Ok so I have finally remembered what I wanted to post about after incident here https://forum-en.gw2archive.eu/forum/support/forum/Searchbar-in-forums-is-absolutely-INFURIATING/first#post3581710
Anyways, since early beta I’ve felt that UI was lacking in both quality and customization options, there are 4 things that are biggest issue (for me):
1. Combat log.
As is, combat log is close to useless, it is hard to impossible to recognize source of damage(wvw).
It is impossible to recognize moment of getting downed – no indication.
It does not show boons(pop up and fade off), same goes for disables and conditions.
Worst of all, what good is any combat log with resolution of MINUTE? seriously? SO much can happen in minute it is impossible to determinate what has happened. Resolution of one second or less if possible IS A MUST.
2. Clusterkitten in top right corner needs to go.
It should be possible to easily enable/disable what’s is shown in there – including ability to COMPLETELY remove it. Some of us do not need or want it there. It only takes space of screen and distracts, which is especially bad for lower resolutions/windowed.
3. sPvP Vapour form in Death breakdown…
It is not source of damage that contributed to my death, it should not be there. All it does is take place of something potentially useful – though that whole “what happened to me window” is just about as helpful as combat log.
What good is TIMEline that does not show TIMEspamps? seriously get a grip.
4. Backpack size
Sometimes inventory window size get serest to small square box(about 6×6 slots ), problem is hitting escape after bringing it size to desired values does NOT save it. you have to click small X in corner which is slow and counter intuitive – both methods of closing window should work the same (save size)
There is more to kitten about when it comes to that sorry excuse of interface but these I feel are most pressing issues.
Since you decided not to allow player base to mod the UI, you should at least provide feature complete, working, fully functional, polished UI. Instead you gave use one of the worst interfaces I’ve seen in any game. This is far cry from what should be expected of high value, finished product.