Less Outfits, more Armor Skins
Let me put it another way … if armors made money, Anet would put them in the Gstore AND in the game. I mean, they do it for weapons and people want weapons ingame too.
(edited by Obtena.7952)
That’s the thing, I would even pay for armor skins in the store. They were taken out by player request because players felt it would be better to earn them in game. I do agree that it’s better to earn them than buy them with real world money, but that’s beside the point. To my understanding, the OP was saying they want ANet to put some of the time they spend making outfits into making the armor skins players were promised. My addition was that I’d like to see some more variation in the type of skins we are getting.
I really like the light carapace set on my ele, for instance, but I still feel like female heavy is sorely lacking. I’d like to see less pant and bulky skirt combos, and some more feminine alternatives – but I could be alone ^.^
When it comes to subjective elements of the game there can, and will, be a great deal of confusion, disagreement, and general disconnect between the developers’ vision and some players’ expectations. “Why does this armor set have too much skin showing. Why are there failure rewards for certain events, why did they balance this event vs another in this way,” and so on.
When it comes to monetization the answer to, “why?” Is almost always, “…because it makes more money this way.” There is no way for consumers, and players are consumers, to make their wishes known more loudly than with their spending habits. “Money talks,” is an old phrase, but every bit as applicable today as when it was coined.
Ultimately the current approach to outfits vs armor exists because it is more profitable than the alternative (s). In order for Anef to be incentivized to change the system that would need to change first.
That’s the thing, I would even pay for armor skins in the store. They were taken out by player request because players felt it would be better to earn them in game. I do agree that it’s better to earn them than buy them with real world money, but that’s beside the point. To my understanding, the OP was saying they want ANet to put some of the time they spend making outfits into making the armor skins players were promised. My addition was that I’d like to see some more variation in the type of skins we are getting.
I really like the light carapace set on my ele, for instance, but I still feel like female heavy is sorely lacking. I’d like to see less pant and bulky skirt combos, and some more feminine alternatives – but I could be alone ^.^
It’s not about if you would pay, because you would. That’s not the question.
The question is how much? It’s not a stretch that Anet has determined the cost to develop armor skins and estimated (more an more accurately as time passes) the number of people that would buy the armor at various price points. Between these two things, they could figure out if selling armor sets is a return on their investment. I think it’s clear that it’s not, since they used to and they stopped.
I think what I would like to see is armor parts being sold, especially chests, helmets and legs .. the shoulders, boots and gloves had less of a visual impact IMO … and they have done that. Hopefully we see more.
I can easily imagine that outfits are deliberately designed to be seamless and so require far less art and technical QA than armor pieces.
how do you respond to a comment CLEARLY SHOWING SEPARATE OUTFIT PIECES with a comment about how they are seamless and not viable as separate armour pieces…
I can easily imagine that outfits are deliberately designed to be seamless and so require far less art and technical QA than armor pieces.
how do you respond to a comment CLEARLY SHOWING SEPARATE OUTFIT PIECES with a comment about how they are seamless and not viable as separate armour
pieces…
Your comment and example are about town clothes. Town clothes did have seams and were divided into pieces like armor is.
Outfits however are designed differently. They are designed as single piece with no seams. This different design means they were not made with seams in mind and they are a unified whole.
Your comment and example are about town clothes. Town clothes did have seams and were divided into pieces like armor is.
Outfits however are designed differently. They are designed as single piece with no seams.
are you taking crazy pills?!
Mad King’s set is an OUTFIT now,
that is an OUTFIT that is in PARTS.
Witches, Bloody Prince, Mad King, Pirate, these are all outfits that are in separate parts.
outfits ARE NOT a single piece, they are already in sections.
Your comment and example are about town clothes. Town clothes did have seams and were divided into pieces like armor is.
Outfits however are designed differently. They are designed as single piece with no
seams.are you taking crazy pills?!
Mad King’s set is an OUTFIT now,
that is an OUTFIT that is in PARTS.Witches, Bloody Prince, Mad King, Pirate, these are all outfits that are in separate parts.
outfits ARE NOT a single piece, they are already in sections.
Just because they took old town clothes and redesigned them as outfits does not mean that other, newer outfits were designed with seams in mind and with natural stopping places. Outfits are designed as “onesies.” They may or may not have places where you can cut them and not disrupt the flow of the design.
Your comment and example are about town clothes. Town clothes did have seams and were divided into pieces like armor is.
Outfits however are designed differently. They are designed as single piece with no seams.
are you taking crazy pills?!
Mad King’s set is an OUTFIT now,
that is an OUTFIT that is in PARTS.Witches, Bloody Prince, Mad King, Pirate, these are all outfits that are in separate parts.
outfits ARE NOT a single piece, they are already in sections.
They STARTED as parts and turned into an outfit. It doesn’t mean that NEW outfits are built as parts.
RIP City of Heroes