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Posted by: TheDaiBish.9735

TheDaiBish.9735

https://www.guildwars2.com/en/news/leah-rivera-on-new-guild-missions/

Discuss.

I’m personally looking forward to them, especially the explore one.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I’m curious how this will work and think my guild will enjoy a few of these.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Meglobob.8620

Meglobob.8620

The jumping / maze puzzle one look scary, if its like the clocktower, I have no chance and won’t go near it but I will watch on youtube.

The bounty one looks awesome and can see loads of passerbys joining that…

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Posted by: Samhayn.2385

Samhayn.2385

I’m not even much of a pver and I still think I’m down for a chicken run.


It was 2 vs 20 but its ok we got’em both!

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Posted by: Arisal.9740

Arisal.9740

I’m not even much of a pver and I still think I’m down for a chicken run.

Just watching that in the video looked hilarious.

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Posted by: SquirrelKing.8964

SquirrelKing.8964

It looks pretty interesting. I’m wondering how this will scale for my little 5-man guild. Will we be able to run any of these, or is our guild too small?

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Posted by: Kakeru.2873

Kakeru.2873

The jumping / maze puzzle one look scary, if its like the clocktower, I have no chance and won’t go near it but I will watch on youtube.

The bounty one looks awesome and can see loads of passerbys joining that…

They are basically what Open World PvE is now Zerg the world boss/mob.

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Posted by: Salacious.7358

Salacious.7358

It looks pretty interesting. I’m wondering how this will scale for my little 5-man guild. Will we be able to run any of these, or is our guild too small?

as stated in the blog, if you would read it, it doesn’t matter the size of the guild.

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Posted by: Red Falcon.8257

Red Falcon.8257

Wow those seem very fun missions.
Some are hilarious, some jumpy, some challenging…. hopefully there is many of them and even more hopefully they are rewarding so there will be lots of people to do them.

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Posted by: digiowl.9620

digiowl.9620

It looks pretty interesting. I’m wondering how this will scale for my little 5-man guild. Will we be able to run any of these, or is our guild too small?

I have the impression that each mission type will come with tweakable parameters, so that the guild leaders (or whoever else is given the ability to initiate them) can tune it to the available numbers and interests.

Given that, they kinda remind me of the mission booths that Anarchy Online has for both individuals and groups. There various sliders (kinds of opponents, amount of traps and locked doors, level of stealth required, and so on) can be used to tweak the kind of missions one want to generate and then is given a set of 6 to pick from (that can be rerolled as long as you pay the fee).

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Posted by: raptor.1064

raptor.1064

It looks pretty interesting. I’m wondering how this will scale for my little 5-man guild. Will we be able to run any of these, or is our guild too small?

as stated in the blog, if you would read it, it doesn’t matter the size of the guild.

no it says “small” guilds can do it, but it also says you need multiple groups for some stuff

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Posted by: Salacious.7358

Salacious.7358

5 people is considered small >.>

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Posted by: digiowl.9620

digiowl.9620

I found myself zeroing in on one of the new prices, a combo banner. Are we talking a long term combo field of some kind? Perhaps similar to warrior banners in that they can be repositioned?

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Posted by: goldenwing.8473

goldenwing.8473

Wondering first if there was a focus group for this content. And secondly, who at ANet is constantly promoting installing arcade style game play within an MMO.

I am desperately trying to reserve my opinion on this.

Small guild here as well. We like it that way. Have been gaming together for over a dozen years. That aside, the main issue here that raises a red flag for my guild’s longevity with this game:

As as a small guild in multiple MMO’s in the past, we have enjoyed participating and often leading outdoor raid content which requires strategy and coordination on a large scale. We were hoping GW2 was headed more in this “classic MMO” direction.

What we’re seeing, as an on-going pattern, and specifically here, is nothing more than glorified jump puzzles and arcade style play with timers. Designed for large groups.

We don’t want to use the guild missions as a recruiting tool.

There is concern about investing guild “currency” in a mission with realistically high-risk of little return.

We won’t be partaking in “community-building” jump puzzles, because we don’t enjoy Mario Brothers nor Frogger.

Trying to reserve opinion until actually experiencing the new content.

At the moment, on paper, there is nothing attractive about the new content.

And it raises concerns about future content.

BG: 52 alts, 29 lvl 80’s. They all look good, so I am done with the game: Oct 2014

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Posted by: Gedd.7016

Gedd.7016

as stated in the blog, if you would read it, it doesn’t matter the size of the guild.

Actually, it says:

Not to worry—all these missions take place in the persistent world, which gives you the ability to rally people from the surrounding countryside and maybe make some new friends in the process!

So if your guild is small, you can’t do the guild missions (at least some of them) without some outside help. These are apparently tuned for some ideal minimum number, but there’s not really an indication what that minimum is. Multi-group coordination, that’s mentioned in several of the types, seems to hint that the number is at least 10.

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Posted by: roachsrealm.9284

roachsrealm.9284

Im looking forward to something new. I hope we can unlock a guild speed booster or waypoint reduction fee fairly cheaply.

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)

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Posted by: Salacious.7358

Salacious.7358

as stated in the blog, if you would read it, it doesn’t matter the size of the guild.

Actually, it says:

Not to worry—all these missions take place in the persistent world, which gives you the ability to rally people from the surrounding countryside and maybe make some new friends in the process!

So if your guild is small, you can’t do the guild missions (at least some of them) without some outside help. These are apparently tuned for some ideal minimum number, but there’s not really an indication what that minimum is. Multi-group coordination, that’s mentioned in several of the types, seems to hint that the number is at least 10.

if you cant get more then 15 people interested in your guild, why start one?

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Posted by: Keirion.9105

Keirion.9105

Wondering first if there was a focus group for this content. And secondly, who at ANet is constantly promoting installing arcade style game play within an MMO.

I am desperately trying to reserve my opinion on this.

…[Shortened for purpose of quoting]…

Trying to reserve opinion until actually experiencing the new content.

At the moment, on paper, there is nothing attractive about the new content.

And it raises concerns about future content.

Keep in mind that the things you may not like as much about GW2 are exactly the things that make some people love the game.

To me this does not raise concerns about future content but actually makes me quite excited to see what content will be added over the next 12 months. Maybe difficult content can be combined with ‘arcade’ style activities and I hope that content like this will continue to be added to the game.

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Posted by: TurtleofPower.5641

TurtleofPower.5641

This looks awesome. I joined a really active guild about a month ago… they constantly recruit and we have tons of active people, but we have had almost NO reason to play together. Having a reason is really exciting, and the trailer looks sweet.

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Posted by: rgrwng.4072

rgrwng.4072

“This expanded unlock system will include new rewards like combo banners, gold find bonus, reduced waypoint costs and, of course, the missions themselves.”

REDUCED. WAYPOINT. COSTS.

(edited by rgrwng.4072)

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Posted by: Gedd.7016

Gedd.7016

if you cant get more then 15 people interested in your guild, why start one?

So now you’re accepting that the size of the guild does matter instead of your original statement?

As for your comment, I’m sure you can find many examples of guilds (some of them even posting already in this thread) of small groups of people who have played together over the years and prefer to keep it that way. Not to mention some guilds that have 15 or so, but very rarely do most guilds have every single member on at the same time.

That said, I have no stake in this argument. I am in a “small group of friends” guild that likely won’t have enough people on to run the mission types that require multiple groups, and that’s fine. I can accept that not all content is going to be engineered towards my guild.

I would like to know what that magic tuning number is though so I can either get interested in the guild challenges, or settle back into being content with the stuff we can do, like dungeons, jumping puzzles, WvW, etc.

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Posted by: goldenwing.8473

goldenwing.8473

Wondering first if there was a focus group for this content. And secondly, who at ANet is constantly promoting installing arcade style game play within an MMO.

I am desperately trying to reserve my opinion on this.

…[Shortened for purpose of quoting]…

Trying to reserve opinion until actually experiencing the new content.

At the moment, on paper, there is nothing attractive about the new content.

And it raises concerns about future content.

Keep in mind that the things you may not like as much about GW2 are exactly the things that make some people love the game.

To me this does not raise concerns about future content but actually makes me quite excited to see what content will be added over the next 12 months. Maybe difficult content can be combined with ‘arcade’ style activities and I hope that content like this will continue to be added to the game.

Yes, I am aware that many other players enjoy jump puzzles. I don’t have a problem with that.

It would be churlish of me to suggest that content not be there or be removed.

I also understand that sometimes development goes in cycles, adding content to help balance the game overall.

Would just like to see a better balance of content. Our guild has concerns based on the pattern seen so far.

BG: 52 alts, 29 lvl 80’s. They all look good, so I am done with the game: Oct 2014

(edited by goldenwing.8473)

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Posted by: Tachenon.5270

Tachenon.5270

Guild Missions. Complete with yet another new currency! Oh, my. Sounds like fun for the folks in big guilds. I guess. So, like, yay. And stuff.

Okay.

What else ya got?

The table is a fable.

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Posted by: rgrwng.4072

rgrwng.4072

also to add: PLEASE DO NOT MAKE THEM PART OF DAILIES OR MONTHLIES.

someone had to hurry up and say it.

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Posted by: Karizee.8076

Karizee.8076

By the Six, this looks amazing!

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

also to add: PLEASE DO NOT MAKE THEM PART OF DAILIES OR MONTHLIES.

someone had to hurry up and say it.

. . . yet you know that there’s a big chance it’ll be in March’s Monthly schedule. Though if they ARE open world, it’s not as big a deal, as I bet then you’d have enough guilds going: “Hey, we’re kicking off an event in the area of this waypoint/point of interest. Anyone wants to join, come on over.” There are enough guilds who share their banner boosts, I think this will just be the same way.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Ojimaru.8970

Ojimaru.8970

I found myself zeroing in on one of the new prices, a combo banner. Are we talking a long term combo field of some kind? Perhaps similar to warrior banners in that they can be repositioned?

I’m guessing banners that provide the bonuses of multiple guild banners, e.g. Magic Find + Gold Find banner, or Experience + Karma banner, or one banner that gives all guild buffs.

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Posted by: SquirrelKing.8964

SquirrelKing.8964

Thanks for the polite feedback from some of you.

For those who question why I am in such a small guild, it is because it is made up entirely of people I know in real life that I prefer playing the game with (my brother, my wife, and two of my friends). We all have busy schedules, so the idea of committing others to the guild seems disingenuous to their potential ambitions.

I also had the feeling that some events definitely seem do-able for small guilds, but others that require multiple groups would be difficult with only 5 folks. I most definitely read the blog, but I was still left with the question of “what is the minimum guild size for this content?” after reading it, and, as I can see by the replies, many others have been left with this question as well.

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Posted by: Snowy.9580

Snowy.9580

What if your in a crafting guild? Will there be guild knitting? Or make 300 metal bars? ..Just askin!

We’ll stop to sleep when the game is the best possible game we think it can be.
We’ve been awake since March 2007! Please help!
“GW2 the game with more rolls than roles!”

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Thanks for the polite feedback from some of you.

For those who question why I am in such a small guild, it is because it is made up entirely of people I know in real life that I prefer playing the game with (my brother, my wife, and two of my friends). We all have busy schedules, so the idea of committing others to the guild seems disingenuous to their potential ambitions.

I also had the feeling that some events definitely seem do-able for small guilds, but others that require multiple groups would be difficult with only 5 folks. I most definitely read the blog, but I was still left with the question of “what is the minimum guild size for this content?” after reading it, and, as I can see by the replies, many others have been left with this question as well.

Well there’s no answer yet, because nobody knows. All that is known is that open-world events will scale for attendance and you don’t need to be in that guild to “attend” the event and get rewarded.

And I’m in a “small” guild too. It’s got a lot of people so to speak but we’re kinda not on all at the same time. We do fairly decently when we go out and do dungeons, or areas . . . I mean, we managed to do CoF path 1 with classes other than Mesmers and Warriors

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Nurse.1085

Nurse.1085

I hope the Guild Challenges are actually Challenging.

In addition, I wonder how this whole thing will effect small Guilds. I’m in a very small Guild (7 players) and everything on here looks like large scaled events.

Also, I wonder if there’s a way to not have outside non-guildies participating to stop griefing and leechers, especially if Guild Challenges are hard or scale with the number of people around.

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Posted by: bewhatever.2390

bewhatever.2390

It looks pretty interesting. I’m wondering how this will scale for my little 5-man guild. Will we be able to run any of these, or is our guild too small?

as stated in the blog, if you would read it, it doesn’t matter the size of the guild.

I read the blog as dismissive of small guild issues.

Servers (worlds) in this game have no social infrastructure for planning shared events and collecting people at a planned time.

So I’m going to burn guild influence (which is a very scarce resource in a small guild) to buy the ability to launch not a specific event but a random selection from a list, without a social infrastructure to get a sense if anyone will show up, with a time limit, and with a chance it’s a jump puzzle in which case most of my guild will simply abandon?

I’m OK with having elements in the game which other players enjoy and I do not. I’m even OK if those elements include guild events which aren’t accessible to guilds like mine.

Here’s hoping that when the feature goes live that a lot of people will have fun with it, maybe even me and my guild!