https://www.youtube.com/watch?v=6q3em9s5I4c
Levels segregate the game world
https://www.youtube.com/watch?v=6q3em9s5I4c
I’m going to have to disagree. Levels in GW2 are much less important than in most other RPG systems. GW2 does an excellent job with scaling, as well, in most areas.
I’m going to have to disagree to disagreeing. Levels serve no purpose except to stop newbies from getting killed by the first boss they encounter.
Solution: add a tutorial…
>wants a tutorial
>ignores the fact that the first thing you do when you create a new character is an extremely easy instance that gets you accustomed to movement and aspects of combatI see it more as a in-depth tutorial introducing you to your class. Right now ‘beginner instances’ are the same for every class and they don’t really learn you anything.
So instead:
- Learn to dodge
- Learn what traits are about
- Learn weaponswapping
- Learn how skills work
- Learn basic movement
- Learn specific class mechanics
and so on…
And once you know all that… there you go you’re max level, each zone is accessible for you and you can gear up ‘level 80’ armour.
Does this mean you get everything at once?
Nope: you’ll still have to unlock skills, traits, learn builds, dungeons and so on.
Scary part is that I believe they have several of those in Heart of the Mists. Sure, give sPvP a tutorial, not like less than 10% of the player population touches it. -_-
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald