Low Hanging Fruit: Quick Fixes That'd Matter

Low Hanging Fruit: Quick Fixes That'd Matter

in Guild Wars 2 Discussion

Posted by: Miss Pink Floyd.9730

Miss Pink Floyd.9730

Since bots are mostly eradicated, please remove DR !

Low Hanging Fruit: Quick Fixes That'd Matter

in Guild Wars 2 Discussion

Posted by: InfamousBrad.5879

InfamousBrad.5879

The loot table for any boss flagged as [Group Event] should not include anything flagged as blue or below, it should be guaranteed to drop either a green or better item or a rare crafting material.

Since almost every leggings option has a skirt, angle the single-handed weapons outwards from the hip, when holstered, so that they don’t clip so badly. It still wouldn’t be perfect, but it would be a lot better.

Doubloons, being crafting materials, should have their own slots in the crafting materials and be transferred to the bank by Deposit Collectibles.

Even though they can be combined in the Mystic Forge (what can’t be, after all), minipets are not really crafting materials and should NOT be stored as such in the bank, in my opinion, and should not get deposited by Deposit Collectibles.

In the Hero panel, under Weapon skills, hovering over a Chain attack should show all attacks in the chain, just like it does when you have the weapon equipped, not just the first attack in the Chain, as it currently is.

In my opinion, jumping puzzle starting points should get their own map/minimap icons. I understand that some people may disagree, but in my opinion, hiding the fact that there even is a jumping puzzle there is kind of capricious.

If the tooltips can’t be easily and quickly modified to show the actual combat multipliers, at least include the words “light,” or “medium,” or “strong” before the word damage or heal or regen or whatever so that we can tell, before picking an ability, approximately how strong it will be. For example, just to pick one at random: Guardian trait Zeal XII (Zealous Blade) currently says, “Greatsword attacks heal you.” A more useful tooltip would read, “Greatsword hits(?) perform a minor(?) heal on you.” Is it per hit, per swing, or per press of the button? Is it a minor heal, or something stronger? The tooltip doesn’t say; each tooltip should be a little more clear as to how exactly it’s triggered and how much of an effect it has.

Under engineer kits, Flamethrower’s Flame Blast should probably be a blast finisher. Elixir Gun’s Acid Bomb should absolutely be a leap finisher.

Even if the only way to kludge it is with an application shortcut option or a slash command, as long as empty-handed Charr NPCs don’t bunny-hop, players need some way to turn off bunny-hop running on their Charr characters.

Low Hanging Fruit: Quick Fixes That'd Matter

in Guild Wars 2 Discussion

Posted by: Softspoken.2410

Softspoken.2410

Previewing weapons should put the character in a ‘battle ready’ stance, possibly with a toggle to sheath weapons to see what they look like when put away. It would help with previews clipping behind bulky armor, rendering attempts to preview a dagger or small weapon somewhat useless. (Unless you get naked.)

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

Low Hanging Fruit: Quick Fixes That'd Matter

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

WvW

—Make siege weapons account bound

theyve said this is not a quick fix, because the cancel build button breaks when they make it account bound

Thanks. I’ve removed it from the list.

If anyone else sees something that ANet have stated isn’t easy then please say so in a reply.

I’ve also crossed out features added in the Feb patch.