How would you play if death was permanent?

How would you play if death was permanent?

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Posted by: TheRandomGuy.7246

TheRandomGuy.7246

No open world PvP and whole 5 minutes for a rez makes it very easy. Other than people playing mainly in groups and average player’s skill being actually not that bad not a whole lot would change. You can check wooden potatoes permadeath challenge vods and see how much more rules he made up just to have a chance of dying in GW2.

(edited by TheRandomGuy.7246)

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Posted by: Paulytnz.7619

Paulytnz.7619

No open world PvP and whole 5 minutes for a rez makes it very easy. Other than people playing mainly in groups and average player’s skill being actually not that bad not a whole lot would change. You can check wooden potatoes permadeath challenge vods and see how much more rules he made up just to have a chance of dying in GW2.

What about things like new raid wings and other challenging content? These systems are of the nature of try and fail until you figure it out to be able to succeed. You get party wipes oh yes you do and will until you figure it out. So do you think these perma death rules would not apply here? Because lets face it, if they did you would have thousands of people sacrificing themselves and their character to figure out how to beat them just for others to succeed. Lol, somehow, I just can’t see it.

Since when did this business of being a hero become being a business?

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Posted by: TheRandomGuy.7246

TheRandomGuy.7246

No open world PvP and whole 5 minutes for a rez makes it very easy. Other than people playing mainly in groups and average player’s skill being actually not that bad not a whole lot would change. You can check wooden potatoes permadeath challenge vods and see how much more rules he made up just to have a chance of dying in GW2.

What about things like new raid wings and other challenging content?

Raids in the current form would be dead on arrival. Like completely dead.
“Other challenging content” would eventually be farmed if it has ways to disengage without a wipe.

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Posted by: Khisanth.2948

Khisanth.2948

Never do anything without being in a fairly large group of players (5-10+ I’d guess).

That would actually be a terrible idea due to scaling.

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Posted by: ArchonWing.9480

ArchonWing.9480

More tanky gear, and also more group oriented gear. I certainly think saving people from defeat in these instances certainly feels a lot more epic; also I wouldn’t solo. I don’t really see any point in a solo hardcore experience plus grouping up would be a lot safer.

I also think the higher level zones will be much more sparse and have a bunch of people playing it safe.

That being said, I don’t really have an interest in these things as it feels more like a time sink to me and excessive penalties for failure is just a dated concept in games to me— back when content was low and games were short, it made sense to kick the player back but with so many easy-death mechanics it just seems like a cheap way to prolong content through repetition. That’s not particularly fun. One of the advantages of being able to continue through something after failure is that it’s easier to learn and practice things and since this game likes to change the mechanics on you so much, it would be a chore to level up again and come back.

I’ve played mostly hardcore in Diablo 2, and liked it much but that was because the base game was too easy but helping people stay alive was a blast. For that game, there was no excuse. Even if you got killed because of a disconnect or a hacker, Blizzard didn’t give a kitten . You were dead. But there’s a huge difference between D2 and Gw2, and that is that it is very easy to “rush” a character back to a certain point; meaning it was easy to rebuild even if you didn’t have the best of gear for your new character You could also hoard your wealth on alts outside your main characters. . Plus like I said before, content in Diablo 2 was fairly limited and the game moved at a fast pace. For this reason, MMOs which move at a slower pace I think are terrible for a hardcore mode. Plus speaking of Diablo 2 and 3, a hardcore mode naturally increases the likelihood of griefing, because there’s a lot more impact. That I don’t think would be good for Gw2 either.

It would be entirely unacceptable in WvW though. People are already afraid of dying there, and there would be like zero action.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Etienne.3049

Etienne.3049

Never do anything without being in a fairly large group of players (5-10+ I’d guess).

That would actually be a terrible idea due to scaling.

I kinda figured only [Group Event]s and collection events scaled but according to the wiki more can scale, but mostly up to 10 players.
So make that a group of at least 20 or so players.

A smaller group doesn’t seem like a good option to me as you can always get disconnected or such or die to some cheap insta-kill, you basically need a big group to get revived.

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Posted by: Liewec.2896

Liewec.2896

i’d play ranger, and probably only bearbow!
stay waaaay out of the action and let the pet take all of the dmg, and if by some miracle, you do drop, rangers are pretty impossible to finish off in down state since they can rez themselves :P

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Posted by: SonOfJacob.7396

SonOfJacob.7396

Gabriel here. This is the only answer that matters:

I’ve spent quite a bit of real-world money on this game. I wouldn’t have done that if this had been something they had done from the start. If they added this as a “feature”, I would probably bring a lawsuit against them. This is not an exaggeration – you underestimate how much real-world money some people dump into this game.

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Posted by: DarcShriek.5829

DarcShriek.5829

I wouldn’t play.

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Posted by: LordSaa.8357

LordSaa.8357

I just wouldn’t play.

GW2 was designed specifically to be lenient in death, so it can make death and dying all the more common. If you want a permadeath game, you have to build it from the ground up.

I believe enviroments works just fine it just that most of a people anyway focus in a mmorpg in a part wich is -RPG (character progression wich is excatly a same then in a aRPG what you are doing). A playing style would change of course to more adaptive and rushing will kill you for sure. Unless you play in very organized group.

You’d have to extend that list a bit. You’d get killed unless
A) You play in a very organized group
B) You never do a jumping puzzle, since failure in those leads to instant death
C) You never do fractals, because they’re loaded full of instant death mechanics and can require literally hundreds of hours to get the necessary gear.
D) You never do raids, for the same reason as fractals.
E) You never do an overworld event with too many people, as the bosses would scale up and cause instant death even in with full tank gear opponents.
F) You never go in to heart of thorns, as the place is also full of near instant death mechanics.
G) You never walk into a WvW zone. Oh, I shutter to think what would happen in a WvW area with permanent death.
I) You only play on a high end computer capable of processing the game no matter what the circumstances create.
J) You only play with a reliable high speed internet connection, as a d/c can result in death.
K)You only play a select group of specific builds on the most durable of classes.

The fact is that if you make a game that requires dozens of hours to build a character, that game can’t also have PVE mechanics that one-shot said character even when fully geared and properly built. For comparison, lets take a popular perma-death game: The Binding of Isaac. BoI is a game that is tough as nails and has RPG elements, along with a randomly generated (I.E. not necessarily “fair”) map layout. The reason why it is BoI can get away with, and is actually enhanced by, the perma-death mechanic is the fact that the game only takes an hour and a half to complete. At any point, when you start, you are only an hour or so away from your goal, so failure does not sting. It enhances the stakes, and it gives meaning: the 1.5 hours is an accomplishment only because if you die at any time in that timeframe, you have to start over.

You can’t just go to any game and say “permadeath, now its cool.”. Anything resembling perma-death in GW2 would actually be immensely harmful, because anyone who didn’t get turned off by the prospect of having 100 hours literally vanish into thin air will only play the must dumbed down content and neutered and boring builds to survive.

Have you ever play it yourself any game wich offer hardcore aspect either is it aRPG style of a game or so. I have personally a lot Diablo 2 Classic/lod, PoE , Diablo 3 /ros wich has darn nasty stuff also if you get high enough in a torments or attent a grifts higher then a ‘’safe zones’‘. Wich pretty much kill you also just like ’’that’’ instantly none fast enough to reduce damage, heal and jump off about a half minute. Just for a excamples. Even a old game like Diablo 2 did have such a things in a game. A person could be a highest geared (LoD runeworded) and get killed down just because other people did not have a clue how to encounter it except with a pure power. I was talking about a iron maiden wich certain monsters have in a stage where was diablo. Corpse explosion based on a health in aRPG games wich pretty much mean instant dead. (screen flicks and says your death). You usually die if jump from high enough in a games. So i pretty much anwsered to B,C,D points of yours with this.
Like many others i believe who say in here its playable because they have play it a game whether a internet have been not 100% trustworhty because you cannot get one … anything can happen server crash, internet connection failures about a by a modem unable to connects its provider, house wires itself, a central wich holds a places to take your connection from a home. Something can get broken in there as any electronic device. Even if its ’’new’’.
You can farm a long time want it stuff in a game wich offer this ‘’best loot’’ by totally RNG and its not avaitable to craft or anything. Still people play that option in a games while others stay on a ’’softcore’’.
A)It is yes and no. you can do pretty much a things even with a ’’mediocre’’ party. You can check any could i say world knowing players they do mistakes also and die in a games wich offers a hardcore aspects. Yes that would attitude and requires a differend approach to reach a goal, and if some mechanism is known dangerous you wanna avoid it at all cost even it does require you to stop hitting…or somewhat dangerous wich would require to use a bubble to avoid projectile damage to keep yourself and others alive you want them to be there with you when fightning something wich is not suite while solo. A game wich you are mention is not familiar to me but it sounds pretty short game wich is not for my type of a games.

I) I disagree with you, as you keep mention want best this and best that only to play it.
100% failsafe things as you know yourself that anything can happen for a connection as i mentioned above except a pet eats a cord like rabbits love to do. A weather wich can effect a connection issue but, if person decide still log on and play its by personally choosed and blame its only itself even a person knows this may happen now. None computer either is it failsafe. Its a really bad luck if like graphic card burn because a fan decide to break up or any other component from it wich cause you shut out from a game.
K) A first priority is stay alive no matter a encounter is in a aspect wich doesnt give you a second opportunity unlike a games where is nothing wich ’’penalty’’ your game way like GW2 and you can fully go ’’berserk’’ most of a times. So i would even now its a way you say only prefered to a certain ’’builds’’. Even there there is these ‘’one shot mechanisms’‘. You know what i am talking about if you have play it a hardcore aspects before.
G: This is perhaps only reasonable enough point wich you take out wich may bring out a problems. i would add somewhat ’’rating’’ system that a you are againts in a certain brackets. In a games what i have play ‘’a winner takes all’‘. even your gear back then if it was required to battle, but ANET has its professianal game designers wich would either easy up and make a some rules in there wich would ’’okay’’ with a players who requests a stuff like this.

PS. i can say it would be cool! if i would like or how it sounds as a option to play like there have been other games wich have offered a same game play aspect…but if you are a person who wants everything 100%failsafe proofed or are just too scared to play and take a risk because there is something to lose in a progress, or anything can happen while playing as i only mentioned few things about internet connections issues, computer broke up, ANET has its problems… a pet eat cord if use a wire connection. That tells only its doesnt suite for you, but you either cannot come to shake up a people who would prefer it.

Edited later and added: i have understand a OP topic in two ways. He/she ask if a game would be only HC based option i would still play it.. or there is two differend option Softcore/HC wich is option to play and nobody force to play it. Still if a person choose hardcore aspect he/she has accepted a rules what bring up even with not 100% failsafe internet connectioncs/hardware/windows/mac issues. It should not hurt anyone who doesnt like HC based option.

(edited by LordSaa.8357)

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Posted by: Danikat.8537

Danikat.8537

If you (meaning anyone in this thread) really wants to try this it sounds like a free account could be made to mimic a lot of the conditions of a ‘hardcore mode’.

It’s completely separated from your main account so you can’t use gold, karma etc. earned on other characters, you can’t buy most things on the TP and don’t get login rewards so all your equipment will have to come from drops, crafting and NPCs. You can’t mail items and if you don’t tell anyone the account name it’s highly unlikely anyone would mail you anything.

Some things will carry over between characters – gold, karma, achievements, unlocked skins etc. but games with a perma-death mode usually do allow some progress to carry over so that would be ok IMO. And if you don’t want that you can easily start a new account instead.

Of course you would have to trust yourself to follow the rules – not mailing yourself anything from your main account, not buying the things you can get on the TP, deleting characters when they die etc. but even Sims players can trust each other not to cheat when they make up a challenge, on the simple basis that breaking the rules ruins the whole point of doing it, so I assume that’s not an issue.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”