Mossman in regards to the posts/roof/etc.
You know what they say about assuming right ?
Incase you want to argue this, it goes to show that “No Valid Path” isn’t what you claim to be. The way it detects valid pathing is horrible.
Jumping onto a platform, which cannot be reached by enemies, there would be no valid path. This is also common when trying to lose aggro such as in AC. Just because someone says that they assume, doesn’t preclude what they state from being true. It’s fairly easy to test this as well.
I have no idea what you’re trying to show with that video as it is marked private. Horrible is an exaggeration. You would think that if it were horrible we would see many more posts complaining about it.
That platform can be reached by MKII….so again what point are you trying to make here ?
Video is now properly unlisted. That’s on me.
As for there being more complaints, clearly you missed the huge firestorm that was the forums when the tried to “fix” this around 5 months ago…. https://forum-en.gw2archive.eu/forum/game/gw2/On-Shadowsteps-and-No-Valid-Path
Standing on a rock/ledge/platform while the boss attempts to hit you from below (yes there are some bosses that still have abilities that hit you), is a problem with pathing and the boss not resetting when it can’t reach the target. This is exploiting a bug.
So you’re going to cherry pick quotes now ?
Also lets point out that this boss doesn’t move. So again that whole quote while a cute attempt is utterly invalid.
Not cherry picking. Whether it moves or not doesn’t matter. Your position is dependent on that if the player can still take some damage then it isn’t an exploit. The quote shows that you are wrong. It also shows a situation almost exactly like Golem Mark II and calling it an exploit.
It shows a case that’s nothing of the sort like it.
The MKII can and will still attack players that are on that platform. Furthermore it never attempts to path at all. These two facts alone discredit that scenario of them remotely being the same.
That entire quote is about you being above a boss, and it moving to attack and being unable to fight back. Notice that in that quote it is directly referencing mob pathing, not player pathing. Making your claim earlier and this quote a joke.
You’re expecting an example to be 100% exact which will never happen. There will be no quote that will 100% match that of Golem unless it is one specifically addressing it. What you can use is a little critical thinking and see in the example that a bug was being abused which is why it was considered an exploit.
For golem, the bug is that the players on the tower should be dealing zero damage like, for example, they would in AC when standing on the wall while attacking the spider hatchlings before the spider queen.
About that critical thinking,
Lets analyze why it’s taking damage….
If you look at the MK, guess where its hitboxes lie…..
If you guessed on the same plane as the tower you win.
Critical thinking done. The players aren’t above the mob, therefore not exploiting.
Sorry, it’s not on the same level as the tower. Unless you can provide an in-game image with the hit box clearly detailed.
(edited by Ayrilana.1396)
Oh my goodness, wow; it’s an exploit, so what? This is deep. Everything on this forum is deep.
well seemingly problem 1 is the fact you have a ring of 1200 and at least 2 proffessions able to shoot 1500 range. in both cases staying outside any danger area’s.
The fact you’re on a house really doesn’t matter tbh. you cannot be hit. -The End-
If using skills the way they are intended is an exploit now they should really reconsider their game… ranger still gets it’s max range bonus… just think about it.
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
Oh my goodness, wow; it’s an exploit, so what? This is deep. Everything on this forum is deep.
From the arguments given, it’s only an exploit if the mob is short. It’s not an exploit if the mob is tall.
Tallness is OP and needs to be nerfed. \o/
ANet may give it to you.
Ayrilana just wants others to play the game the same way that they do. Anything else is clearly wrong and obviously an exploit or glitch because you shouldn’t be able to do that…whatever ~it~ is.
Why do they continue to argue their point even when several others clearly disagree with their conclusion? Validation? I don’t know.
Ary just wants others to play the game the same way that they do. Anything else is clearly wrong and obviously an exploit or glitch because you shouldn’t be able to do that…whatever ~it~ is.
Why do they continue to argue their point even when several others clearly disagree with their conclusion? Validation? I don’t know.
Didn’t you answer your own question? They want people to play their way of the game, which I guess is either meleeing Golem and spending most of the time looking at the floor to see the hints of which panels will be lethal next, OR standing on the stairs which btw is an exploit with the reasons given in here since classes with 1200+ range can still stay in safety throughout the match without getting struck by most of the attacks except the occasional knockback.
Seriously, it’s always so adorable seeing people get their panties in a twist from whatever is an EotM (Exploit of the Month, kinda like in Swamp Fractals!). Just report it and move along, Anet will fix it… eventually.
ArenaNet Communications Manager
Thanks for the report. I’ll pass this along. (I played that boss the other night and didn’t notice any massive focus of the group playing with me, but maybe I just missed it.)
Closing thread.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet