I personally feel that there is a lack of competition

I personally feel that there is a lack of competition

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Posted by: Vayne.8563

Vayne.8563

I thought the February update was supposed to be the big PvP update. I’m sure ladders will be introduced, and then you can all go be competitive with each other.

Since I’ve competed for a living in real life, I have zero desire to be competitive in my gaming time. But ultra competitive types aren’t most people. Why should anyone go out of their way to make a game for a minority anyway. A minority that’s never satisfied and always complains, because one profession is OP or one profession is underpowered, or we don’t have this or we don’t have that.

Guild Wars 2 launched too early, I think that’s pretty clear, since lots of the features they were going to launch with weren’t ready. It launched early, in my opinion, because Anet had to get the game out before MoP was released, and rightly so. Six months down the road, we’ll end up with a game that’s got more content and things like guesting, and ladders and what have you.

It’s not in there now, but you’re not paying a monthly fee anyway. You already have the game. Wait for the PvP update and see if they put this stuff in.

On the game being busy or not, I don’t know about you but my guild is growing and Tarnished Coast is pretty much always busy. And since I’m in Australia, that means the off times too.

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Posted by: tic.7425

tic.7425

I just fear the game will slowly die without content for more dedicated (hardcore) gamers, we need raiding and it should be filthy hard with great looking bind on equip items. That way the casuals and terrabads that dont want to or cant raid can buy their new shinies from the market for the coins they go doing their casual stuff.

Curious, what exactly makes you more dedicated (hardcore), raiding scripted events, than me raiding the borderlands for the good of my entire server? I play casually, and probably do more for my server than you ever would hiding in a dungeon with your spreadsheets, youtube, and your “dedication”. Maybe its because i perhaps play a little less than you that I’m casual? Maybe its because I find raiding the most monotonous aspect of MMOs ever created that I’m “terrabad”?

Its just boggles the mind how any MMO ever survived without raiding, eh? Since this one will “die” if it weren’t to get it.

Its post like yours that turn me off to an aspect of MMOs that i already don’t care for.

Not everyone likes to play in a padded pvp enviroment that has no risk factor what so ever, it doesnt get your heart racing since when you die you will just respawn or be revived and that group of people you just managed to kill had no meaning what so ever. It is just unscripted and glorified pve in my opinion.

Let me ask you this, why and how would your gaming experiance be hurt in any way if the developers would cater to a huge market which is raiders? It is after all content you do not touch on, but may very well be vital for your game to excist because without the hordes that love a good dungeon the game looses income and without income the game closes down.

Its all business and I played for well worth the money I put in the game, but I did all the content I wanted to do so I took a break and still on a break and will be on a break until they “fix” dungeon mechanics and add in the element of teamplay in pve where you would have to be apart of a guild that works on clearing raid content.

Game is good in many ways and I would love to play it, but when it comes to pve this is a single player game where you can go through all the content in matter of days just by grouping up with random people. SO, ANet wont be seeing a single cent from me unless the game has what I want, good pve that requires people to team up to beat the content.

You wanting pvp does NOT mean I cant have my pve, but excluding one from the equation can mean the game might be on life support or even just die out completely.

I am not asking for better gear, one of the things I loved about this game is that I didnt have to grind gear X to tackle boss Z, now the game doesnt even have that.

You said again this game may end up on life support or die, yet the developers have been saying they game is actually growing.

I still don’t understand why you think a game must have raiding to survive.

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Posted by: MattMesa.8401

MattMesa.8401

This is my personal opinion, don’t bash on me. If anyone disagrees with me, atleast be civil. This game has ZERO competition for hardcore gamers. There is no real ’’goal’’ to acomplish, It’s like Anet said ‘’ Here are kittenloads of stuff to do, now do whatever you want’’ But it doesn’t work like that. People want a purpose to play and a goal to aim for, to obtain the things that makes them stand out. Even if it’s only cosmetic.

1. Let’s start with the PvE: Dungeons doesn’t even have the rewards that everyone wants. I’m not talking about items. I’m talking about achievements. Like the ‘’Worlds first 80’’ or ‘’Servers first whatever’’ Those are the things people want.
Let’s take sports as an example. We’re in the Beijing olympics, Mens 100m Finals. Every sprinter has been training day in and day out since they were 10 years old. They gave up all the fun in life just to accomplish this world record. And then suddenly someone breaks the world record and the whole crowd goes crazy, his name is printed in every newspaper and gets famous all around the world.
Now let’s go back to Guild Wars 2. The hardcore players that break records, the famous gamers that puts in heart & dedication into the games they play. 30 hours of straight grinding just to accomplish something spectacular. And what do they get in return? Absolutely NOTHING. This is why all the famous players quit. The famous gamers that stream and advertise your game gets nothing in return. This is why Guild wars 2 is dead on twitch… No competition at all.

2. The PvP: Like come on…. It’s like you Anet released a game that wasn’t even finished. There is absolutely no competition in the PvP. No ladders, No achievments. No one knows whos the best PvPers, because there is no system that tells you that. The PvP lacks variety. No Arenas, No deathmatches… What the hell?! The game needs INGAME ladders… Not the useless ones posted on forums. The people that actually play your game to the max and stream everyday to give to the community gets nothing in return. Why Anet? Just why?

Instead of fixing these issues, Anet implents useless new items that no one wants. Useless stuff in the gem store. Rushes into fixing stuff problems, that end up getting even more kittened up. If Arena net really wants to make this game an E-sport you guys have to top it up a notch. Because this game lacks basic features.

Anyway, Don’t get me wrong. I love this game and i think it’s the best MMORPG on the market. But it still lacks basic features that makes the game interesting to play. This is just constructive criticism.

I’m not trying to be derogatory but you literally just described WoW. That is not the game for me, for the reasons you listed above, but I love GW2. The problem is too many people expecting games to conform to THEIR standards of enjoyment; not finding the game that is built for them. If you haven’t played WoW it’s got a free trial and there a TON of other games that meet the qualifications you’re looking for. There are many other games you could look into, I.E., Mortal Online or the very popular Eve Online.

GW2 has done a pretty good job designing and implementing the system they said they were going to. There are quite a few us that thoroughly enjoy it, please for the love of god do not start a campaign to turn it into another game because many of us will be left without an MMO to play again – for those of us that most popular MMO’s don’t appeal to.

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Posted by: scoobymode.1942

scoobymode.1942

Don’t feel bad I got insulted on the suggestions for making a thread titled “they should add rifting into the game”. I even made up newer ideas like have a disable button feature so those who just want to be left alone and pve cannot be hurt or damaged by a rifter and cannot hurt the rifter if they enable this button.

After getting so much negative feedback, I noticed just then how casual guild wars 2 people really are, then again most that commented probably haven’t played many other MMO’s.

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Posted by: Poledo.3256

Poledo.3256

I play about 2 hours per day, when I play. Now I don’t play games at all. So am I hardcore player? Cause I think GW2 is very easy, boring, unsocial and noncompetitive game. For me PvE is pointless. I like to play with other players. So what a player am I?

type /deaths

a few are from “mistakes” or game disconnects? i guess..

anyway, until you are fully geared in exo/rune/sigils the game still is somewhat of a challenge, after that… open world is somewhat faceroll, i agree.

i want more hardcore content! (not for hardcore farmers, farming is evil. but for hardcore gameplay masters!)
i quit D3 after finishing it on inferno. because, for me that was it “i beat the game”.
am not alone in that category; a challenge is needed for a lot of players.

Well I guess since you have done everything this game has to offer you have “beat the game” so off to the next challenge with you, thanks for playing :P

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Posted by: Pustulio.8207

Pustulio.8207

The thing you don’t understand is… Why wouldn’t both be possible? The game provides good gameplay for less competetive players, but nothing for competetive players? You naysayers are looking at it in a wrong perspective. If you want to play for fun, then fine you do that. But don’t stop other players from having their own way of fun.

They cannot both be possible.

A hardcore player in this game is equivalent to someone having a legendary. It is entirely cosmetic, yet we all know exactly what they did to get it. But its not enough is it? You want an advantage… you want to stand out even more!

You’re asking for something for hardcore players that makes them stand out from the rest, the only way you could do that is with gear upgrades. I would lose my fun the moment I log on to the game and realize I can’t do anything without dedicating more than 15 hours a week.

My time for “hardcore” gaming is now over, I am now 19 years old and I simply cannot afford to dedicate my time to a video game. As I said before, the only reason I play Guild Wars 2 is because I can log on and play on my alts and friends and feel like I’m not wasting my time.

This is the very reason I have spent over $500 in this game, from gifts to friends to gems. This is the most expensive game I have ever bought in arbitrary value, and it is worth every single penny. I did not gain any advantage, but the experiences I have ventured in Tyria is what made it worth it.

Fact the matter is, us “casuals” could care less about your conquest to get the best gear. So why should we be punished for hardcore players, in an arguably casual game.

Changing the manifesto of Guild Wars 2 would break the game for me and many others.

Why wouldn’t they both be possible? If you read my post i said ‘’only cosmetic’’ And even that lacks in this game. The legendary weapons lack in the story part, and doesn’t feel ’’legendary’’ at all. This game should be for everyone from casual to competetive. And i think you misssunderstood me. I don’t want to be superior to others and have better gear then other people. I simply want a better reward system. Everything from good looking cosmetic gear to ladders to achievments that tells people who are the best PvPers or PvE:ers.

And what purpose is that going to serve in a “casual-centered” game like GW2?…who is it you think is going to care?.

If anything, doing that will bring you more negative attention, than positive. Look at people who have legendaries. They get made fun of CONSTANTLY for having it. “why did you waste so much effort on crafting that thing”…“OH cool, you crafted a rainbow unicorn bow…I guess i should say nice lez-bow, eh?”…“Nice disco-stick”. etc.etc.

All you will end up doing is ensuring, that most of the time you spend in game, will be spent being “griefed” by other players for “having no life”. Is that what you want?

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Posted by: Coffeebot.3921

Coffeebot.3921

1. Let’s start with the PvE: Dungeons doesn’t even have the rewards that everyone wants. I’m not talking about items. I’m talking about achievements. Like the ‘’Worlds first 80’’ or ‘’Servers first whatever’’ Those are the things people want.
Let’s take sports as an example. We’re in the Beijing olympics, Mens 100m Finals. Every sprinter has been training day in and day out since they were 10 years old. They gave up all the fun in life just to accomplish this world record. And then suddenly someone breaks the world record and the whole crowd goes crazy, his name is printed in every newspaper and gets famous all around the world.
Now let’s go back to Guild Wars 2. The hardcore players that break records, the famous gamers that puts in heart & dedication into the games they play. 30 hours of straight grinding just to accomplish something spectacular. And what do they get in return? Absolutely NOTHING. This is why all the famous players quit. The famous gamers that stream and advertise your game gets nothing in return. This is why Guild wars 2 is dead on twitch… No competition at all.

Given that you never defined your idea of hardcore PvE content it’s very hard to argue with you, in fact that’s one of the problems with people looking for “hardcore” content in general… it’s never defined and as such never hardcore enough.

The idea of “server first x” doesn’t work in GW2 because of the overflow servers, you could attain a first, but it wouldn’t count because you were also in an overflow.
What it seems you want are things to strive for that the average player will never get… and neither will you because you aren’t “hardcore” enough. If you wanted “hardcore” you would seek out things to be hardcore regardless of what the game says or rewards you for, you would do it because you can,. not for the “fame” and recognition that you want, hell go play Path of Exiles on hardcore mode and delete your character and all its gear when ever you die… that’s hardcore but you won’t get any recognition for it.

2. The PvP: Like come on…. It’s like you Anet released a game that wasn’t even finished. There is absolutely no competition in the PvP. No ladders, No achievments. No one knows whos the best PvPers, because there is no system that tells you that. The PvP lacks variety. No Arenas, No deathmatches… What the hell?! The game needs INGAME ladders… Not the useless ones posted on forums. The people that actually play your game to the max and stream everyday to give to the community gets nothing in return. Why Anet? Just why?

WoW made arenas popular, now every game wants arena style game play because… it’s easy? I actually don’t know, but it wouldn’t work in GW2 because of the profession interaction not being any where near designed for it.
Death match? Again it’s popular because it’s easy… and boring, just follow the zerg in a conquest game and fight in the middle, there, you now have death match style game play and it’s pretty boring.

Sure in game ladders would be great, sure knowing who sits in first place would be nice… it would also be fuel for saying they are only there because of their profession. It also requires a metric that can be used to measure people and HAS to be used on the “general” population as well, as to why? Because people don’t care unless they have their rank shown as well, and even then most people still won’t care.

In the end people strive to be the best or first at something, and after a day or a week or a month no-one will care anymore because it’s no longer relevant except to a small group of people, and those people always want more content so they can attempt to be first or best for their five minutes of pseudo-fame.

What you really want is for a large portion of the development team to focus time and money on a small portion of the community to create tasks for them to accomplish that no-one will care about after they are accomplished, and in addition to that you want the PvE content locked once completed so that no-one else will ever have a shot at attaining the particular rewards, but you don;t want difficult content per se, you just want restricted content that the “average” and most “hardcore” players will never have a chance to get.
Sounds like a smart business model to me… oh wait, WoW used that business model and had to change everything when their game was declining in population and look at WoW now, it’s one of the most “casual” friendly and least “hardcore” games/MMOs on the market.

Fornicate like you’ve never fornicated before.
I am anti-censorship, for it doesn’t make sense to pander to a minority.

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Posted by: robert.3475

robert.3475

i agree with the very top statment

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Posted by: Red Falcon.8257

Red Falcon.8257

1) There is no such thing as “hardcore PvE”.

2) PvP ranks show who’s the most experienced PvPer. Go ahead and show you’re better if you think you’re so “hardcore”.
I agree that WvW could use ranks tho. Not everyone likes the cheap, limited gimmick that sPvP currently is.

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Posted by: Nappychappy.7046

Nappychappy.7046

Lol. Carebears in GW2…. amazing MMOS like EQ2 and WoW CONTINUE to run for what? almost 10 years? as PAY to PLAY… because they realized that its hardcore gamers are the ones sticking around.

They make end game for them, because they know the hardcore gamer, the best of the population, is the one spending more time and effort than everyone else.

GW2 endgame is a joke. You hit 80, LITERALLY buy the best gear in the game for 20 gold, complete every dungeon half asleep,complete the map and then what? Make an alt? For what? to do the same thing again? GTFO.

Add some gear rewards for people that want them, its not gonna make a casuals gameplay any worse.

I crush FotM 30? Gimme better gear, so I can go and clear CoE 1-3 in 30 minutes. How does that affect a casual players game play? You can go still fail at dungeons, you can still craft, you can still do DE’s… Ill just be doing more.

End.

Out of WoW’s supposed 10 million subscribers, less than 1/2 a million raid.

GW2 made a wise choice in not chasing that crowd.

Except those people who don’t raid, still want the gear. Playing to play is fine while leveling, playing to play while at max level is extremely boring and to top it off, anything worth having in this game is a huge grind.

WoW is the king of casual mind you, but they still cater to the hardcore, something this game refuses to do and in turn giving players no drive. Casuals can no longer dream of having [item] that [hardcore] player has and hardcore has nothing to strive for.

GW2 will starve its player base and the players will jump ship.

You are using 21 of 100 infractions ermm, PMs.

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Posted by: Essence Snow.3194

Essence Snow.3194

Didn’t read all the replies and I’m not sure what is classified as “hard core gamer”. I had 16k+ hours in gw1 and 1900ish hours, 5k+points(w/o agent), and 9 80s now in gw2 (purely referenced to show that I don’t consider myself casual). I mainly stay in PvE and have zero desire to have added competitive rankings etc here. I am perfectly contempt refining all professions…ie) being able to do anything, anywhere, with any character, at anytime that is available in the game. That takes an exceedingly large amount of time.

Point being if I am classified as “hardcore,” I am sure there are many many others like me that have no desire for this added competition and thus will not “abandon ship” due to lack thereof. There are lots of us that avoid games that have such things, specially in excess. Truth be told, I’d be more like to jump ship if they added said things.

Serenity now~Insanity later

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Posted by: FluffyDoe.7539

FluffyDoe.7539

if you guys are arguing whether PVE is competitive… it’s definitely not competitive. Unless there is ranking or special resources to fight over the overall competitiveness in PvE is practically none existence.

And on another point, there is no such thing as a purely good, competitive environment.

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Posted by: Fidjit.4162

Fidjit.4162

I agree that there is a lack of competition, but I actually see that as a positive thing. I like how cooperative GW2 is compared to other MMOs.