In my opinion: People don't play to be average.

In my opinion: People don't play to be average.

in Guild Wars 2 Discussion

Posted by: Fleshgrinder.6724

Fleshgrinder.6724

Big deal 2 million copies sold is there a point? SWTOR sold over 2 million copies months before it went live, sure the game flopped but 2 million copies means nothing.

I myself love GW2 and how it was /is done, although for a game to be truly successful in it’s genre it has to have appeal to the people who buy and play that genre. A games success is based more on word of mouth than anything else and like everything else in life you must learn to adapt or fail.

For a company to say we don’t care what consumers want and we’ll do what we please is business suicide.

I’m not bashing the game in any means and as I said I love GW2 and couldn’t even tell you how many hours I’ve put in since early game access, but there is a much larger number of MMO players than the old GW die hards. That is the point I am trying to make.

I disagree that a game has to appeal to people who were already fans of the genre.

Every genre can have cross-over hits.

Look at games like Halo, CoD, WoW.

These games brought in massive amounts of people who had not been interested in FPS or MMOs before.

For a good chunk of today’s MMO community, WoW was their first MMO.

CoD brought military FPS into the mainstream of gaming.

Halo brought shooters to consoles in a big way.

A lot of these games and series are now considered stale by people who are fans of the genre, but when they hit their peak they brought millions of new players into the fold.

Nothing says GW2 cannot be the same type of game. A game that breaks down barriers and brings in people who’ve not played many MMOs, or any MMOs, before.

Having no sub fee is a huge deal for a lot of people, enough to bring people who’ve traditionally avoided MMOs.

Clearly you missed the point of what I was saying, why would they need to appeal to people who were already fans of the game to begin with? I was talking about people who were not fans of the first game.

And I am in no way saying WoW is the better game, blizzard ruined it years ago caving into noobs by making it a faceroll and selling out to Activison.

But there are way more new mmo players than those of us who have been playing these types of games 15+ years or more. And well WoW may not be or is not the better game ( and I only use wow as a example ) it has become the standard that MMO’s are judged by now.

And when WoW game out it was judged compared to the games that came before it and many people were making the same points and complaints as now because WoW’s grind was so small compared to game’s before it that is looked very similar to “no gear progression”.

Eventually every game that is the standard of the genre falls to someone else.

WoW dethroned EQ and changed the genre.
Something will dethrone WoW eventually, maybe it’s GW2, maybe not, no one can know until it happens.

They do not need to appeal to people who are already fans of MMOs, they can appeal to new audiences and those of us who are fans of MMOs and hated all the parts of MMOs that GW2 has removed.

In my opinion: People don't play to be average.

in Guild Wars 2 Discussion

Posted by: DarksunG.9537

DarksunG.9537

Big deal 2 million copies sold is there a point? SWTOR sold over 2 million copies months before it went live, sure the game flopped but 2 million copies means nothing.

You’re comparing GW2 to a game that was so horribly mismanaged that the team itself publicly talked about how bad it was? an Estimated between $150 million and $200 million cost? They aren’t even in the same strata or cost/benefit.

In my opinion: People don't play to be average.

in Guild Wars 2 Discussion

Posted by: Dedish.7923

Dedish.7923

Most people these days do use WoW as the standard – of what to not do. Wildly successful and still getting subs? Yes. Attracting/keeping people up to present day? Not really. They’re bleeding accounts. To me, WoW is at least dying, if not dead on its feet.

I agree and that is my point. When people who are bored with WoW or just had enough of Blizz’s BS look for a new game to move onto what do you think they are going to look for? They’re going to look at games similar to WoW and what they know.

Life sucks wear a helmet

In my opinion: People don't play to be average.

in Guild Wars 2 Discussion

Posted by: Dedish.7923

Dedish.7923

Big deal 2 million copies sold is there a point? SWTOR sold over 2 million copies months before it went live, sure the game flopped but 2 million copies means nothing.

You’re comparing GW2 to a game that was so horribly mismanaged that the team itself publicly talked about how bad it was? an Estimated between $150 million and $200 million cost? They aren’t even in the same strata or cost/benefit.

Not comparing it in any way what so ever, just saying 2 million copies sold 2 weeks after launch is not a big deal considering that game regardless of how bad or how much it might have cost beat 2 mil copies sold almost half a year before release.

…sigh whatever happened to reading comprehension

Life sucks wear a helmet

In my opinion: People don't play to be average.

in Guild Wars 2 Discussion

Posted by: CC Dalmarus.8397

CC Dalmarus.8397

Community Coordinator

Thanks for the participation everyone. This particular conversation has certainly run its course so will now be closed.