I had high hopes for week 3...

I had high hopes for week 3...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I guess what I’m saying is, if they made every update for me, most people would leave the game. lol

I had high hopes for week 3...

in Guild Wars 2 Discussion

Posted by: Ohoni.6057

Ohoni.6057

Way to see the glass half empty. I’ve seen a lot of people excited about a lot of the features. Perhaps you’re unhappy that something you wanted wasn’t announced? Or just have been talking down this feature patch for so long you wouldn’t back down now?

Lots of needed tweaks and updates. Doesn’t matter how long ago they should have been in the game (in your opinion), they’re here now, and you should at least try to be grateful.

Meh. You’re entitled to your opinion, I’m entitled to mine. Personally, I like some of the balance changes (particularly for Ranger), dislike some of the others. I like account-bound and color shifting Commander tags (picked up one for the first tiime when this was announced), Nothing else in week 1 will impact my game at all.

Megaserver improvements? Could be good, but as they say it’s just an iteration of changes they’ve constantly been making, and nothing about it sounded as big as what they need to do, allow players to deliberately shift megaservers to find the one that suits them, rather than leaving it to chance. I doubt this will improve my chances of randomly logging onto a T6-capable map, but we’ll see.

The crafting UI thing is probably the biggest change for me, it will make things considerably easier and ideally this would have been in at launch. Performance upgrade? Too nebulous to get that excited about, they are constantly promoting performance upgrades, and that’s good, but nothing super exciting.

New items and crafted backpacks? Could be cool. I have a LOT of backpacks though, well more than I have characters, I kind of like the ones I’ve got on my characters at the moment, so this element doesn’t psyche me up. Profession loot? This is horrible and will make playing most of my characters far less rewarding. I don’t see this featuring working out as a positive at all.

A Fresh start? The guiding element is fine, especially if you can disable it (and not have to keep disabling it constantly like Personal Story notifications), but everything else they are changing about the lower levels sounds as horrible as the universally despised Trait changes, and from the sounds of it, if the game had launched in that state I would never have played past the early levels because it would have seemed too slow-burning and generic. From the sounds of it, they’ve stolen GW2’s soul from the early levels.

Miniatures that I can slot without taking up an inventory space? Ok. Having to destroy them preventing resale, and no longer being able to collect stacks of them without taking up even more inventory space? Not good. Overall a net minus. Putting Finishers in the same tab as Equipment? Also a net minus, it’s better off where it is. Being able to previous them is all well and good, but that’s not something I’d mess with often, and I can always check Dulfy for that.

Achievement collections? Could be fun, but could also just be a huge money sink, requiring massively expensive items that only TP tycoons can afford, while many of us are still saving up for Precursors. So long as they don’t tie any collections to high priced items, it will work out ok, but I have that sinking feeling when they show that “Spirit Power” pack that it might involve some extremely pricy components.

And yeah, all the TP UI stuff sounds good, but way short of the stuff we’ve been asking for since launch, like “sales over time” tracking, and displaying the average actual sale price of items (as opposed to just having to guess based on buy and sell requests).

So overall, some nice little tweaks here and there, but nothing major, and as many actually bad things as good ones. Nothing that significantly changes play though, no new skillsets, no major trait additions or corrections to the old system, no new weapons available to anyone, nothing terribly “wow,” and no mention of any on the horizon.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”