Limited to dungeon treadmill ?

Limited to dungeon treadmill ?

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Posted by: Sombre.2691

Sombre.2691

Hi all forumers and Anet,

I am not used to post here (but a big reader during working hours) but when i see the total mess the forum is going through right now i wanted to ask a constructive question.

Will you agree with the new ascended gear if it were to be limited to the “infinite” dungeon ?

I actually think it would be a very good move as a way to include treadmill without damaging the game itself for players who don’t want to participate in this and it will give to player who wants a vertical progression to have one in a designated area of the game.

I am not a game developper (just a regular one) but i think it could be easily set by defning a new layer of equipement which will effectively been active in the dungeon (like the town clothes).

Then later on when you add content you can add for the treadmiller a new gated dungeon and for the “regular” players a “regular dungeon”. The same way content is devellopped for pvp and pve players.

I think this would be an innovative way of give to extend the ways of playing the game for every type of players.

What do you think ?

Best regards,

Sombre

Limited to dungeon treadmill ?

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Posted by: Riduy.1682

Riduy.1682

Seems like a valid approach, will have to wait till 15th release for more details.

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Posted by: karma.8763

karma.8763

It is limited to the dungeon, atleast thats how i read it.

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Posted by: Tosha Daydreamer.9251

Tosha Daydreamer.9251

I sincerely hope that this is the case. and that it’s not too hard for a “dungeon newbie” to team up with his fully geared friend.

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Posted by: moiraine.2753

moiraine.2753

People like to think too much and panic.And at the end it will be for nothing lol:)

TxS – Tequatl Slayer Alliance (EU)

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Posted by: SnowflakeJake.1645

SnowflakeJake.1645

The difference in stats shown between exotic and ascended is 5 points for power/precision and 3% for magic find. Is it significant at the moment? Also the agony stat occurs only at the dungeon. Out of the dungeon Infusion is useless isn’t it? So unless those 5 points are significant, why are people complaining? Isn’t it already a single dungeon only gear treadmill? Also, where is it confirmed that the difficulty is based off the stat alone? A-Net has made awesome boss mechanics in their dungeons and they surely can invent similar boss mechanics in this dungeon, maybe even a boss that requires an increasing level of skill to tackle as levels progress.

It has Begun!
Dungeon Master (Dec-23-’12) Warrior class

Limited to dungeon treadmill ?

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Posted by: Sombre.2691

Sombre.2691

First it was not yet stated that it will be limited for the dungeon itself the blog post is actually making me believe otherwise (could be a problem of interpretation).

I don’t think the value of the item is the problem and in a perfect world this will not have any effect on the game of most.

Point is here it will create a disbalance (however small) with the player who have or doesn’t have the gear. So as a lot of people already stated it will transform the requirement for “standard” dungeon as a lot of people will ask for better gear to build a group. In addition this will also have an impact in the WvW (again however small) because with the same skill the player with higher gear will have a significant advantage.

Therefore i think limiting the gear to specific “infinite” dungeon (some other can be added later to give meat to the treadmiller) will prevent this allowing player who wants vertical progression a place to call home.

Again just my opnion but when you see all the very strong reaction on the forum on both sides. I think there is a need for a middle ground which will actually please most of the player (as pleasing everyone is never doable). For me the heart of the concept was to give to every kind of player a reason to like GW2 and that is actually a good way to do it.