Jumping Puzzles Suck in GW2

Jumping Puzzles Suck in GW2

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

Chalice of Tears was said by Anet to be intended to “make players cry”. Presumably they (Josh?) decided that the way to make that JP really difficult is to not show any kind of path, and not allow the players to guess which terrain they can safely land on and which terrain they can’t. Not having terrain that is consistent with the rest of the game simply makes this JP more “fail until you get it right”. Unfortunately “failing” in this puzzle often = death so it is more annoying than many.

I personally wouldn’t even comment on JPs if they didn’t have content locked behind them. If they were purely optional, I wouldn’t care how hard they were as I would simply not do them.

If that’s the case, I have a recommendation for him.

For his next paycheck, he has to complete Super Meat Boy, except when his little squishy avatar gets murdered, he doesn’t get the instant reset, but instead has to run around the ANet campus before his next iteration. Then maybe some elements of humane design might sink in, instead of antagonizing the players with deliberately defying recognized conventions of good design. :\

You might consider watching the latest Guild Chat to hear what Josh Foreman has to say about Jumping Puzzles and their design.

At least, I think is was in the latest Guild Chat. If not, it was in a podcast he did some time ago. (Link found on the Divinity’s Reach Wiki page.)

Good luck.

http://selfconfessedcynic.podbean.com/2012/12/22/a-lincolncast-interview-with-josh-foreman-episode-34/ That one? Two hours is a bit of a stretch to discover some secret motivations to defy accepted conventions of modern design. :\

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Jumping Puzzles Suck in GW2

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Chalice of Tears was said by Anet to be intended to “make players cry”. Presumably they (Josh?) decided that the way to make that JP really difficult is to not show any kind of path, and not allow the players to guess which terrain they can safely land on and which terrain they can’t. Not having terrain that is consistent with the rest of the game simply makes this JP more “fail until you get it right”. Unfortunately “failing” in this puzzle often = death so it is more annoying than many.

I personally wouldn’t even comment on JPs if they didn’t have content locked behind them. If they were purely optional, I wouldn’t care how hard they were as I would simply not do them.

If that’s the case, I have a recommendation for him.

For his next paycheck, he has to complete Super Meat Boy, except when his little squishy avatar gets murdered, he doesn’t get the instant reset, but instead has to run around the ANet campus before his next iteration. Then maybe some elements of humane design might sink in, instead of antagonizing the players with deliberately defying recognized conventions of good design. :\

You might consider watching the latest Guild Chat to hear what Josh Foreman has to say about Jumping Puzzles and their design.

At least, I think is was in the latest Guild Chat. If not, it was in a podcast he did some time ago. (Link found on the Divinity’s Reach Wiki page.)

Good luck.

http://selfconfessedcynic.podbean.com/2012/12/22/a-lincolncast-interview-with-josh-foreman-episode-34/ That one? Two hours is a bit of a stretch to discover some secret motivations to defy accepted conventions of modern design. :\

In their defence, they did promote this game that they try to defy existing conventions. :p

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Jumping Puzzles Suck in GW2

in Guild Wars 2 Discussion

Posted by: Ookamikun.6472

Ookamikun.6472

My problem with certain JPs is that they often lack direction (i.e. hints to where to jump) and essentially a problem that plagued SAB – camera. One thing they often forget is that in platformers, cameras at least try to adjust passively to your viewpoint even if you could manually change them. You can’t do that in GW2 and thus it’s annoying you have to reposition the camera every single time when you’re in certain areas.

Oh and there’s the terrain/floor hitbox but that’s a general GW2 problem.

Jumping Puzzles Suck in GW2

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

In their defence, they did promote this game that they try to defy existing conventions. :p

“There can be change without improvement, but there can be no improvement without change,” yes? :P

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Jumping Puzzles Suck in GW2

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

They never said anything about improvement!

In all honesty, I think that jumping puzzles in GW2 follow multiple conventions more than anything. Some are straightforward, others require a bit of trial and error and redoing. Some Jumping puzzles follow the SAB tribulation mode way . Which makes their audience a bit niche I suppose, but because they are in the open world they also are much more able to cheese through, follow other people and such things. Not to forget portal ofcourse.

I noticed how a jumping puzzle all by yourself, is alot harder to do (something I pretty much prefer, but okay) but once there’s a few people about it goes faster. Someone to lead the way and another to find a different route and others to follow.

Other than that, there’s not that many jumping puzzles that really require too much effort or are too extreme.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik