(edited by Konrad Knox.5162)
Not sure where to put this suggestion, but here’s what I’d love to see in GW2.
A competition between guilds that affects the actual political map, not some WvW or PvP mist map.
We have multiple settlements around big racial cities. Let’s say, for example, Queensdale. Queensdale has several little hamlets and towns: Claypool, Beetletun, Fort Shaemoor, and a few forts.
I propose that these camps become property assets, controllable by guilds, which generate tax from all transactions happening in the village, and all the monsters being killed on the territory. The guilds would be able to take over the settlements from each other similar to how in WvW servers can compete for supply camps.
To be able to challenge another guild for control of the settlement, you would have to plant a special banner on its territory. This banner would last some time, during which you have to hold the claim, and are able to attack members of the controlling guild.
Nearby waypoint would become contested, like during a centaur attack.
Now, the twist here is, that this special banner must be bought with Honor badges. So yes, guilds who want to control local server settlements must be fighting for their realm in WvW. A guild without honor badges would not hold ownership and thus does not deserve taxes.
Any member of the guild can purchase a banner, and any member can initiate a capture attempt, but the tax collected from the captured settlement will always go to the guild leader.
Now, this idea will not ruin anything for new players trying to do the story, since they cannot be attacked during such contests. They can explore the towns as normal, all they see is that there is some guild vs guild action happening around certain towns, and that will probably make things more alive and appealing if anything. Cause honestly, right now everyone’s just riding the Queensdale Train. What if you saw people constantly fighting for control of camps? I think that would make me immediately want to join a guild and get in on the action.
What do you think?
(edited by Konrad Knox.5162)
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