Remember, remember, 15th of November
(edited by Astralporing.1957)
Sure, but that’s not what you claimed. The second person in your example killed one moa per week only. They wouldn’t be benefitting visibly from MF like ever, because even in several years they wouldn’t have any meaningful number of kills.
MF effect on a single kill is insignificant. It is only significant in large numbers of those, so yeah it does matter whether you grind mobs or not.
‘insignificant’ is a subjective term you are applying to a calculation. 1 kill or a 100 kills the impact of MF is the same. You are confusing ‘seeing’ the benefit with receiving the benefit.
Put it this way, if you measured 100,000 people playing the game with 2300% find with exactly 1 drop, and then measured the drop rate again without the 300% magic find, you would see the affect. As a side affect that population wide increased rate also impacts the market through increased supply – that is also significant.
…okay, you win. A person that kills 52 loot-dropping mobs a year (the abovementioned one moa per week only case) is going to see his account impacted the same way as someone that kills hundreds of mobs every day.
Somehow.
(edited by Astralporing.1957)
…okay, you win. A person that kills 52 loot-dropping mobs a year (the abovementioned one moa per week only case) is going to see his account impacted the same way as someone that kills hundreds of mobs every day.
Somehow.
It’s not “somehow,” it’s exactly the same mechanic whether you kill 52 moas/year or 52,000 moas/year. The only question is how noticeable the effect will be to the player.
And in both the 52 and 52*k* cases, the effect will not be directly noticeable — a change to drops cannot be measured without comparing one set of drops to another. MF gives you better chances of getting statistically better loot; it does not pop up a message every time you happen to get better loot as a result.
But that doesn’t mean the impact won’t be real; it only means that the player can’t see it directly.
0 × 802 still equals 0.
0.001% x 802% = 0.802% – Math is probably wrong, but you get the idea it’s still less than 1% drop rate.
There used to be magic find gear stats for armor and weapons but when everyone invested into those stats near game launch and realised it actually did nothing, lots of complaints arose and they scrapped MF gear.
I think the ‘complaints’ were about having less combat-affecting stats on armor, and thus being perceived as being carried, than any complaints about MF ‘not doing anything’. That’s why MF gear was ‘scrapped’.
…okay, you win. A person that kills 52 loot-dropping mobs a year (the abovementioned one moa per week only case) is going to see his account impacted the same way as someone that kills hundreds of mobs every day.
Somehow.It’s not “somehow,” it’s exactly the same mechanic whether you kill 52 moas/year or 52,000 moas/year.
Mechanic is the same. The end effect of said mechanic isn’t.
…okay, you win. A person that kills 52 loot-dropping mobs a year (the abovementioned one moa per week only case) is going to see his account impacted the same way as someone that kills hundreds of mobs every day.
Somehow.It’s not “somehow,” it’s exactly the same mechanic whether you kill 52 moas/year or 52,000 moas/year.
Mechanic is the same. The end effect of said mechanic isn’t.
The end effect is exactly the same, unless you’re blurring two different mechanics:
If you’re looking at a bag after 52 000 kills and think, “Huh, I have a lot of good loot” you can thank #1 for the “a lot” part, and #2 for the “good” part.
As a side affect that population wide increased rate also impacts the market through increased supply – that is also significant.
Intriguing, I never went that one extra step. A very strong reason to keep MF capped, or else all new players could be pushed out of a runaway market depreciated market?… not good market? Econ majors, help?
Edit: ‘Cause I’m not good with jargon.
(edited by Greener.6204)
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