Hardcore characters?

Hardcore characters?

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Posted by: Tolmos.8395

Tolmos.8395

I dunno… IMO, if I were a game dev, I wouldn’t do it for fear of losing players to stupid stuff. I mean- what if you have a hardcore character being played by someone who puts tons of money into gems each month cause they are super serious about the game. Then, one day, that person hits a lag spike in the middle of a champion mob fight… suddenly you risk losing all that gem income every month if he rage quits the game over it, and all because of something out of your control.

If it were me, and someone suggested I implement that into my game, I would “nope” my way out of the conversation as quickly as I could.

That said, for my more realistic stance as a player- I’m all for it. It wouldn’t affect me adversely AND there would be many lulz to be had at the horror stories of people losing their characters to stupid stuff like the above. =D

(edited by Tolmos.8395)

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Posted by: Raf.1078

Raf.1078

Lastly Mirta.5029 – The players running the dungeon would know if the leader was HC and hence either join or not join. It’s there choice.

if HC will be like a shown icon or something you’ll definitely end up with trolling and griefing. That way you would face less trolling in a specified HC server.

It less about completion of the dungeon, Mirta. Its about everyone getting through the dungeon alive…or not. The people left carry on with one less person until enough completion or fail.

The challenges have less to do with completion of any given task. Its about..can you do it without dying. Your mindset has to change….and , it will..if you do it long enough. We played for 6 or 7 months before most folks called it quits.

if modes were mixed in all servers normal players will not have the same mindset as hardcore players, therefore they wouldn’t see it as “let’s get trough this dungeon alive”, they would see it as “let’s complete this dungeon as we normally do”, meaning that HC players would face more danger and likely die. Now if that player ended up being the party leader what we would see would be lots of hate towards HC players because “we got kicked because that dude died. I don’t like HC players! You made me waste my time!” kind of mindset. So then the problem is – how do you separate players? Leave players to tell that if they feel like it? Most wouldn’t because they would be afraid. Add an icon? Well then it would be very easy to grief HC players by leading them into situations specifically meant to kill you in the dungeon. Meaning that the only way it would be fair is if ALL of them were HC or normal. Meaning that separate servers make more sense.

Oh, I agree Mirta. You’d have to have a dedicated guild of Permadeath characters to group with. Otherwise, you’d be trying to apply your self imposed limitations on other players. And thats not really fair to them.

PF/ GOAT on Tarnished Coast (Semi-Retired)
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon

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Posted by: Cloud.7613

Cloud.7613

There will more then likely be a negative attitude towards this, for multiple reasons. I don’t see the point personally of dividing the population and increasing more elitism then there already is. No MMO should do this, especially not GW2 which has absolutely no trinity. This would be a huge waste of time and resources.

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Posted by: Deamhan.9538

Deamhan.9538

Can not wait for World of Darkness Online. I heard that in order to be in charge of a covenant with territorial claim of a section of the city, you’ll need to meet certain minimum requirements and become vulnerable to permanent death. However, your character is suppose to get a buff.

Just what I heard and they game is still quite a ways away yet.

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Posted by: Aeonblade.8709

Aeonblade.8709

Why spend time and resources on something that is already in the game?

1: Create a character
2: If character dies, delete it.
3: Congratulations you have now created a hardcore character.

Very rarely does a thread get closed on this first post, but this post certainly closed this thread

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: darkace.8925

darkace.8925

The problem with permanent death in online games is there are times you might die for reasons entirely out of your control (internet/power outage, server lag, game bugs/glitches, player griefing, etc).

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Posted by: gfox.6501

gfox.6501

Heh, they’re not just asking for ‘hardcore’ mode, they want a title/proof to go along with it to show off. That’s the only reason why ‘just delete your character’ won’t do it for them.

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Posted by: Rezzet.3614

Rezzet.3614

Heh, they’re not just asking for ‘hardcore’ mode, they want a title/proof to go along with it to show off. That’s the only reason why ‘just delete your character’ won’t do it for them.

lets give em a lollipop and a star sticker.

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Posted by: Fox.3469

Fox.3469

Permadeath does not belong in a game where people can get killed by others doing stupid things.

If you are looking for a cozy mature Dutch guild (EU) let me know.

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Posted by: Baladir.2736

Baladir.2736

Some thoughts on the thread.

Attitude is everything. It’s not a race. Higher level characters have no inherent bragging rights per se. Players who can claim dungeons and have leveled the hard way get the respect. The better players are picky on who they will take on difficult content and you can bet it is not based on a players level.

The challenge is the play. GW2’s skill system supports this. We can get all our skills by level 10 or so and are only lacking traits. A character at level 10 has quite a bit of diversity in the way they can be played.

For the challenge, permadeath players usually play level appropriate content, same level that is of their characters. GW2’s downleveling would allow higher level players to play lower level areas with other peoples’ lower level characters. While that the higher level players would have an advantage, I don’t think they would be downleveling far enough to matter much.

Soloing guarantees premature death in any game lol. Part of the joy of permadeath is that, for that reason, there is constant grouping going on.

It is a skillful but time consuming wasy to play. Every pull is carefully thought out. Combo fields, now usually ignored, would be used. Buffs, now usually ignored, would be crucial. The strategies and group cooperation in permadeath is refined to the Nth degree. Where as now content can normally be run in GW2 without voice, that is a big deal in permadeath. Coordination is everything.

The lack of a Trinity in GW2 is a big drawback. The random agro mechanic is tough. Party makeup would be very very important and not so easy to put together as it is in a trinity. You can bet most players would be PVT and healing geared and centered. Dps would suffer as a result. And, I think I have forgotten how hard it was to play the dungeons as soon as I could get in at the minimum level when the game started.

Permadeath is easily the most exciting and stressful form of play. It pushes a player to learn and play his character with the best skill he is capable of. Dying is devastating almost always. Sure the character can be rerolled, but that is little consolation. That wears on people.

What gets oldest more than anything is playing the same content over and over again. Most players want to zoom to 80, play new content as it comes out, and enjoy the experience. Permadeath can be tedious by comparison. Much of the content in GW2 is not permadeath friendly ie. avenues of retreat, omg I pulled everything mechanics, jumping puzzles, etc

Permadeath players tend to stay with their characters and guilds, which they have played with for years. DDO was mentioned where there is a healthy community. There are no reasons I can think of to compel them to want to leave and come here.