In my opinion, Infusions are going too far

In my opinion, Infusions are going too far

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Posted by: Bri.8354

Bri.8354

I thought obtaining ascended items for multiple characters and builds was bad enough, but now we need to have multiple sets of the same stat items for different infusions? Are you kidding me?

This is going too far. I suppose now I’m going to need multiple sets of berserker accessories, 1 with WvW infusions, 1 with utilities, and 1 with agony resist and stat bonuses?

Please give ascended items something like multiple infusion slots so we don’t need to deal with this.

(edited by Bri.8354)

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Posted by: marnick.4305

marnick.4305

I’m with LotuS. Most people focus on 1 game type. If you switch game types, you get a bit of progression again. That’s a good thing.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Zoldyck.6241

Zoldyck.6241

I don’t get it… why do you even need multiple types of infusions?

You will need one for WvW and another for PVE (that is if you plan to use MF gear… lol). For AR just ascend whatever you have (as we are talking about AR you are most likely already farming fractals) and you’re good to go.

In most cases people only need 1 set and it should be good for everything.

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Posted by: McGarnagle.3607

McGarnagle.3607

Why do you need to have Ascended gear at all? I haven’t got any Ascended gear on any of my characters and do absolutely fine. The only thing I can think of you’d need it for is Fractals, which is fairly self-contained (I don’t do Fractals though).

So why do people feel that they need them at all? Let alone for each aspect of the game?

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Posted by: Mortifer.2946

Mortifer.2946

Why do you need to have Ascended gear at all? I haven’t got any Ascended gear on any of my characters and do absolutely fine. The only thing I can think of you’d need it for is Fractals, which is fairly self-contained (I don’t do Fractals though).

So why do people feel that they need them at all? Let alone for each aspect of the game?

Because ascended equipment gives you the slight edge over players with just exotics…

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Posted by: Bri.8354

Bri.8354

Why do you need to have Ascended gear at all? I haven’t got any Ascended gear on any of my characters and do absolutely fine. The only thing I can think of you’d need it for is Fractals, which is fairly self-contained (I don’t do Fractals though).

So why do people feel that they need them at all? Let alone for each aspect of the game?

You don’t even really need equipment in much of the game, except maybe a weapon. However its not a matter of what you need to complete content, but of efficiency, which is fairly important in competitive areas like WvW or if you value your time.

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Posted by: McGarnagle.3607

McGarnagle.3607

Why do you need to have Ascended gear at all? I haven’t got any Ascended gear on any of my characters and do absolutely fine. The only thing I can think of you’d need it for is Fractals, which is fairly self-contained (I don’t do Fractals though).

So why do people feel that they need them at all? Let alone for each aspect of the game?

Because ascended equipment gives you the slight edge over players with just exotics…

Except it doesn’t really give you any edge at all. The few points of extra stats aren’t even noticeable. Wearing exotics and fighting someone with ascended gear is no different to fighting someone with exotic gear.

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Posted by: Deamhan.9538

Deamhan.9538

Sounds like WoW with resilience, only worse. With WoW it was a set for pvp and a set for pve. At the rate ANet is going we will need a set for WvW, PvE, Fractals, and sPvP.

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Posted by: maddoctor.2738

maddoctor.2738

Sounds like WoW with resilience, only worse. With WoW it was a set for pvp and a set for pve. At the rate ANet is going we will need a set for WvW, PvE, Fractals, and sPvP.

sPvP doesn’t have infusions and it will never have -probably

For PvE, WvW and Fractals you can use the exact same infusion without any problems, or reduction in efficiency. If you are looking for the +5 stat boost, the Fine stat infusions also have Agony Resistance built in. So for stat efficiency you don’t need multiple sets at all.

The only item that you might want to add something different than Agony, the item you need twice, is the Amulet. One Amulet with Agony Resistance and another one with Magic Find or Karma or Gold Infusion. When you “need” to use those, when you are farming, it is better to use an Amulet with +Magic Find anyway, so you will always have 2 Amulets anyway.

It’s not as bad as people make it out to be.

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Posted by: Bri.8354

Bri.8354

Except it doesn’t really give you any edge at all. The few points of extra stats aren’t even noticeable. Wearing exotics and fighting someone with ascended gear is no different to fighting someone with exotic gear.

Not counting the bonuses with infusions, a full set of ascended accessories will give 1,322 stats compared to the 1,200 that exotic gives, or a 10.16% increase.

If you include infusions you can get another 30 stats, bringing it up to a 12.6% increase. As better infusions are added, including the WvW specific ones, the gap will only grow larger.

Maybe its not very noticable at the moment due to us only having a limited set of ascended items, but once the armor and weapons are released it will make a pretty noticeable difference.

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Posted by: Chopps.5047

Chopps.5047

I should record myself destroying people wearing all rares.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: penatbater.4710

penatbater.4710

I should record myself destroying people wearing all rares.

Maybe you should record people you fight who are only wearing full exotic vs wearing full ascended gear.

o wait…

Don’t disturb me, I have a cat in me at the moment.

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Posted by: Draknar.5748

Draknar.5748

To far you saying?

50% of ppl spending 95% of thier time in WvW, fighting for server. They dont do fractals,bosses, and others instances, so thats why they will now get infusions for WvW. If you want to have everything, is natural, that you need to farm wvw,pve etc to get everything.

stop crying, this is pathetic.

I’m not complaining about that we can now get infusions in WvW, I’m actually glad about that, but about how we are headed towards needing a separate set accessories, and possibly armor and weapons once ascended versions of those are added, for every area of the game, not just for every build we use.

Only if you simply MUST have BiS in every possible facet of this game. If that’s the case then yes you will need a separate set of accessories (and at some point armor when ascended armor comes out whenever that is) for each different area you’d like to be in. For me personally I feel my full set of exotic and ascended accessories will do me just fine in WvW. I really don’t care if someone has an infusion over me. Skill trumps that difference any day of the week lol.

They will be marginally better stat-wise, who cares…

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Bri.8354

Bri.8354

Only if you simply MUST have BiS in every possible facet of this game. If that’s the case then yes you will need a separate set of accessories (and at some point armor when ascended armor comes out whenever that is) for each different area you’d like to be in. For me personally I feel my full set of exotic and ascended accessories will do me just fine in WvW. I really don’t care if someone has an infusion over me. Skill trumps that difference any day of the week lol.

They will be marginally better stat-wise, who cares…

Is it so much to ask for something like an extra infusion slot specifically for these WvW infusions so that those of us who do have best in slot items don’t have to purchase two of the same item just for a different infusion, frequently swap equipment, and use up a fair amount amount of inventory slots just to play at our best in every area of the game?

(edited by Bri.8354)

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Posted by: CoRtex.2157

CoRtex.2157

At this rate, in a year, you’ll have full legendary armor with higher stats than exotic/ascended. Rip Guild Wars 1 & welcome Dollar Wars 2.

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Posted by: Thobek.1730

Thobek.1730

Why do you need to have Ascended gear at all? I haven’t got any Ascended gear on any of my characters and do absolutely fine. The only thing I can think of you’d need it for is Fractals, which is fairly self-contained (I don’t do Fractals though).

So why do people feel that they need them at all? Let alone for each aspect of the game?

Because ascended equipment gives you the slight edge over players with just exotics…

the OP isn’t talking about ascended items he’s talking about infusions, you know that +5 to one stat infusion. hardly an unfair advantage.

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Posted by: CoRtex.2157

CoRtex.2157

Why do you need to have Ascended gear at all? I haven’t got any Ascended gear on any of my characters and do absolutely fine. The only thing I can think of you’d need it for is Fractals, which is fairly self-contained (I don’t do Fractals though).

So why do people feel that they need them at all? Let alone for each aspect of the game?

Because ascended equipment gives you the slight edge over players with just exotics…

the OP isn’t talking about ascended items he’s talking about infusions, you know that +5 to one stat infusion. hardly an unfair advantage.

Every advantage, is an advantage = unfair. If 2 people are equally skilled and the other does 1 dmg more because of special armor. He wins.

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Posted by: Bri.8354

Bri.8354

I know I’ve also gone a bit off topic as well, but I created this thread to be about having to buy duplicate ascended items to use infusions designed for specific areas of the game in order to play at your best, not about how powerful ascended items are or how much of a role player skill has in the game. I’d like to get back on that topic.

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Posted by: Fungalfoot.7213

Fungalfoot.7213

I’m with LotuS. Most people focus on 1 game type. If you switch game types, you get a bit of progression again. That’s a good thing.

Generic stat progression isn’t the kind of progression Guild Wars 2 needs. What we need right now are more skills and for skill hunting to be reintroduced. Instead of forcing us to grind another set of ascended for these infusions ArenaNet could have introduced a bunch of WvWvW only skills and creative ways of acquiring them. And there you go, progression which actually matters.

Or if that’s too much work how about WvWvW only skins which are actually desirable? I recall promises of a largely cosmetic endgame and yet I’m not seeing it. Instead all I’m seeing is another generic MMO grind with no end to it. Disappointing.

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Posted by: defrule.7236

defrule.7236

I wouldn’t mind the gearing system so much if we had a wardrobe gearing system where we collect stats then have the freedom to mix and match.

The current system requires you to get more and more gear with the number of builds you play. Skills, utilities, traits are easy to change but the gear becomes the burden. I’m demotivated from trying new builds because I don’t want to have to carry another set of armour, jewellery etc…

(edited by defrule.7236)

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Posted by: maddoctor.2738

maddoctor.2738

I know I’ve also gone a bit off topic as well, but I created this thread to be about having to buy duplicate ascended items to use infusions designed for specific areas of the game in order to play at your best, not about how powerful ascended items are or how much of a role player skill has in the game. I’d like to get back on that topic.

You do know that at the moment there is no reason to have duplicate gear you can use the same gear in PvE/WvW and Fotm and be at your absolute best. The +5 Stat infusions also have +5 AR so they are usable everywhere without limits (and without any kind of disadvantage) that’s why they cost so much to make.

The +4 Stat infusions only cost Laurels – easy to get, that’s why they are weaker (and useless in fotm), while the +5 AR infusions are only useful in fotm. Infusions are doing a great job, easy to get to be at your best in any specific situation, but to get something that’s perfect for every aspect of the game, you need to work a bit more, which isn’t bad if you think about it.

The only Ascended items that you might want a duplicate for is the Amulet, to get the Karma/Gold/MagicFind Infusions, I’d hardly call the “need” to have a second Amulet as having full duplicate gear, you just “need” a second Amulet with MF stats to go with your other MF gear for when you are farming.

Generic stat progression isn’t the kind of progression Guild Wars 2 needs. What we need right now are more skills and for skill hunting to be reintroduced. Instead of forcing us to grind another set of ascended for these infusions ArenaNet could have introduced a bunch of WvWvW only skills and creative ways of acquiring them. And there you go, progression which actually matters.

According to the 28th update, "upgrade your WvW abilities with six new Infusions that give your character special WvW bonuses! ", no stat boosts here

(edited by maddoctor.2738)

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Posted by: Mad Rasputin.7809

Mad Rasputin.7809

The OP has a valid point.

As it stands, I will ideally use one amulet with an omni infusion for PvE such as gold find or magic find. (Ideally I would use two.. magic find for open PvE and gold find for dungeons)

Then I would use one amulet with an infusion that contains +5 AR (simple versatile infusion because it is cheap) for doing high level Fractals.

And now I would use one amulet with a WvW bonus infusion for doing WvW.

Sure, you can get by with just one. But ideally, I would want at least three different ones right now. Because I do PvE, Fractals, dungeons, and WvW.

If you really see no ‘need’ for different infusions then you are doing it wrong. You can certainly get by just fine, but you could make life easier on yourself.

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Posted by: maddoctor.2738

maddoctor.2738

If you really see no ‘need’ for different infusions then you are doing it wrong. You can certainly get by just fine, but you could make life easier on yourself.

No there is no need to get different infusions. If you really want to be “optimal” then your MF infusion will be in your MF amulet, the same with exotics/rares whatever, no change there, nothing different in infusions. The 5 AR Infusion is used in Fractals as a placeholder until you get the +5/5 Infusions, those are best/optimal everywhere.

Seriously +Gold Infusion for dungeons? That’s “optimal” now?

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Posted by: Bri.8354

Bri.8354

If you really see no ‘need’ for different infusions then you are doing it wrong. You can certainly get by just fine, but you could make life easier on yourself.

No there is no need to get different infusions. If you really want to be “optimal” then your MF infusion will be in your MF amulet, the same with exotics/rares whatever, no change there, nothing different in infusions. The 5 AR Infusion is used in Fractals as a placeholder until you get the +5/5 Infusions, those are best/optimal everywhere.

Seriously +Gold Infusion for dungeons? That’s “optimal” now?

Gold or magic find infusions are more beneficial in dungeons than any of the other infusions. If you are going for what is optimal, you will need one of these in addition to your stat/agony resist infusion.

Following this next update you will also need another ascended item for every WvW infusion that provides an advantage.

My concern isn’t really about the current state of infusions, but what they will be like after the next update and if they continue down this path. If they plan to keep expanding infusions just how many sets of ascended items will we need to utilize them all?

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Posted by: Astralporing.1957

Astralporing.1957

The existence of infusions dedicated for different playing styles is not, and never will be a problem. The problem lies in the availability of the ascended gear you’d put those infusions in. It’s already hard to get one set of ascended eq – and we didn’t get any armor or weapons yet. Getting multiple sets – be it for different playing styles or multiple characters (or even worse – both) at the current level of gear acquirability will be just out of question.
And that is something that we should protest loudly against.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Baladir.2736

Baladir.2736

Except it doesn’t really give you any edge at all. The few points of extra stats aren’t even noticeable. Wearing exotics and fighting someone with ascended gear is no different to fighting someone with exotic gear.

Not counting the bonuses with infusions, a full set of ascended accessories will give 1,322 stats compared to the 1,200 that exotic gives, or a 10.16% increase.

If you include infusions you can get another 30 stats, bringing it up to a 12.6% increase. As better infusions are added, including the WvW specific ones, the gap will only grow larger.

Maybe its not very noticable at the moment due to us only having a limited set of ascended items, but once the armor and weapons are released it will make a pretty noticeable difference.

That’s very misleading math. Take the 30 stats for infused as a percentage of the stat you are increasing, say vitality from 1600 to 1630. Thats an increase of 1.018% It’s nothing to write home about, even less to start up a thread. Just saying OP. imo you take the min/max argument a little too far.

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Posted by: Folk.2093

Folk.2093

Pure WvW players don’t even need ascended items.

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Posted by: laharl.8435

laharl.8435

Level 50’s in green gear are killing level 80’s in full exotics in WvW every single day. WvW is not balanced for 1v1/2v2 etc fights. It wasn’t balanced for this long before Ascended. The argument that Ascended makes WvW unfair makes absolutely no sense whatsoever. Go to SPvP if you want equal footing.

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Posted by: Raine.1394

Raine.1394

Why do you need to have Ascended gear at all? I haven’t got any Ascended gear on any of my characters and do absolutely fine. The only thing I can think of you’d need it for is Fractals, which is fairly self-contained (I don’t do Fractals though).

So why do people feel that they need them at all? Let alone for each aspect of the game?

Because ascended equipment gives you the slight edge over players with just exotics…

Except it doesn’t really give you any edge at all. The few points of extra stats aren’t even noticeable. Wearing exotics and fighting someone with ascended gear is no different to fighting someone with exotic gear.

Google “vertical progression”. This is what they said they added in November; ascended gear is simply the way it was initially implemented. The relative stat variances of the initial pieces are largely irrelevant. There will be more. Vertical: the power level of the game increases. Progression: it continuously and continually progresses over time. Vertical progression does not progress by stopping.

Ascended gear is simply the path of the power curve. This form of progression is thought to both give players a sense of progression and motivate a desire for continued play. Arguing from the stat differences of the initial pieces simply misses the point entirely. You must ride the power curve if you want to play the game long-term. That’s what VP is and that’s what VP does.

BTW, I agree with the OP. Vertical progression, especially as implemented, is alt-unfriendly already. The current thinking around infusions will now further penalize those who play not only a variety of characters, but in a variety of styles.

(edited by Raine.1394)

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Posted by: AntiGw.9367

AntiGw.9367

Why do you need to have Ascended gear at all? I haven’t got any Ascended gear on any of my characters and do absolutely fine. The only thing I can think of you’d need it for is Fractals, which is fairly self-contained (I don’t do Fractals though).

So why do people feel that they need them at all? Let alone for each aspect of the game?

Because ascended equipment gives you the slight edge over players with just exotics…

the OP isn’t talking about ascended items he’s talking about infusions, you know that +5 to one stat infusion. hardly an unfair advantage.

Every advantage, is an advantage = unfair. If 2 people are equally skilled and the other does 1 dmg more because of special armor. He wins.

No, because damage is not done in increments of 1. It doesn’t matter if he has 1 dmg more or 20, if he still has to hit you the same amount of times to kill you.

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Posted by: Tachenon.5270

Tachenon.5270

Ascended Gear and Vertical Progression may not seem like much of a big deal now, but as has been stated previously: this is just the beginning. Eventually Present GW2 will become Future GW2, and when that happens, well…

The table is a fable.

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Posted by: Ryuujin.8236

Ryuujin.8236

Because ascended equipment gives you the slight edge over players with just exotics…

It really IS slight.

Let’s face it, in WvW fight’s rarely come down to a few percent. You either stomp the other guy, or he stomps you (Usually the former ); or more frequently it’ll be two zergs colliding in which case 1 person out of 20 or 30 having 3% more stats, makes exactly 0.001% difference

The Ashwalker – Ranger
Garnished Toast

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Posted by: Celestina.2894

Celestina.2894

Why do you need to have Ascended gear at all? I haven’t got any Ascended gear on any of my characters and do absolutely fine. The only thing I can think of you’d need it for is Fractals, which is fairly self-contained (I don’t do Fractals though).

So why do people feel that they need them at all? Let alone for each aspect of the game?

Because ascended equipment gives you the slight edge over players with just exotics…

the OP isn’t talking about ascended items he’s talking about infusions, you know that +5 to one stat infusion. hardly an unfair advantage.

Every advantage, is an advantage = unfair. If 2 people are equally skilled and the other does 1 dmg more because of special armor. He wins.

Ignoring the variables such as ping/lag, class, type of build, and the fact that damage is not done in numbers as tiny as 5, making that tiny bit extra insignificant.

Honestly as someone who has just started to gear my mes in ascended gear……..I’m not doing it because of some noticeable difference……in fact it makes even less of an impact then I had expected…..it’s because I thought to myself “……meh, why the hell not, might as well”

(edited by Celestina.2894)

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Posted by: Raine.1394

Raine.1394

It’s interesting that people want to minimize the impact of gear in a vertically progressing game. One metrics site has a measure called PvP dummy that gives a score based entirely on gear. The meaning of the metric is that if two players stood and traded blows, the one with the higher score would win—every time. And, this is how you would scientifically measure the significance of gear, i.e., by holding all other factors constant and just looking at the impact of gear in the mix. It has a significant impact for any players playing at the same skill level, even if the difference is only slight.

I think of past gaming experience and if a player in a serious guild ignored, say, an enchant that gave him 1% more DPS he would be looked at like he or she was from Mars and be told to fix it before raid time. What I’m saying is not that we need to be min/maxers, simply that it does make a difference and experienced gamers know this as baseline knowledge.

Regardless, as I said in a post above the significance is not in the initial stat differences. With VP, the variances will increase in magnitude over time. And, if it’s not significant to you now, stick around and eventually it will be significant—even to you.

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Posted by: defrule.7236

defrule.7236

They need to make the gear system more flexible.

If there are 999 different infusions, you shouldn’t need 999 versions of the same amulet.

You should only need one amulet and be able to slot whatever infusion you have unlocked on that character.

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Posted by: AntiGw.9367

AntiGw.9367

They need to make the gear system more flexible.

If there are 999 different infusions, you shouldn’t need 999 versions of the same amulet.

You should only need one amulet and be able to slot whatever infusion you have unlocked on that character.

You only need one amulet as is.

If anyone feels like giving in to consumerism, that’s not the fault of the amulets.

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Posted by: defrule.7236

defrule.7236

Well, I guess I don’t even need trinkets at all.

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Posted by: nethrandr.1794

nethrandr.1794

They need to make the gear system more flexible.

If there are 999 different infusions, you shouldn’t need 999 versions of the same amulet.

You should only need one amulet and be able to slot whatever infusion you have unlocked on that character.

You only need one amulet as is.

If anyone feels like giving in to consumerism, that’s not the fault of the amulets.

His suggestion is a quality of life improvement, whether its needed or not is irrelevant. It is actually a great idea and improves the flexibility of the system.

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Posted by: stof.9341

stof.9341

I find it funny that the ascended apologists in this thread don’t even notice the new special WvW infusions ANet is adding. They’ll probably go far beyond a simple +5 to a stat and will be required to be optimal in WvW. It does depend on how useful they’ll turn out though but it it’s something like 5% more PvP damage or 5% less PvP damage (offensive or defensive), it’ll be required to have them to be optimal.

In a sense, it’s even worse than the added stats on ascended compared to Exotic.

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Posted by: Bri.8354

Bri.8354

I find it funny that the ascended apologists in this thread don’t even notice the new special WvW infusions ANet is adding. They’ll probably go far beyond a simple +5 to a stat and will be required to be optimal in WvW. It does depend on how useful they’ll turn out though but it it’s something like 5% more PvP damage or 5% less PvP damage (offensive or defensive), it’ll be required to have them to be optimal.

In a sense, it’s even worse than the added stats on ascended compared to Exotic.

From the update preview:
“Now you can purchase Ascended rings and amulets and upgrade your WvW abilities with six new Infusions that give your character special WvW bonuses! Just speak to the new Laurel and Badge Merchants on each map”

My guess is that we will be able to benefit from 1 unique infusion for each piece of ascended equipment. If this is true players will basically need to get a second set of ascended accessories for these infusions, not just one extra piece like for the utility amulets.

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Posted by: Celestina.2894

Celestina.2894

I find it funny that the ascended apologists in this thread don’t even notice the new special WvW infusions ANet is adding. They’ll probably go far beyond a simple +5 to a stat and will be required to be optimal in WvW. It does depend on how useful they’ll turn out though but it it’s something like 5% more PvP damage or 5% less PvP damage (offensive or defensive), it’ll be required to have them to be optimal.

In a sense, it’s even worse than the added stats on ascended compared to Exotic.

I’m doing what I did when ascended gear was originally announced.

Wait and see just how much of an impact there is before pounding on the ground crying.

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Posted by: ArchonWing.9480

ArchonWing.9480

Uh oh, that 10% boost you’ll get will sure help against that 50 person zerg.

Good thing I don’t take wvw seriously. However, wvw players can at least get ascended with their badges so they don’t need to bother with pve anymore.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: stof.9341

stof.9341

From the update preview:
“Now you can purchase Ascended rings and amulets and upgrade your WvW abilities with six new Infusions that give your character special WvW bonuses! Just speak to the new Laurel and Badge Merchants on each map”

My guess is that we will be able to benefit from 1 unique infusion for each piece of ascended equipment. If this is true players will basically need to get a second set of ascended accessories for these infusions, not just one extra piece like for the utility amulets.

I see those 6 more as 2 offensive, 2 defensive and 2 utilitarian infusions.

Prediction :
- (O) Increased damage when using siege
- (O) Increased damage against guards/mercenaries
- (D) Decreased damage from siege
- (D) Decreased damage from guards/mercenaries
- (U) Increased WXP gain
and one last utility :p

In my opinion, Infusions are going too far

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Posted by: Ayrilana.1396

Ayrilana.1396

As stated by another person, a 10% boost in overall stat points compared to exotics doesn’t mean a 10% boost in your character.

Suppose you get 50 more vitality with as ended over exotics. This may actually come out to 1% increase in your overall stats. These 50 counts only give you 500 more health which really won’t be noticeable.

I’ll do an actual comparison later.

In my opinion, Infusions are going too far

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Posted by: Folk.2093

Folk.2093

Aaaaaaaaaaaaand once again A-Net ignores the one area that ascended gear is required…Fractals..

GG A-Net.

In my opinion, Infusions are going too far

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Posted by: Archmortal.1027

Archmortal.1027

My guess is that we will be able to benefit from 1 unique infusion for each piece of ascended equipment. If this is true players will basically need to get a second set of ascended accessories for these infusions, not just one extra piece like for the utility amulets.

My first question is “why wouldn’t you just put it in the infusion slot of the ascended gear piece you already have?” My second question is “why would you even want the infusion if WvW isn’t the game type you focus on?” After that I would ask anyone who thinks this way if they actually have fun playing the game, or if they’re too stressed out from trying to make sure they have 5 different amulets for 5 different game or play styles.

If you don’t focus on WvW I can’t imagine why you would even want the infusions, much less why you would want to spend the effort involved in getting multiple different ascended pieces so that you can waltz into it with that .01% of effectiveness.

You don’t need to get separate sets of armor each stacked a different way to play all the different game modes. Your armor is going to be 99.9% as effective in WvW as it is in dungeons and Fractals. That’s all I think needs to be said about that. If you want a Magic Find set because you’re willing to sacrifice a third beneficial stat for a miniscule increase in loot drops that’s your prerogative. But if you’re building separate sets all of the same stat type (or as close as you can get with Ascended gear being Unique) whose only differences are infusions then I think you’re stressing yourself out more than it’s worth.

In my opinion, Infusions are going too far

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Posted by: Bri.8354

Bri.8354

As stated by another person, a 10% boost in overall stat points compared to exotics doesn’t mean a 10% boost in your character.

Suppose you get 50 more vitality with as ended over exotics. This may actually come out to 1% increase in your overall stats. These 50 counts only give you 500 more health which really won’t be noticeable.

I’ll do an actual comparison later.

I’m going a bit off topic again, but I figured I’d clarify the impact ascended equipment has to correct my “misleading” post that provided the math on ascended vs exotic accessories.

A player with medium tier health has base stats of 916 across 5 stats. Traits can add another 1,400 points to this. This adds up to a total of 5,980 stat points.

A full set of exotic equipment will provide:
Accessories 1,200
Weapon 435 (2h)
Armor 1,827
Orbs on armor 228
This adds up to 3,690 stat points for equipment.

Based on this exotic equipment provides roughly 38% of a players stat bonuses. If we assume future ascended items follow the same numbers as the current accessories and provide a 10% bonus, ascended items will provide a 3.8% combat advantage in terms of stats, not counting infusions.

However this is not including weapon strength. Because of weapon damage playing such a large role in the damage formula, ascended weaponry will provide a direct 10% increase in physical damage in addition to whatever bonus the stats provide.

(edited by Bri.8354)

In my opinion, Infusions are going too far

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Posted by: Bri.8354

Bri.8354

My guess is that we will be able to benefit from 1 unique infusion for each piece of ascended equipment. If this is true players will basically need to get a second set of ascended accessories for these infusions, not just one extra piece like for the utility amulets.

My first question is “why wouldn’t you just put it in the infusion slot of the ascended gear piece you already have?” My second question is “why would you even want the infusion if WvW isn’t the game type you focus on?” After that I would ask anyone who thinks this way if they actually have fun playing the game, or if they’re too stressed out from trying to make sure they have 5 different amulets for 5 different game or play styles.

In order to use the new WvW infusions I’d have to replace my current ones. This is not an option. The only solution is to get a second set of the ascended items I already have to use the new infusions.

I focus on every area of the game other than SPvP. Prior to all these infusions I could use the exact same equipment set for a specific build, regardless of where I went. This convenience is being removed if I want to play at my best.

I’m no casual player and am very focused on efficiency within a play-style I enjoy. It saves me time in reaching my goals and makes me a better player in general when I look for advantages in both stats and strategies. It doesn’t make the game any less fun trying to be as efficient as you can, but it does make it less fun when they put inconveniences on you like with these infusions.

In my opinion, Infusions are going too far

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Posted by: Archmortal.1027

Archmortal.1027

In order to use the new WvW infusions I’d have to replace my current ones. This is not an option. The only solution is to get a second set of the ascended items I already have to use the new infusions.

I focus on every area of the game other than SPvP. Prior to all these infusions I could use the exact same equipment set for a specific build, regardless of where I went. This convenience is being removed if I want to play at my best.

I’m no casual player and am very focused on efficiency within a play-style I enjoy. It saves me time in reaching my goals and makes me a better player in general when I look for advantages in both stats and strategies. It doesn’t make the game any less fun trying to be as efficient as you can, but it does make it less fun when they put inconveniences on you like with these infusions.

I guess that’s the thing then. I don’t think there are more than a handful of people who can have just as much fun while getting separate ascended pieces to keep different infusions in to make sure their character is optimized for every game type.

I do know putting a new infusion in replaces the old one, and that was the purpose of the question. It actually -is- an option whether or not you replace the infusion, one that exemplifies my stance that you don’t need to at all to play at as close to 100% efficiency as you’ll ever need. I honestly can’t fathom how long it would take before infusions actually gave you a full minute of time-saved due to their benefit outside of Agony Resistance in Fractals, especially when you factor in the time spent getting separate ascended gear and infusions. Because of that thought on my part I have a hard time understanding why you would think spending the effort to build multiple sets is even remotely worth it.

I’m not even sure what you want them to change. Do you want infusions to be interchangeable? Do you want them to be trade-able so that it’s more convenient to replace them on a whim (which is personally what I believe would best satisfy your stance without any detriment to the game)? Or do you want it to be more convenient to make multiple sets of gear that are all identical except for your infusions? I’m thinking it’s one of the first two but it’s hard to tell because you haven’t actually said so yourself yet.

(edited by Archmortal.1027)

In my opinion, Infusions are going too far

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Posted by: Bri.8354

Bri.8354

I’m not even sure what you want them to change. Do you want infusions to be interchangeable? Do you want them to be trade-able so that it’s more convenient to replace them on a whim (which is personally what I believe would best satisfy your stance without any detriment to the game)? Or do you want it to be more convenient to make multiple sets of gear that are all identical except for your infusions? I’m thinking it’s one of the first two but it’s hard to tell because you haven’t actually said so yourself yet.

What I’ve suggested is additional infusion slots. For instance, ascended items would get both a WvW infusion slot as well as the offensive, defensive, or utility one.

defrule.7236 also suggested that we be able to unlock infusions and slot whatever infusions you have on that character, which I actually feel would be a better solution than the one I suggested.