Jumping Puzzle is punishingly hard :(
This puzzle is easy IMO, just challenging enough. However, i agree 15 times is a bit excessive for the AP.
how has no one told this guy the solution yet?
the way around the bug is you DO NOT run down the candy cane stick….keep jumping so that the “fall” keeps resetting and the bug can’t get you
sorry you finally learn how to skip the bug after you completed it…
but for future use maybe >.> lol
The jumping puzzle is easily my favorite piece of recycled content from the Wintersday events! I really got into it more last year and I feel it helped me become better at other jumping puzzles throughout the game. I definitely felt it was too hard at first especially since I had a crappy laptop last year and was lagging out constantly; this year I have a new laptop/internet connection and after changing the settings to best performance, it feels almost as fun as last time I played through it.
The puzzle is challenging at first, but after some practice it can become really rewarding for people who love challenging jumping puzzles. I feel the same way about the Mad Clocktower JP, but this was my first year doing that one.
Happy jumping!
The achievement you are talking about is a infinite repeatable achievement. You don’t need to do it to get the meta and the title.
To get all 15AP from this repeatable achievement you would have to do the puzzle 75 times. (3AP per 15 completions) That is way way excessive. This is one of the few achievements I say “It just isn’t worth it”.
http://xunlaiheroes.wix.com/xhsa
The achievement you are talking about is a infinite repeatable achievement. You don’t need to do it to get the meta and the title.
To get all 15AP from this repeatable achievement you would have to do the puzzle 75 times. (3AP per 15 completions) That is way way excessive. This is one of the few achievements I say “It just isn’t worth it”.
Yeah, I figured that out after the fact. THEN of course I noticed it was repeatable, and did a huge facepalm. Would have gave up far sooner if I had noticed.
https://www.youtube.com/watch?v=Q0OWwwqPxDI
Not sure if someone already mentioned this, but the issue with the presents seems to be the RNG nature of their respawn. If the present closest to the pad spawns early on, people jump before all the presents are back and that seems to cause the issues.
I just wait for a good spawn or for the people in front of me to die off/make it on and then go when it is just me or a few other people on a good spawn.
Well it doesn’t help that they removed the ‘checkpoint’ that was added last year. Last year right before the presents you could either give up a bundle to continue there once, or keep it and get more presents at the end (if you could make it).
Please give us a keyring…
Well it doesn’t help that they removed the ‘checkpoint’ that was added last year. Last year right before the presents you could either give up a bundle to continue there once, or keep it and get more presents at the end (if you could make it).
Funny that I didn’t see any of the “lol learn 2 patterns” people mentioning that particular bit…. Ah, well. I’m not gonna keep going just for extra AP.
https://www.youtube.com/watch?v=Q0OWwwqPxDI