My feedback is about how feedback actually works.
It’s great you guys ask for feedback. I really do appreciate that. However if you hang out in the forums long enough you start to feel that the feedback isn’t going anywhere. This needs to be more of an ongoing and reciprocal conversation. Out of our feedback I would expect a post addressed to the player base saying " We heard you on the following points, we will be looking into them as resources allow. [followed by a list of points]." Then perhaps later or with the same post: “Points 3,7,12, and 15 are going to be a higher priority for us. Points 5,8, and 9 may not be something that is possible. Again this information is tentative and subject to change.”
I understand the player base takes things literally so you have to be carful what you say. But it feels like we have all these threads about good feedback and very little comes out of them. I’m not sure what this disconnect is but it has become apparent to anyone that frequents the forums.
If you read this I genuinely thank you for your time and thank you for making a great game. I hope we can work together to keep it that way.
I understand your thoughts, and perhaps we will be able to do that for some topics in the future; I agree it would be great! But what’s important to note is that we all — as forum members — have a certain level of visibility into our how feedback is handled simply by our participation here on the forums and our involvement in the game.
Here’s what I mean: I’ve seen the request for “gliding in central Tyria” hundreds of times on the forums. I’ve heard it in the game a hundred times, too! So when I see it come to the game, as a player and a forum member I know that ArenaNet listened to player/forum member feedback. I don’t need someone to come and tell me that, I can actually see it in the update notes and in the game.
So while I’m not discounting — believe me, I would be absolutely the last person to discount the potential or the value of further communication; trust me on that! — I like to think of an old expression that my granny said, “The proof is in the pudding.” In this case, take that odd expression to mean that we, as players and forum members, can see through actual game development that the feedback that we give is being read, reviewed, analyzed, and often implemented!
Again I do love communication, and I positively adore when devs post, or when they ask me to post on their or their team’s behalf. But I’m also aware that communication comes through many forms, including that demonstration through actual game changes. And because of that, I like the idea of productive threads like this, which you should know will be shared with every single member of the ArenaNet team as highly-suggested reading.
Anyway, I hope that makes sense. It’s just a personal opinion, but I like to think it has a certain logic.
I agree with his post. The main reason there’s so much angst on the forums is not so much that Anet doesn’t communicate enough, it’s that Anet doesn’t interact enough. Giant blogposts and requests for feedback do not carry the same weight that just being active on the forums and responding to peoples’ questions, thoughts, and concerns does. Half the time nobody understands the rationale behind balance changes that are made because the game designers in charge of profession balance are never on the class boards discussing them with people the way they should be.
I’m not sure why that message seems to be so lost in Anet’s culture.
anet seems to operate in a push mode only, they develop stuff, usually in secret and then push it to us. Same with information, very little of that is open directly to discussion.
It really is something like the Monty Python spam sketch, no matter what you ask for you get more spam. That might be OK in PvE but is still bad even there.
It is especially true in WvW. When the Golem Rush week happened they could have listened and stopped it dead, they didn’t. Since the new WvW maps have come out there has been very little if any response from anet to issues.
So people are very pessimistic about anet and it’s listening capability.
Mostly what I have noticed in HoT is that most classes, if built and used correctly, are massively OP. My ranger, a design I produced for camp capping in WvW is one of those. I can take on a group of Mordrem without any real problem. I beat Potoni the Massive, a champion, fairly easily last night. OK, the ele who arrived during the fight died fairly quickly but they went right up against the champ and just stood there.
Considering that ele, raids are too tough for that kind of person. They were built for the elite players and maxed out builds – not the average player. anet needs to take both into account when designing raid instances, perhaps by putting in a ‘challenge mote’ for elites and a lesser option for everyone else. A couple of minutes longer and making those green circles always appear in a clear zone would be a great help, preferably not spawning just before a zone transition.
Really that is the failure of the first raid wing, against the plan to destroy the DPS meta, they have just reinforced it. Everything is more DPS, more condi damage, more dps. With that time limit a team with more defense simply can’t make it. Personally there is very little reason to have the time limit at all.
If I find this very difficult to impossible you can guarantee most of the other players do too.
While you are at it check out the adventures, some of them are a bit too tough and losing access from them just because night comes or the Chak Gherent appears or the dev’s granny’s washing is stuck in the machine is silly.