Is Orr the next "update victim"?

Is Orr the next "update victim"?

in Guild Wars 2 Discussion

Posted by: frans.8092

frans.8092

And I see the forum bug where you get the ‘add reply’ page rather then the thread view still isn’t solved, after almost two years. Good Job.

Is Orr the next "update victim"?

in Guild Wars 2 Discussion

Posted by: Umut.5471

Umut.5471

Orr has already died when they nerfed event cooldown timers of cursed shore.

Is Orr the next "update victim"?

in Guild Wars 2 Discussion

Posted by: Tuathal.7208

Tuathal.7208

Orr already has been hit since April 15th. No more temple farms as they are open almost all of the time due to Megaservers.

Is Orr the next "update victim"?

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Posted by: Asgaeroth.6427

Asgaeroth.6427

Ok, so the way I see it. Developers look at the big picture of how the game economy is balanced around monetary and non-monetary rewards, how much gold goes in through faucets, how much gold goes out through sinks, and what events are too rewarding/not rewarding enough…..on a game wide level. Players have a tendency to think on a much more personal level that makes measures taken to balance the economy (or in this case, game experience) as a whole seem like a slight against each individual player. Yes, you have to consider that the gem store is a part of the in game economy, the devs certainly do. No, the gems store is not, realistically, the only metric they use to determine the cost of time and reward in game. Remember, sometimes the real answer is not one or the other, it’s often many things all at once.

Not really the problem a lot of people are complaining about. I like the idea of balancing the economy. Problem is, you can get loot doing fractals, you can get loot doing explorables, you can get loot doing EotM, hell you can get loot doing hearts and borderlands roaming. The frustration with pavilion is it gives so little loot you actually bleed money in bulk. A bunch of the rewards take tickets plus tons of gold or mats. Not one mob in any of the event areas drops anything more than a ticket, vets, champs, nothing. The “reward” chests for event completion are less profitable than starter zone hearts. It’s extreme overkill almost to the point of just seeing how far they can push loot starvation before they have an angry mob on their dev office grounds. This has nothing to do with economic balance. Maybe the outcry is to try and stop this practice from spreading.

(edited by Asgaeroth.6427)