Lesser Used Game Mechanics

Lesser Used Game Mechanics

in Guild Wars 2 Discussion

Posted by: CMF.5461

CMF.5461

Two game mechanics that I can’t figure out, or they are broken:

Promote Skill Target – Automatically promote targets to lock targets when hitting them.

and

Lock Auto Target – Hold to lock your autotarget.

One would think that Promote Skill Target would select a target if a skill hits it. (as opposed to Autotargeting that selects a target regardless of hitting or not)

As far as Lock Auto Target, if you bind this to anything it deselects what you have targeted. If you have no target, it selects a target closest to you but when you release the button it drops the target…

Maybe someone else knows how to better use these options. Or they are broken =p

Lesser Used Game Mechanics

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

http://wiki.guildwars2.com/wiki/Lock_Auto_Target

Promote Skill Target — The current target can not be switched by autotargeting. (Note: Targeting a harvesting node/ally when trying to use a skill on a nearby foe will change the target to that foe with this option on.)

Lesser Used Game Mechanics

in Guild Wars 2 Discussion

Posted by: CMF.5461

CMF.5461

I do note that the GW2 Wiki states that Lock Auto Target seems to be bugged.

As far as Promote Skill Target, I see how it works now. I had it turned on from day one, and turned off autotarget recently to see what it does. By itself it seems to do nothing, but with autotarget it keeps the target from dropping. Strange autotarget behavior.

What I wanted it to do was only select a target if I hit it with a skill. That way I could use a leap or a dash ability to run away instead of autotargeting selecting someone behind me and causing me to run INTO the fray… heh

Would seem to me that lock auto target should keep autotarget from dropping targets and promote skill target should only select a target if you hit it.

Just tested it out. The two do the same thing, just one is automatic and the other is a toggle. Together it cancels the toggle out. Almost a waste of code.

(edited by CMF.5461)