(edited by Bardes.1870)
I think that some of you are just overreacting
Why hasn’t this thread been closed to merge it with the rest of the discussion on this topic?
Now, what happen after you ate up the whole carrot?
You’ll ask for more. After you ate the carrot, you want another bigger carrot. That is progression. If there’s no more carrot, players get impatient and leave. It’s part of human nature. That’s what mmorpg’ers wants. After each goal is achieve, there must be another goal and not a wall. If there’s a wall, it’s the same as console games.
The carrrot, to me, is the content of the game. And you’re right – should I have consumed it fully, I’d like more content.
What’s content? To me it is:
- 100% map completion,
- all zones not just “completed” but truly played through with most events and all,
- gear looking the way I want it to,
- all dungeons mastered,
- all jumping puzzles mastered,
- all classes I’m interested in levelled
What’s not content?
- 6 slots of armor,
- 6 slots for weapons,
- 6 slots for acessories.
Content is not “chewed up” once these 18 slots are maxed out. Maxing out those 18 slots is nothing but the access-pass to carelessly doing the things listed first.
So, when I’m eventually asking for new content, I’ll be asking for new dungeons, not dungeons requiring and granting better gear. I’ll be asking for new zones, not higher level zones. I’ll be asking for new puzzles. I’ll be asking for new cosmetics.
And what I’d eventually be asking for was what was originally announced GW2 would be like.
Community Coordinator
Please keep all the discussion about Ascension Gear in the following thread: https://forum-en.gw2archive.eu/forum/game/gw2/Thoughts-on-Ascended-Gear-Merged-threads
By doing so, it is ensured that all the feedback is located quickly and efficiently.
Thanks!