How about: Minion Type Enemies.

How about: Minion Type Enemies.

in Guild Wars 2 Discussion

Posted by: Kite.2510

Kite.2510

The game has certain types of enemies classified as “Veteran”, “Elite”, “Champion” and “Legendary” with unique rules for each.

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In the recent content, we encounter cannon fodder enemies, that pop out on large metas and over-scaled events and offer no loot, sometimes no exp, and are generally expected to swarm you. Some times resulting in 1-4 rallies in a few second.

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How about classifying these bottom of the barrel trash tier mobs as “minions”.
They rarely give exp.
They don’t give loot.
They in some cases don’t make you rally.
They WILL count as event participation.

This will have very little changes on existing event’s, but future content could take better advantage of it. (ex. the “not rallying” mechanic)
The main reason I suggest this classification is so that you know what you are dealing with.

…and don’t be toxic!

How about: Minion Type Enemies.

in Guild Wars 2 Discussion

Posted by: Sylentir.8913

Sylentir.8913

If they do make a “minion” category of enemies, it would be nice if there was a universal rule on whether minions grant rallies. That said, I fully support this idea. More knowledge about what you’re fighting is always useful.

Talia Gallowglass [Few] ~ Sylvari Engineer Main
Ferguson’s Crossing

How about: Minion Type Enemies.

in Guild Wars 2 Discussion

Posted by: Kite.2510

Kite.2510

If they do make a “minion” category of enemies, it would be nice if there was a universal rule on whether minions grant rallies. That said, I fully support this idea. More knowledge about what you’re fighting is always useful.

The community here is a bit toxic on anything that could effect their current gameplay. Even if the change is better for fairness or balance, they’ll burn it before it’s even mentioned.
You have to be careful how to say things here…

…and don’t be toxic!