I think that the game is disheartening

I think that the game is disheartening

in Guild Wars 2 Discussion

Posted by: Half Tooth.1867

Half Tooth.1867

Just posting to add that I agree.
Challenges should be rewarding and that doesn’t just have to mean exotic drops, there just seems to be a huge gap between trash drops and really valuable drops.
I also kind of wish that explorers were rewarded more in the game. People who like to run dungeons have rewards, but all the people who do jumping puzzles and mini dungeons and travel to obscure corners of hidden parts of the map are not rearded at all.
If one assumes that it’s not that I am specifically playing for loot, rather that I am in the long run trying to obtain a legendary weapon, why should the only way to obtain necerssary items or wealth be to do dungeons? Players should be rewarded for exploring and puzzles, I know plenty of people who just get so stressed out with jumping puzzles that they don’t do them, but they love dungeons. There are other people who get stressed doing dungeons, but enjoy the challenge of jumping puzzles.

I think that the game is disheartening

in Guild Wars 2 Discussion

Posted by: Rukia.4802

Rukia.4802

“It’s not about loot” points at fractals

Don’t lie to yourself, this so called MMO isn’t any different than the other grinders with one exception, drops are complete crap.

At least I feel progression in WoW and that makes you forget about the grind because you’re having fun while doing it.

Why even bother when you aren’t being rewarded? MMO are always about loot, always have been always will be. GW1 was all about ‘da lootz’ too, except rares dropped quite frequently in comparison to GW2 and we didn’t have none of this stat system crap, it was on a very minor scale.

Why do we need green/blue they are useless merchant fodder… so this was there plan? Add a bunch of useless gear that is literally meant to be sold to a merchant, and have abysmal drops on anything actually usable?

Why scrap a great loot system for the one we got now? I prefer GW1 system a billion times over this one, where I wasn’t spending half my play time at a merchant selling off all my useless crap I find because that’s the only reliable way to make money in this game unless I wanna sit in LA and ‘play the market’, or so I’m told.

Soooo many ways to make money in GW1 from running to carrying people through missions to dungeon clearing to VQ to trading, you know where you could actually haggle, still don’t see why the hell they removed trading it’s like going backwards not forwards in MMO development.

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”