Imbalanced asc armor costs by class

Imbalanced asc armor costs by class

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Posted by: Ragion.2831

Ragion.2831

I find it really funny that Anet solves complex problems by slapping on simple shallow solutions, so simple and shallow that it ends up causing so much damage that can’t be easily reversed.
How do they prevent players from controlling bosses to death? By slapping on defiance that makes them pretty much indefinitely immune to control. I mean really?

They want ascended to be the final tier so they need it to take players time to craft. They handle this by adding a time gate that makes no sense, ends up causing a complete imbalance in costs. The worst part is it hardly gives any bonuses aside from fractals which is a small part of the game.

I don’t think this one can be solved without changing the recipe in some way. Part of the reason for the prices is that every weight class needs silk, perhaps removing damask from heavy and medium and replacing them with unique mats of equal amount per piece would work.

If they want to time gate a material, it would make more sense to do it with legendary gear mats, that actually gives rewarding boosts that is useful everywhere.

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Posted by: Mizu.4508

Mizu.4508

After reading over the post, I do agree that ascended armor crafting for light classes seems unfair mainly because Damask is so freaking expensive. I’m wondering if this would work to bring up both Deldrimor and Elonian prices as an alternative to your solution Wanze:

New Recipes (Chest,Legs,Helmet,Shoulder, Gloves, Boots):

Light:
32 Damask (18 for the insignias)(3+3+2+2+2+2)
8 Elonian for the armor pieces(2+2+1+1+1+1)
Medium:
18 Damask (18 for the insignias)
22 Elonian for the armor pieces(5+5+3+3+3+3)
Heavy:
18 Damask (18 for the insignias)
22 Deldrimor for the armor pieces(5+5+3+3+3+3)

EDIT: Making millions of errors, and its hard balancing the Damask/Elonian into light armor crafting (per piece)

(edited by Mizu.4508)

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Posted by: Yargesh.4965

Yargesh.4965

Interesting ideas.
The drawback I see is that with the introduction of precursor hunt (depending on implementation) the demand for metal to throw into the forge may well drop like a stone (just saw the pun, was not intentional). You then have metal at the same place that leather is now.

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Posted by: Wanze.8410

Wanze.8410

After reading over the post, I do agree that ascended armor crafting for light classes seems unfair mainly because Damask is so freaking expensive. I’m wondering if this would work to bring up both Deldrimor and Elonian prices as an alternative to your solution Wanze:

New Recipes (Chest,Legs,Helmet,Shoulder, Gloves, Boots):

Light:
32 Damask (18 for the insignias)(3+3+2+2+2+2)
8 Elonian for the armor pieces(2+2+1+1+1+1)
Medium:
18 Damask (18 for the insignias)
22 Elonian for the armor pieces(5+5+3+3+3+3)
Heavy:
18 Damask (18 for the insignias)
22 Deldrimor for the armor pieces(5+5+3+3+3+3)

EDIT: Making millions of errors, and its hard balancing the Damask/Elonian into light armor crafting (per piece)

The timegate on light leather would still be nearly 50% longer than for medium and heavy.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Wanze.8410

Wanze.8410

Interesting ideas.
The drawback I see is that with the introduction of precursor hunt (depending on implementation) the demand for metal to throw into the forge may well drop like a stone (just saw the pun, was not intentional). You then have metal at the same place that leather is now.

Yes but in order to have a proper discussion, we cant take speculative assumptions about future updates into consideration.
Beside that, mithril only accounts for ~50s of the 4g price tag of deldrimor atm. If it should fall to vendor value of 10c, deldrimor would only lose 40s in value and would still be a long way from the 2g price tag of elonian.

Thats because iron and platinum cost more than their leather equivalents.
Funny, if you consider that iron and mithril is both farmable directly from nodes and leather is not.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Imbalanced asc armor costs by class

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Posted by: phys.7689

phys.7689

Interesting ideas.
The drawback I see is that with the introduction of precursor hunt (depending on implementation) the demand for metal to throw into the forge may well drop like a stone (just saw the pun, was not intentional). You then have metal at the same place that leather is now.

Yes but in order to have a proper discussion, we cant take speculative assumptions about future updates into consideration.
Beside that, mithril only accounts for ~50s of the 4g price tag of deldrimor atm. If it should fall to vendor value of 10c, deldrimor would only lose 40s in value and would still be a long way from the 2g price tag of elonian.

Thats because iron and platinum cost more than their leather equivalents.
Funny, if you consider that iron and mithril is both farmable directly from nodes and leather is not.

leather uses are far out of balance with their supply.

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Posted by: Wanze.8410

Wanze.8410

Interesting ideas.
The drawback I see is that with the introduction of precursor hunt (depending on implementation) the demand for metal to throw into the forge may well drop like a stone (just saw the pun, was not intentional). You then have metal at the same place that leather is now.

Yes but in order to have a proper discussion, we cant take speculative assumptions about future updates into consideration.
Beside that, mithril only accounts for ~50s of the 4g price tag of deldrimor atm. If it should fall to vendor value of 10c, deldrimor would only lose 40s in value and would still be a long way from the 2g price tag of elonian.

Thats because iron and platinum cost more than their leather equivalents.
Funny, if you consider that iron and mithril is both farmable directly from nodes and leather is not.

leather uses are far out of balance with their supply.

But how do you explain that platinum ore costs nearly the same as silk (2s), even though it has nodes?
Why dont people farm platinum to bring its price down but its common belief that once you introduce direct farming nodes for silk, people will farm it until its price is down?

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Imbalanced asc armor costs by class

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Posted by: phys.7689

phys.7689

Interesting ideas.
The drawback I see is that with the introduction of precursor hunt (depending on implementation) the demand for metal to throw into the forge may well drop like a stone (just saw the pun, was not intentional). You then have metal at the same place that leather is now.

Yes but in order to have a proper discussion, we cant take speculative assumptions about future updates into consideration.
Beside that, mithril only accounts for ~50s of the 4g price tag of deldrimor atm. If it should fall to vendor value of 10c, deldrimor would only lose 40s in value and would still be a long way from the 2g price tag of elonian.

Thats because iron and platinum cost more than their leather equivalents.
Funny, if you consider that iron and mithril is both farmable directly from nodes and leather is not.

leather uses are far out of balance with their supply.

But how do you explain that platinum ore costs nearly the same as silk (2s), even though it has nodes?
Why dont people farm platinum to bring its price down but its common belief that once you introduce direct farming nodes for silk, people will farm it until its price is down?

nodes dont bring the supply up much unless people find it worth their time to get the nodes and sell them. Nodes also only reduce demand from people who would go do it themselves, as the price drops, the amount of people who would do it themselves drops.

Basically what nodes offers, is a more elastic supply, and direct means of obtaining an item.

the only reduction in costs nodes would cause for silk, is lessen the people who feel forced to buy it. It probably wouldnt go down that much, most people would pay people not to have to gather it themselves.

people however would be more satisfied with the silk price if they had an option. even if they dont choose to use it.

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Posted by: Wanze.8410

Wanze.8410

Interesting ideas.
The drawback I see is that with the introduction of precursor hunt (depending on implementation) the demand for metal to throw into the forge may well drop like a stone (just saw the pun, was not intentional). You then have metal at the same place that leather is now.

Yes but in order to have a proper discussion, we cant take speculative assumptions about future updates into consideration.
Beside that, mithril only accounts for ~50s of the 4g price tag of deldrimor atm. If it should fall to vendor value of 10c, deldrimor would only lose 40s in value and would still be a long way from the 2g price tag of elonian.

Thats because iron and platinum cost more than their leather equivalents.
Funny, if you consider that iron and mithril is both farmable directly from nodes and leather is not.

leather uses are far out of balance with their supply.

But how do you explain that platinum ore costs nearly the same as silk (2s), even though it has nodes?
Why dont people farm platinum to bring its price down but its common belief that once you introduce direct farming nodes for silk, people will farm it until its price is down?

nodes dont bring the supply up much unless people find it worth their time to get the nodes and sell them. Nodes also only reduce demand from people who would go do it themselves, as the price drops, the amount of people who would do it themselves drops.

Basically what nodes offers, is a more elastic supply, and direct means of obtaining an item.

the only reduction in costs nodes would cause for silk, is lessen the people who feel forced to buy it. It probably wouldnt go down that much, most people would pay people not to have to gather it themselves.

people however would be more satisfied with the silk price if they had an option. even if they dont choose to use it.

But i think more elastic supply also leads to a more volatile price, which isnt really desirable because it favours trading speculators. If you check the graphs about mithril and silk i attached a couple of posts back, you will see a huge price spike in mithril during wintersday, more than 100%. It also went back down again as fast as it went up.
Silk was way more stable in the last year.

Edit: I think silk nodes would bring down the price of silk way more than platinum nodes do right now because they usually arent located in end game maps (except EB, which has plenty of platinum nodes). Naturally, i would think that silk nodes would be placed in high level maps becasue they are t5.

If silk nodes would be implemented and only be available in low and mid tier maps, I wouldnt neccessarily oppose their implemention anymore.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

(edited by Wanze.8410)

Imbalanced asc armor costs by class

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Posted by: phys.7689

phys.7689

Interesting ideas.
The drawback I see is that with the introduction of precursor hunt (depending on implementation) the demand for metal to throw into the forge may well drop like a stone (just saw the pun, was not intentional). You then have metal at the same place that leather is now.

Yes but in order to have a proper discussion, we cant take speculative assumptions about future updates into consideration.
Beside that, mithril only accounts for ~50s of the 4g price tag of deldrimor atm. If it should fall to vendor value of 10c, deldrimor would only lose 40s in value and would still be a long way from the 2g price tag of elonian.

Thats because iron and platinum cost more than their leather equivalents.
Funny, if you consider that iron and mithril is both farmable directly from nodes and leather is not.

leather uses are far out of balance with their supply.

But how do you explain that platinum ore costs nearly the same as silk (2s), even though it has nodes?
Why dont people farm platinum to bring its price down but its common belief that once you introduce direct farming nodes for silk, people will farm it until its price is down?

nodes dont bring the supply up much unless people find it worth their time to get the nodes and sell them. Nodes also only reduce demand from people who would go do it themselves, as the price drops, the amount of people who would do it themselves drops.

Basically what nodes offers, is a more elastic supply, and direct means of obtaining an item.

the only reduction in costs nodes would cause for silk, is lessen the people who feel forced to buy it. It probably wouldnt go down that much, most people would pay people not to have to gather it themselves.

people however would be more satisfied with the silk price if they had an option. even if they dont choose to use it.

But i think more elastic supply also leads to a more volatile price, which isnt really desirable because it favours trading speculators. If you check the graphs about mithril and silk i attached a couple of posts back, you will see a huge price spike in mithril during wintersday, more than 100%. It also went back down again as fast as it went up.
Silk was way more stable in the last year.

Edit: I think silk nodes would bring down the price of silk way more than platinum nodes do right now because they usually arent located in end game maps (except EB, which has plenty of platinum nodes). Naturally, i would think that silk nodes would be placed in high level maps becasue they are t5.

If silk nodes would be implemented and only be available in low and mid tier maps, I wouldnt neccessarily oppose their implemention anymore.

i wouldnt place silk nodes or whatever direct silk mechanism in high traffic areas. The idea would be to have to go out looking for it intentionally.
My intial feeling would be to place its aquisition in towns, cities or outposts. You gotta get silk from people generally.

my intial thought was somewhere in the cities

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Posted by: Wanze.8410

Wanze.8410

A couple of silk nodes in low traffic areas wont hurt, i guess. But it doesnt solve the problem at hand.

Didnt get too much negative feedback on my suggestion, except from those that think i just suggested it to profit off leather.

Personally i dont really care, if they implement my solution or not because i only play warrior and might possibly roll a revenant, so unbalanced costs for different wieght sets dont concern me.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Imbalanced asc armor costs by class

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Posted by: Aidan Savage.2078

Aidan Savage.2078

After reading over the post, I do agree that ascended armor crafting for light classes seems unfair mainly because Damask is so freaking expensive. I’m wondering if this would work to bring up both Deldrimor and Elonian prices as an alternative to your solution Wanze:

New Recipes (Chest,Legs,Helmet,Shoulder, Gloves, Boots):

Light:
32 Damask (18 for the insignias)(3+3+2+2+2+2)
8 Elonian for the armor pieces(2+2+1+1+1+1)
Medium:
18 Damask (18 for the insignias)
22 Elonian for the armor pieces(5+5+3+3+3+3)
Heavy:
18 Damask (18 for the insignias)
22 Deldrimor for the armor pieces(5+5+3+3+3+3)

EDIT: Making millions of errors, and its hard balancing the Damask/Elonian into light armor crafting (per piece)

Retaining damask as a component of the armors themselves for medium and light armor would be more beneficial imo. Changing the materials required for the insignia instead might have a better impact, as you’re directly removing 18 damask from medium and heavy armor requirements. It’d also bring the timegating of all 3 sets to be within a day or so of each other.

(also, have you ever seen anyone wearing leather or metal armor with nothing underneath? imagine the pinching, chafing, and burns you’d get)

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Posted by: laokoko.7403

laokoko.7403

After reading over the post, I do agree that ascended armor crafting for light classes seems unfair mainly because Damask is so freaking expensive. I’m wondering if this would work to bring up both Deldrimor and Elonian prices as an alternative to your solution Wanze:

New Recipes (Chest,Legs,Helmet,Shoulder, Gloves, Boots):

Light:
32 Damask (18 for the insignias)(3+3+2+2+2+2)
8 Elonian for the armor pieces(2+2+1+1+1+1)
Medium:
18 Damask (18 for the insignias)
22 Elonian for the armor pieces(5+5+3+3+3+3)
Heavy:
18 Damask (18 for the insignias)
22 Deldrimor for the armor pieces(5+5+3+3+3+3)

EDIT: Making millions of errors, and its hard balancing the Damask/Elonian into light armor crafting (per piece)

Probably not, the big difference is you need 100 bolt of silk per damask and only 50 leather square per Elonian. So you are still comsuming 4 times more silk in your table.

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Posted by: Cakemeister.5792

Cakemeister.5792

This makes sense.

I think the heavy armor pieces should use elonian and deldrimor, not damask and deldrimor. After all, you don’t want flimsy cloth attaching the pieces together or padding you. This would be a lesser change than changing the insignias.

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Posted by: Wanze.8410

Wanze.8410

This makes sense.

I think the heavy armor pieces should use elonian and deldrimor, not damask and deldrimor. After all, you don’t want flimsy cloth attaching the pieces together or padding you. This would be a lesser change than changing the insignias.

I proposed this change about 6 months ago in the old crafting forums. But it doesnt address the timegate imbalance and would require armorsmiths to be able to refine and use leather instead of cloth, which would some mayor changes to crafting and recipes.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.