Art of Skills Desolation EU
Warrior shapper.6502
Hello,
Since we have food, sigils, runes that give us healing effectiveness now.
Could we maybe get a percentage under healing power stat on the hero panel to show how much total healing effectiveness we are giving out along with healing power?
and this healing effectiveness does this effect the skill tool tips for healing skills or is the extra heal applied after that?
Hello,
Since we have food, sigils, runes that give us healing effectiveness now.Could we maybe get a percentage under healing power stat on the hero panel to show how much total healing effectiveness we are giving out along with healing power?
and this healing effectiveness does this effect the skill tool tips for healing skills or is the extra heal applied after that?
The trouble with this is that healing power isn’t built as a fixed percentage (although it arguably should be, along with condition damage). It affects different skills in different ways. Some skills have relatively high base healing but poor scaling with healing power, while other skills have the opposite. So, displaying a % for healing power just wouldn’t be useful in determining anything with the current system.
Hello,
Since we have food, sigils, runes that give us healing effectiveness now.Could we maybe get a percentage under healing power stat on the hero panel to show how much total healing effectiveness we are giving out along with healing power?
and this healing effectiveness does this effect the skill tool tips for healing skills or is the extra heal applied after that?
The trouble with this is that healing power isn’t built as a fixed percentage (although it arguably should be, along with condition damage). It affects different skills in different ways. Some skills have relatively high base healing but poor scaling with healing power, while other skills have the opposite. So, displaying a % for healing power just wouldn’t be useful in determining anything with the current system.
Healing effectiveness is a separate stat from healing power, its like ferocity, expertise and concentration and boost the HPS of healing by a percentage.
In other words, its basically the real healing stat.
Hello,
Since we have food, sigils, runes that give us healing effectiveness now.Could we maybe get a percentage under healing power stat on the hero panel to show how much total healing effectiveness we are giving out along with healing power?
and this healing effectiveness does this effect the skill tool tips for healing skills or is the extra heal applied after that?
The trouble with this is that healing power isn’t built as a fixed percentage (although it arguably should be, along with condition damage). It affects different skills in different ways. Some skills have relatively high base healing but poor scaling with healing power, while other skills have the opposite. So, displaying a % for healing power just wouldn’t be useful in determining anything with the current system.
Healing effectiveness is a separate stat from healing power, its like ferocity, expertise and concentration and boost the HPS of healing by a percentage.
In other words, its basically the real healing stat.
Basically what Hannelore said, just be nice to see the total since the new healing food , you can work it out yourself but it be nice to show healing power and then under the percentage of extra healing from the “healing effectiveness” you give, doesn’t matter for what skill.
Just so then you can test with magi/ minstrel, since the new food goes off 100 healing power and 100 concentration to gain extra healing effectiveness to see which stat possibly better or have parts of each to get extra healing if needed.
Hello,
Since we have food, sigils, runes that give us healing effectiveness now.Could we maybe get a percentage under healing power stat on the hero panel to show how much total healing effectiveness we are giving out along with healing power?
and this healing effectiveness does this effect the skill tool tips for healing skills or is the extra heal applied after that?
The trouble with this is that healing power isn’t built as a fixed percentage (although it arguably should be, along with condition damage). It affects different skills in different ways. Some skills have relatively high base healing but poor scaling with healing power, while other skills have the opposite. So, displaying a % for healing power just wouldn’t be useful in determining anything with the current system.
Healing effectiveness is a separate stat from healing power, its like ferocity, expertise and concentration and boost the HPS of healing by a percentage.
In other words, its basically the real healing stat.
I guess I didn’t really know this was a thing. They should just probably just change condi damage and healing bonus to proper secondary stats that are easy to interpret anyway.
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