Limited to dungeon treadmill ?
Seems like a valid approach, will have to wait till 15th release for more details.
It is limited to the dungeon, atleast thats how i read it.
I sincerely hope that this is the case. and that it’s not too hard for a “dungeon newbie” to team up with his fully geared friend.
People like to think too much and panic.And at the end it will be for nothing lol:)
The difference in stats shown between exotic and ascended is 5 points for power/precision and 3% for magic find. Is it significant at the moment? Also the agony stat occurs only at the dungeon. Out of the dungeon Infusion is useless isn’t it? So unless those 5 points are significant, why are people complaining? Isn’t it already a single dungeon only gear treadmill? Also, where is it confirmed that the difficulty is based off the stat alone? A-Net has made awesome boss mechanics in their dungeons and they surely can invent similar boss mechanics in this dungeon, maybe even a boss that requires an increasing level of skill to tackle as levels progress.
Dungeon Master (Dec-23-’12) Warrior class
First it was not yet stated that it will be limited for the dungeon itself the blog post is actually making me believe otherwise (could be a problem of interpretation).
I don’t think the value of the item is the problem and in a perfect world this will not have any effect on the game of most.
Point is here it will create a disbalance (however small) with the player who have or doesn’t have the gear. So as a lot of people already stated it will transform the requirement for “standard” dungeon as a lot of people will ask for better gear to build a group. In addition this will also have an impact in the WvW (again however small) because with the same skill the player with higher gear will have a significant advantage.
Therefore i think limiting the gear to specific “infinite” dungeon (some other can be added later to give meat to the treadmiller) will prevent this allowing player who wants vertical progression a place to call home.
Again just my opnion but when you see all the very strong reaction on the forum on both sides. I think there is a need for a middle ground which will actually please most of the player (as pleasing everyone is never doable). For me the heart of the concept was to give to every kind of player a reason to like GW2 and that is actually a good way to do it.