Guild Wars 2 Dead? (Culling)
Its not just culling there just too many players for ppl to play with during events so that MUST mean the game is dieing right?
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
If they are getting MORE concurrent logins, then they must be on servers other than mine. I play in all levels of zones and I don’t see as many players as I used to.
Obviously they cannot lose players since, as stated above, we are all players for life once we have purchased the game.
What you’re saying here is not necessarily true. Less players in specific zones doesn’t equal less players. Anet is simply directing traffic much better than they used to.
Even on the busiest server in the game, you can find places where there aren’t a lot of people in the open world. But then you go to where the action is. You have different types of players who play for different types of reasons.
Farmers will end up going to the hot farming spot, achievement point hounds (like me) will go to where they can get achievements (ie the living story), WvW will spend much of their time in WvW, dungeon runners will spend much of their time in dungeons (which were made more lucrative recently), and people who RP often spend their time in RP hotspots like DR.
That there are less people in points A, B and C doesn’t mean there aren’t more people in points D, E and F.
I get ya, but I am traveling all over the world. I am a port maniac. It is just way more dead than I was used to except maybe the ONE single area of the day(Living story area) (except Queensdale. That place is busier now than it was when I played through it at launch). I am not saying there are only 4 people on the server, don’t get me wrong, but I remember a lot more people closer to launch than now and I play in all levels of zones.
shrug Just relating my experience; others’ may vary.
Xylani – 80 Ranger | Osoroshii – 80 Warrior
GoM [LGG][COI]
If they are getting MORE concurrent logins, then they must be on servers other than mine. I play in all levels of zones and I don’t see as many players as I used to.
Obviously they cannot lose players since, as stated above, we are all players for life once we have purchased the game.
What you’re saying here is not necessarily true. Less players in specific zones doesn’t equal less players. Anet is simply directing traffic much better than they used to.
Even on the busiest server in the game, you can find places where there aren’t a lot of people in the open world. But then you go to where the action is. You have different types of players who play for different types of reasons.
Farmers will end up going to the hot farming spot, achievement point hounds (like me) will go to where they can get achievements (ie the living story), WvW will spend much of their time in WvW, dungeon runners will spend much of their time in dungeons (which were made more lucrative recently), and people who RP often spend their time in RP hotspots like DR.
That there are less people in points A, B and C doesn’t mean there aren’t more people in points D, E and F.
I get ya, but I am traveling all over the world. I am a port maniac. It is just way more dead than I was used to except maybe the ONE single area of the day(Living story area) (except Queensdale. That place is busier now than it was when I played through it at launch). I am not saying there are only 4 people on the server, don’t get me wrong, but I remember a lot more people closer to launch than now and I play in all levels of zones.
shrug Just relating my experience; others’ may vary.
Because at launch Anet wasn’t directing traffic like it is today.
Point 1. Anet introduced the Living Story which awards insane amounts of achievement points.
Point 2. Anet introduced reward chests for achievement points.
Point 3. Anet limited the time to do this stuff….if you miss out, you never get those achievement points back.
You want to see people, go to the places where the Living Story is taking place. Toward the end of each 2 week period, you’ll see more people in the open world than right after a patch, but even then, a lot of people are racing to get their points before the achievements go away forever.