I'm scared for the 30th patch
I’m happy about the revealed split. The 4s needlessly hampered the flow of PvE and too negatively impacted the survivability of stealth builds in zerg fights in WvW.
I’m interested in the mug change. This is a good middle ground i think, as the thief community has been saying “nerf mug if you want to control burst” for the longest and they finally listened. I’m also happy about it because I run a Malice Evasion sustain/bleed pressure spec which previously had no real use for mug. Now mug is a good companion to improvisation in my dagger bleed build, giving me another solid heal spike option other than mad king birds or dancing dagger through shadow refuge.
I’m concerned about signet changes, both because my build revolves around a signet to function, and because I know exactly how potent several passives and actives are already. They seem to have not commited in the SOTG to WHAT sigents were changed HOW so I’ll just have to hold judgement until I see the patch notes. I’m hopeful than malice is left alone or has its passive HP ratio or active heal buffed. I’m afraid that it’ll see a left field nerf and I’ll be figuring out another respec and buying some new gear again.
As a side note, I’m happy to hear about epidemic and corrupt boons becoming unblockable. Necros needed the love and it’s going to help a lot as I usually duo roam with a necro and this will make using guardians for a pressure spike a much more viable option, which we found problematic before as guardians tend to be in the perfect spot to stack+epidemic to hit his friends, but you usually couldn’t pull off the epidemic.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
(edited by PopeUrban.2578)