Kicked from low population map?

Kicked from low population map?

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Posted by: Draknar.5748

Draknar.5748

I was in Diessa Plateau the other day, happened to be leveling an alt with my gf (now fiancee go me!), so two of us. We were in the Meatoberfest area, saw the event where you need to protect the fireworks. When we got there, there were two others there. Ok now there are four of us. Halfway through the event, 3 more people showed up and finished it with us. No joke, one of the guys who was there from the beginning says “Where are all these people coming from! UGH stupid megaserver BS Anet ruined this game”.

There were seven people. SEVEN. And this guy thought it was too many people. I mean seriously. To me, 50 people is too many for an event. Dozens, which I will estimate at 24ish, is completely reasonable. If that is simply too many people to be “forced to” play next to for an event, then I really don’t know what to say.

This event. Which a single person does with relative ease. Two people have fun with it, granted. Three people usually obliterate the separatists before they even touch a launcher. And you’re saying seven is not a problem.

We asked for better scaling, there was none. So let us escape to our empty versions of maps, where there is actually a point in utilizing our character skills for something else than frantic mob tagging, if for you 7 people (at least one of them 80, probably) on an entirely soloable beginner level event, is not a problem.

Also: the centaur heart on the west side of the Kessex Hills? You better be a 1500 ranger if you want to get some centaurs for it in the prime time. Dead at spawn, those poor creatures.

inb4 “go play a solo game”:

Doing Dwayna, Fire Elemental, Golem MkII and such in groups of 5 to 10 people or so was mighty fun. It was on Piken, a high population server. I loved these events, we could die, we could even fail, sometimes. Meeting up with a random person and destroying some champ without the third appearing and making it a kindergarten play also used to be a nice experience. Heck, and if somebody else showed up, it was all cool, because the game offered so many champs for a just right amount of people. And I always could find some content to solo, just to stretch my brain for a while. Welp. All this gone, pretty much.

AGAIN: PLAY LIKE YOU WANT IT, BUT LET THOSE, WHO WANT MORE BREATHING SPACE ESCAPE THE FULL POPULATION MAPS

If a zerg rolled through, yea I’d be a bit miffed, but 7 people? Come now, that’s a very reasonable figure. Not sure if any of the others were 80s, but judging by the looks, we were all alts trying to level. Especially in an earlier zone (15-25) you should completely expect there to be at least six other people in the area. With daily Events as a daily category, it’s very plausible that those six people would migrate to an event you are doing. That isn’t Anet’s fault, or the megaserver’s fault, that is just a normal MMORPG population trying to progress. You could argue it is a scaling issue, but the event did scale with increased adds. The adds didn’t take any longer to kill, there were just more of them and the % went up slower.

The ultimate point is that someone will always complain. Either someone will complain it is a complete zerg fest, or that it is a ghost town, or in your and the guy in Diessa’s case that more than 1-2 people at a normal event is simply too many because it takes away the challenge due to poor scaling, which on some events I agree completely, however it has never really bothered me. I just know it will be an easy quick event for XP, karma, daily credit, whatever, then I move on.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Asmodeus.5782

Asmodeus.5782

Well, for me such an event is time completely wasted. I didn’t do anything, I was not needed at this place, I get frustrated at the very thought that those events used to be actually enjoyable. And, as I mentioned a few times already, the karma, XP and loot are utterly worthless. In a few years they’ll disappear along with my account, surely and inevitably.

So… We probably won’t get better scaling, for the game just keeps getting simplified, that’s the general direction.

We won’t get our optional smaller population maps, because of reasons.

We won’t get squat, I so hope a good enough game will get released soon. I just do not want to become another farmer in the glorified GW2 Farmville. I want to have to try. I want to be able to play the game properly – try or die, perform well or fail. Currently it’s like playing Doom on IDDQD, IDKFA.

Language is a virus from outer space.

William S. Burroughs

(edited by Asmodeus.5782)

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Posted by: AncientYs.8613

AncientYs.8613

i also had an aweful experience with this just now… i got the notification to voluntarily move to another map but i clicked no because i had bloodlust stacks at 25 and wanted to move to another map after i finshed completing it,

then after a while(forgetting about the 1 hour map countdown) i ran into 3 events in one place(metrica province defending the towers from inquest, gathering inquest golem parts and another defend the tower event) so i thought wow! 3 events at once.. i was happy that i would get alot of exp after completing them^^

but sadly.. during the middle of the first event.. i got guess what? yeah.. kicked from the map! all credit from the current event i was doing was gone! and also the 2 others i also had lost completely and had no chance of doing anymore..

it was then that i realized that this system is a bad idea.. imagine if this happened during a worldboss! =O

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Posted by: OmaiGodman.2098

OmaiGodman.2098

I will never understand that people who obviously want to be left on their own play massive multiplayer online games…

Any plan that involves dead quaggans is, by design, foolproof. I’m an unmitigated genius!

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Posted by: Asmodeus.5782

Asmodeus.5782

Omai, have you even read one of my posts? MODERATE POPULATIONS. FUN TO DO STUFF TOGETHER, NOT FUN BEING COMPLETELY SUPERFLUOUS. PROPER SCALING, MAKING THINGS DIFFICULT ALSO FINE. Jeez, talking to a wall…

Your kind, answering those complaints with this “argument” for the lack of a better, polite word, is really something I’m fed up with.

Language is a virus from outer space.

William S. Burroughs

(edited by Asmodeus.5782)

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Posted by: AncientYs.8613

AncientYs.8613

I will never understand that people who obviously want to be left on their own play massive multiplayer online games…

then maybe you understand people who play mmo’s who solo? or prefer NOT to be under some form of pressure of group play? an MMO is for some people as much as what a single player game is; An open expansive world with quests to do and adventures to be had =) and group players/people who prefer to play in groups and not want to be solo are also there !

both in a single player game and an MMO. it’s just two different demographics playing the same game.. what is there not to understand?

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Posted by: Lord Voldemort.6189

Lord Voldemort.6189

Hi guys,

The current setting is to close the map one hour after the call for volunteers. When this happens, everyone still there gets redirected to another map copy.

I understand that this one hour period might be frustrating to some players. I’ll be discussing the option of increasing that time to something longer with the team.

Thanks for bringing that up.

Here’s An idea. GET RID OF IT. It doesn’t hurt anyone to be in a low population map. If I need help doing something I can just use the LFG to get help. Stop with trying to make things harder around ever corner please. So many things about the new patches almost makes me want to say the hell with this game, yet there are other things that keep me coming back, (<—-though not many any more.)

(edited by Lord Voldemort.6189)

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Posted by: OmaiGodman.2098

OmaiGodman.2098

I will never understand that people who obviously want to be left on their own play massive multiplayer online games…

then maybe you understand people who play mmo’s who solo? or prefer NOT to be under some form of pressure of group play? an MMO is for some people as much as what a single player game is; An open expansive world with quests to do and adventures to be had =) and group players/people who prefer to play in groups and not want to be solo are also there !

both in a single player game and an MMO. it’s just two different demographics playing the same game.. what is there not to understand?

Don’t get me wrong, I often play solo myself. It’s just that I don’t understand when people start complaining about the fact that they have to share the map with other people. If you want to play completely by yourself, go play Dragon Age or something.

Whenever I play solo I actually like it when people will join in for any random group event, finish a champion off together, and after that everybody goes their own way again.

Any plan that involves dead quaggans is, by design, foolproof. I’m an unmitigated genius!

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Posted by: Asmodeus.5782

Asmodeus.5782

Again

“sharing map with other people” does not equal “sharing map with a horrible kittenload of people”.

Language is a virus from outer space.

William S. Burroughs

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Again

“sharing map with other people” does not equal “sharing map with a horrible kittenload of people”.

And again, what constitutes a “horrible kittenload” is completely different from one person to another.

As stated previously in this thread, some people think just seven others is too many. That’s less than two parties. And that, I feel, is ludicrous.

If you’re really so upset about having less than a dozen other people join in events with you, then you SHOULD NOT be playing MMO’s. At all. Because that is not an unreasonable amount of people to be participating in a single open-world event.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

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Posted by: Asmodeus.5782

Asmodeus.5782

What is ludicrous is that events seemingly balanced for 2 to 3 people suddenly have to accomodate 7.

Language is a virus from outer space.

William S. Burroughs

(edited by Asmodeus.5782)

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Posted by: juno.1840

juno.1840

Again

“sharing map with other people” does not equal “sharing map with a horrible kittenload of people”.

And again, what constitutes a “horrible kittenload” is completely different from one person to another.

As stated previously in this thread, some people think just seven others is too many. That’s less than two parties. And that, I feel, is ludicrous.

If you’re really so upset about having less than a dozen other people join in events with you, then you SHOULD NOT be playing MMO’s. At all. Because that is not an unreasonable amount of people to be participating in a single open-world event.

Now you’re just trying to defend an indefensible position for e-pride in the forums. I could argue that the GW2 is not an MMO with less than 100,000 players in a single zone… because what constitutes “enough players” is “completely different from one person to another” — and you couldn’t disagree with your logic.

TLDR: your logic is simply “don’t like it, play another game” — that does nothing to improve GW2.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: PookieDaWombat.6209

PookieDaWombat.6209

I will never understand that people who obviously want to be left on their own play massive multiplayer online games…

then maybe you understand people who play mmo’s who solo? or prefer NOT to be under some form of pressure of group play? an MMO is for some people as much as what a single player game is; An open expansive world with quests to do and adventures to be had =) and group players/people who prefer to play in groups and not want to be solo are also there !

both in a single player game and an MMO. it’s just two different demographics playing the same game.. what is there not to understand?

Don’t get me wrong, I often play solo myself. It’s just that I don’t understand when people start complaining about the fact that they have to share the map with other people. If you want to play completely by yourself, go play Dragon Age or something.

Whenever I play solo I actually like it when people will join in for any random group event, finish a champion off together, and after that everybody goes their own way again.

Part of the problem is also with the people on the map and the blathering in map chat. I can ignore it fairly well, but others cannot. For them its tantamount to noise that is being forced on them when forced onto highly populated maps. For them its events that they liked doing, but now have some random large group plow through and they are left either waiting for the event/enemies to re-pop (without the bonus xp mind you) or trying to move on to another part of the map where those people hopefully aren’t.

Scenario: last night i was testing a newbie out in Queensdale and was at the orchard. It was early morning, about 4-5am and I could barely get the heart done because there were a number of fairly high leveled people there obliterating the spiders before i could get my lowbie to them to tag them for credit. Thankfully the clear the spiders event popped and i was able to exploit what little mobility i had to tag enough enemies to get the heart, whereas before I could find myself doing that area by myself or with 1 or 2 other people and it would be both challenging and fun. Also map chat was less inane and toxic as it tends to get the more the population of a map rises.

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

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Posted by: AncientYs.8613

AncientYs.8613

I will never understand that people who obviously want to be left on their own play massive multiplayer online games…

then maybe you understand people who play mmo’s who solo? or prefer NOT to be under some form of pressure of group play? an MMO is for some people as much as what a single player game is; An open expansive world with quests to do and adventures to be had =) and group players/people who prefer to play in groups and not want to be solo are also there !

both in a single player game and an MMO. it’s just two different demographics playing the same game.. what is there not to understand?

Don’t get me wrong, I often play solo myself. It’s just that I don’t understand when people start complaining about the fact that they have to share the map with other people. If you want to play completely by yourself, go play Dragon Age or something.

Whenever I play solo I actually like it when people will join in for any random group event, finish a champion off together, and after that everybody goes their own way again.

ahh okay, yeah i dont get those people either..

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Posted by: Kestrelle.8165

Kestrelle.8165

Believe it not, there are people who don’t like zergs (and their associated low fps, lag, tagging issues and possible disconnection) but STILL enjoy joining up with other players to complete events/skill points etc.

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Posted by: Asmodeus.5782

Asmodeus.5782

Kestrelle, I honestly don’t know how often one has to repeat it for some people to comprehend. I do not like oversimplified farms. I like interesting mechanics and gameplay. Which are non-existent when the high population turns everything into chaotic and frantic racing to tag a mob before it’s dead. Especially after the whole trait-related nerfs of all available creatures.

Doing stuff with others is awesome if the others are actually necessary to do this stuff and the enemies are still able to fight us instead of violently and instantly imploding under a truckload of light effects.

Language is a virus from outer space.

William S. Burroughs

(edited by Asmodeus.5782)

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Posted by: Draknar.5748

Draknar.5748

Kestrelle, I honestly don’t know how often one has to repeat it for some people to comprehend. I do not like oversimplified farms. I like interesting mechanics and gameplay. Which are non-existent when the high population turns everything into chaotic and frantic racing to tag a mob before it’s dead. Especially after the whole trait-related nerfs of all available creatures.

Doing stuff with others is awesome if the others are actually necessary to do this stuff and the enemies are still able to fight us instead of violently and instantly imploding under a truckload of light effects.

What % of events would you say ends up with too many people? The earlier zones are pretty much the only spots you might really see it, and typically it will be events near a WP. But I can tell you that I am able to solo every event in, say, Mount Maelstrom or Southsun because no one seems to want to do them (maybe one other random person will join in). Even in Orr, there are only certain events that get swarmed, but they are the events that have always been popular, it’s nothing new really.

If you are hanging out in low level maps, you can’t possibly claim you are after harder content. If you are in the area of a world boss that has been farmed since the beginning of GW2, you can’t really complain about too many people or it being too easy, it has always been that way. Plus there is a posted schedule for all world bosses. If you are in Wayfarer Foothills at Krennak’s Homestead doing events at the time Shaman is up, you will get swarmed, that has always been the case and it is temporary.

The most affected areas are 1-15 and 15-25 zones. All of which are considered starter zones and easy content already.

I will do a test tonight in Bloodtide (after Tequatl of course, because everyone knows that zone fills up at a certain time) and start doing events. I have a feeling I will be alone for 95% of them, but we shall see.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Asmodeus.5782

Asmodeus.5782

The most affected areas are 1-15 and 15-25 zones.

And 80. Cursed Shore used to be the most challenging place in the game. Now you have to run around its farthest corners to escape all the people. Most of the Risen are taken and being actively farmed. You’re not a hero there, you’re a part of a huge looting tour.

Dry Top is also great clusters of people spamming trash mobs and occasional vets with as much AoE as possible. And the champions just melt and die, with most players on autoattack. At least a few events there demand some active participation, like carrying/recovering kites. But it’s still a hugely overpopulated clusterkitten.

Language is a virus from outer space.

William S. Burroughs

(edited by Asmodeus.5782)

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Posted by: Draknar.5748

Draknar.5748

The most affected areas are 1-15 and 15-25 zones.

And 80. Cursed Shore used to be the most challenging place in the game. Now you have to run around its farthest corners to escape all the people. Most of the Risen are taken and being actively farmed. You’re not a hero there, you’re a part of a huge looting tour.

Dry Top is also great clusters of people spamming trash mobs and occasional vets with as much AoE as possible. And the champions just melt and die, with most players on autoattack. At least a few events there demand some active participation, like carrying/recovering kites. But it’s still a hugely overpopulated clusterkitten.

I mentioned Orr specifically and that only the popular events are the ones being swarmed, the same ones that were always popular, and this is of course, as you may recall, the area that had the largest number of complaints of being a ghost town. People would guest to multiple different servers in the hopes they could find someone, anyone, running the temple events. There are definitely still areas you can go to in Orr that have events no one cares about, I run through them all the time trying to get to the popular ones.

Dry Top is the newest zone. Of course there are people crowding it. And even then, events fail constantly if there aren’t enough people in the map. People purposely try to taxi to the higher population maps on Dry Top so they can get to the higher tiers. You are part of a small % of people that wants Dry Top to be empty so they can solo/duo the events there, and even then I’m pretty sure some of them are downright impossible without a sizable group.

Do you want to be able to do all of the most popular/rewarding events by yourself and/or with minimal people? Is that what your hope is?

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: virus.4370

virus.4370

Again, I apologise for the rant, but that was/is the result of a feeling that’s been crepping in me more and more as this changes have been added to the game.

A lot of changes makes me feel like I’m being thrown around, and I don’t have a choice anymore. Maybe I liked being on a specific server or location because it was fun to be with people you recognized even if you were not part of their guild or whatever.

Now we’re just being thrown around, by the megaserver and even if you and your friends are having a good time in a map, you’ll be thrown into another map because we’re not filling it to the soft cap.

The lack of choice is what hurts. Not the fact of being with people in itself, but the fact that the system as it is, leaves me and many others with no possibility of doing something in peace.
We have to be with other 50 random strangers or it’s not fun says Anet.
And I can’t help but to disagree with that mentality.

Stop trying to make the game soloable! It’s not a solo game! You can solo your way around World of Warcraft, sure. But this game has many things shared and being with other players to accomplish the same goals/objectives. IT’S AN MMO!

why shouldn’t it be solo-able..why should i have to party with others..maybe i’m having a bad day..tired of dealing with people in general..and just want to kill some enemies to release my stress..why should i “have” to team up..in all other mmo’s i have played almost everything can be solo-ed but it helps to have a few others..why not the same here..like you said “it’s a MMO”..but other mmo’s allow it..shouldn’t gws 2

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Posted by: Asmodeus.5782

Asmodeus.5782

Do you want to be able to do all of the most popular/rewarding events by yourself and/or with minimal people? Is that what your hope is?

That’s what allowing us to choose low-pop maps would help me to do, yes. You’d have your profitable, fully populated maps and we our few half-pop ones, where we’d be able to play the game our way, winning temples in groups of about ten, without the massive, pointless lightshow. That would be great, yeah.

Language is a virus from outer space.

William S. Burroughs

(edited by Asmodeus.5782)

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Posted by: Kestrelle.8165

Kestrelle.8165

What % of events would you say ends up with too many people?

Maw, Jormag, SB, Golem, Shatterer, etc (they’re all just a big blob of spell effects).
Earlier events in the chain are designed for way fewer players (poor scaling of these has already been mentioned elsewhere)
Orr has already been mentioned.

The Harathi chain is hard if you’re on a level appropriate char, because you see the notification for the event, go towards it, to find it’s over before you get there, or you can’t tag fast enough.

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Posted by: Asmodeus.5782

Asmodeus.5782

A multitude of hearts have become a chore because you can’t tag creatures fast enough. I already mentioned the western Kessex centaur one. Another is Incendio Templum on Diessa Plateau.

And no, the solution is not to make each creature fill up 25% of the progress bar.

Let me ask… Do you have specifically something against us having our way? The optional low-pop areas? The server load shouldn’t be very high, unless there’s very many of us. And if there is… Then the problem is more serious that one would suspect.

It’d even be profitable for all the remaining people! Would put you relatively higher on the economy ladder, because it would take us longer to kill stuff and all the trains would choo-choo only on your side of the game! Because, in general, people who want those changes absolutely despise the trainfarm style of playing. It kinda destroys the immersion for us, you know.

Language is a virus from outer space.

William S. Burroughs

(edited by Asmodeus.5782)

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Posted by: Asmodeus.5782

Asmodeus.5782

-insert silence here-

Yeeah… I thought so. You’re just arguing for the sake of others not having what they want.

Language is a virus from outer space.

William S. Burroughs

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Posted by: Becka Williams.4978

Becka Williams.4978

i also had an aweful experience with this just now… i got the notification to voluntarily move to another map but i clicked no because i had bloodlust stacks at 25 and wanted to move to another map after i finshed completing it,

then after a while(forgetting about the 1 hour map countdown) i ran into 3 events in one place(metrica province defending the towers from inquest, gathering inquest golem parts and another defend the tower event) so i thought wow! 3 events at once.. i was happy that i would get alot of exp after completing them^^

but sadly.. during the middle of the first event.. i got guess what? yeah.. kicked from the map! all credit from the current event i was doing was gone! and also the 2 others i also had lost completely and had no chance of doing anymore..

it was then that i realized that this system is a bad idea.. imagine if this happened during a worldboss! =O

What’s the probability of a low population map during a world boss event? What’s the chances of you killing a world boss on a map that has the low population warning?

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Posted by: Asmodeus.5782

Asmodeus.5782

Fire Elemental? Used to solo it. Golem mk II? Same.

Language is a virus from outer space.

William S. Burroughs

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Posted by: Becka Williams.4978

Becka Williams.4978

Yes, you “used” to. I used to solo golem. Have you soloed it since megaservers? How do you know you still could?

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Posted by: Asmodeus.5782

Asmodeus.5782

I sure’d like to have an option to try. And, if they’re too tough to solo now, to organize just enough people not to make it an idiotic autoattack lightshow. So, do you also have something against half-pop maps for people like me?

Language is a virus from outer space.

William S. Burroughs

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Posted by: Becka Williams.4978

Becka Williams.4978

I sure’d like to have an option to try. And, if they’re too tough to solo now, to organize just enough people not to make it an idiotic autoattack lightshow. So, do you also have something against half-pop maps for people like me?

If that’s what you got from my posts, then I don’t know what to say.

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Posted by: Asmodeus.5782

Asmodeus.5782

I’m just fed up with people coming to these threads saying ‘this is not an issue’, ‘the situation is not bad’, ‘it all works just fine, better than before’.

For many of us the megaserver pretty much broke the game. Except utterly demolishing communities it turned so many places in the game into regular farms, that they became simply inaccessible to those who just wanted to have some fun fighting stuff. I beg you, Anet, just beg you. Let us escape this gosh forsaken crowd…

Language is a virus from outer space.

William S. Burroughs

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Posted by: Baldovin.1392

Baldovin.1392

I support what they did with the megaservers. It is a good idea, don’t turn it off.

I love when there is more players. When I see no1 on the map the game just feels dead.

Putting us together feels alive and more fun.

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Posted by: Asmodeus.5782

Asmodeus.5782

Who asked for turning megaservers off? I’m talking about an option for those, who do not like being forced into what they consider an irritating crowd, to join somewhat less populated maps. Read, compute, write. In that order.

Language is a virus from outer space.

William S. Burroughs

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Posted by: Hamfast.8719

Hamfast.8719

Simple solution.

Have 3 tiers of MegaServers: Low Pop, Medium Pop, and High Pop. Each has appropriate maximum and minimum populations.

Let us CHOOSE the amount of crowding we like in our OPTIONS, and be able to change it at will. Perhaps some people prefer lower populations in the Open World for more challenge, but when Tequatl is due they can change to a High Pop Megaserver before they waypoint to Sparkfly Swamp.

Then when the 1 hour clock comes up, it might be less objectionable for people if they know they will still be transferring to a map of the population size they prefer. I think this would be a nice compromise between the old specific server maps and the new one-map-for-everyone MegaServered maps.

Think about it: the very first question you have to answer when you install the game is WHAT SIZE SERVER WOULD YOU LIKE TO JOIN? Obviously, ANet knows that different people have different preferences. They give us the choice, but then turn around and take it right away from us with the MegaServer. Please Institute Population Choice MegaServers and give us back the freedom to decide for ourselves!

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Asmodeus.5782

Asmodeus.5782

^^^ So very much this…

Language is a virus from outer space.

William S. Burroughs

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Posted by: Behellagh.1468

Behellagh.1468

Simple solution.

Have 3 tiers of MegaServers: Low Pop, Medium Pop, and High Pop. Each has appropriate maximum and minimum populations.

But that also defeats the purpose of reducing hardware costs or sharing of hardware across NCSOFT MMO titles housed at the same facility, aka WildStar.

If you haven’t been following the news, WildStar is switching to “megaservers” as well. But then again rumors indicate a major collapse in their hardcore playerbase. Doesn’t seem that just focusing on the hardcore can support a modern subscription MMO.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

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Posted by: Asmodeus.5782

Asmodeus.5782

Well, my hope is that if majority of playerbase consists of zergfarmers, then this introduction of lower-pop maps wouldn’t strain the servers too much.
Besides, I’m pretty sure that those players who prefer a bit more challenging gameplay are a bit older group, often working ones, who can afford putting more cash into the game. This change would be pretty much the only way to convince me to buy gems again and The Six know I’ve been buying quite a lot of them before the MS hit.

Language is a virus from outer space.

William S. Burroughs

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Posted by: Becka Williams.4978

Becka Williams.4978

Here’s my thoughts about a low pop server: especially for Orr, this wouldn’t work. If people could guarantee they’d get to do temple events, they’d flood the low pop servers to do them. You’d also get people going to them to guarantee hits on champs for bags. So, they’re not as low population anymore, are they? Do we then ask for enforced low population servers, where the maximum amount of people allowed is 10-20?

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Posted by: scerevisiae.1972

scerevisiae.1972

Just to let you guys know, closing empty maps doesn’t save Anet money. Think about it. That nearly empty map is running on a server that will still be running even after that map closes. It’ll still be running even after 5, 10 or 20 maps close. If somehow they do have it programmed where certain servers shut off when no longer needed, the most it will save is electricity. Do you have any idea how little energy computers use?

You clearly have no idea about IT and modern server infrastructure, datacentre costs are huge.

downed state is bad for PVP

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Posted by: Asmodeus.5782

Asmodeus.5782

Becka, if Orr is that bad for players now, due to the overpopulation, additional tweaking of its basic population cap would be in order…

Language is a virus from outer space.

William S. Burroughs

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Posted by: Hamfast.8719

Hamfast.8719

Here’s my thoughts about a low pop server: especially for Orr, this wouldn’t work. If people could guarantee they’d get to do temple events, they’d flood the low pop servers to do them. You’d also get people going to them to guarantee hits on champs for bags. So, they’re not as low population anymore, are they? Do we then ask for enforced low population servers, where the maximum amount of people allowed is 10-20?

I have no idea what the current minimums/maximums are. It quite possibly varies by zone. Those numbers are quite possibly tweaked periodically. I’m sure they would do the same under a Population Choice MegaServer.

Some of you say the MegaServer is fine RIGHT NOW. You have no problems with Zergs and “tagging” for event credit. A High Population MegaServer would be no problem for you. So why would you join a low pop server that takes more time and work to get your reward? I don’t see your scenario as a problem.

  • The High Pop Servers would act much like the current MegaServer. If you like it now, go High Pop.
  • The Low Pop Servers would act much like the old Server-based zones. Expect your Boss and Champ fights to garner about the same size crowds. There won’t be today’s super-huge lagfests there.
  • Medium Pop would fall somewhere somewhere in-between.

If Orr is too hard for you in Low Pop, then bump yourself up. If Zergs make everything a boring, unrewarding cakewalk, drop to a lower population MegaServer.

This is all about FREEDOM OF CHOICE. How can you be against that? Everyone gets to decide what works best for themselves.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Asmodeus.5782

Asmodeus.5782

…unless the game is in such a bad financial shape that the costs have to be cut wherever possible, no matter the impact on the gameplay. In that case, we’re pretty much screwed.

Language is a virus from outer space.

William S. Burroughs

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Posted by: Hamfast.8719

Hamfast.8719

…unless the game is in such a bad financial shape that the costs have to be cut wherever possible, no matter the impact on the gameplay. In that case, we’re pretty much screwed.

A business doesn’t get out of financial problems by cutting quality.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Becka Williams.4978

Becka Williams.4978

Here’s my thoughts about a low pop server: especially for Orr, this wouldn’t work. If people could guarantee they’d get to do temple events, they’d flood the low pop servers to do them. You’d also get people going to them to guarantee hits on champs for bags. So, they’re not as low population anymore, are they? Do we then ask for enforced low population servers, where the maximum amount of people allowed is 10-20?

I have no idea what the current minimums/maximums are. It quite possibly varies by zone. Those numbers are quite possibly tweaked periodically. I’m sure they would do the same under a Population Choice MegaServer.

Some of you say the MegaServer is fine RIGHT NOW. You have no problems with Zergs and “tagging” for event credit. A High Population MegaServer would be no problem for you. So why would you join a low pop server that takes more time and work to get your reward? I don’t see your scenario as a problem.

  • The High Pop Servers would act much like the current MegaServer. If you like it now, go High Pop.
  • The Low Pop Servers would act much like the old Server-based zones. Expect your Boss and Champ fights to garner about the same size crowds. There won’t be today’s super-huge lagfests there.
  • Medium Pop would fall somewhere somewhere in-between.

If Orr is too hard for you in Low Pop, then bump yourself up. If Zergs make everything a boring, unrewarding cakewalk, drop to a lower population MegaServer.

This is all about FREEDOM OF CHOICE. How can you be against that? Everyone gets to decide what works best for themselves.

I’d kind of like the freedom to have my posts read correctly, but alas, that isn’t in the cards.

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Posted by: Hamfast.8719

Hamfast.8719

I’d kind of like the freedom to have my posts read correctly, but alas, that isn’t in the cards.

Then please explain yourself; don’t just take an attitude. From what I can tell, you believe that people will flood the Low Pop MegaServer maps for various reasons, turning them into High Pop maps in the process.

That won’t happen, because there is a lower maximum number of players permitted on those maps. As soon as that maximum is hit, new entrants to that map will go onto a different copy. Sure, you will still have more players at the bigger events, but you always did and always will. That’s only natural.

I don’t know what minimum and maximums ANet would use to differentiate between Low, Medium, and High Population MegaServers. I’ll leave that up to them. I’m sure THEY don’t know either. It’s all a guessing game until it goes into practice and they have a chance to tweak those figures to perfection.

Maybe I’m still not seeing your point. If so, please clarify.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: SnowPumpkin.1809

SnowPumpkin.1809

Yes this makes me very angry, I was literally almost done doing an event chain all by myself for a mastery at Itzel outpost. Then out of the blue, no warning no asking, I get booted off and into a diff map where the event chain was just starting, grrrr!

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Posted by: SnowPumpkin.1809

SnowPumpkin.1809

es this makes me very angry, I was literally almost done doing an event chain all by myself for a mastery at Itzel outpost. Then out of the blue, no warning no asking, I get booted off and into a diff map where the event chain was just starting, grrrr! Also I literally got asked to change maps 10 minutes earlier so I shouldn’t have been in a low pop map.

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Posted by: penelopehannibal.8947

penelopehannibal.8947

Necro post.

Blood & Merlot [Wine]

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Posted by: Endless Soul.5178

Endless Soul.5178

Necro post.

~They’re coming to get you penelope~

Asura characters: Zerina | Myndee | Rissa | Jaxxi | Feyyt | Bekka | Sixx | Akee | Tylee | Nuumy
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.

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Posted by: StinVec.3621

StinVec.3621

Necro post.

~They’re coming to get you penelope~

Just to note, especially if the actual necroer’s posts get removed, that Penelope was not the necroer – Penelope was the notifier to other readers that the previous poster necroed the thread.

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