Hello Everybody,
I would like to share my views about how GW2 is being percieved by the big chunk of the player base.
In its core, the focus of the majority of the players became farming. This is something, which many MMOs suffer from. In their nature, MMOs biggest difficulity is to deliver what we call “End-Game Content” which should keep the players entertained after they finished the main story. Although I think the Living World approach of Anet is good, this farming problem does not occur because the lack of creativity and originality in the content. Ther Farming problem is more something what the players create.
Ultimately the goal of many players is to amass as much as Gold possible in the least of time. This approach drives the players which do not consider themselves “casual” anymore, to play only content which fulfills this equation.
This is actually the MAIN reason of many problems players are complaining about.
An Example :
This farm minded “pro” players will try to find out the best dungeon possible, in which the income/time invested is the highest. They will also search for exploits, bugs, actualla anything which makes the Dungeon Run faster and faster.
This results in, bans, many of the runs being “rushes”, ignoring complete stories, not being “noob” friendly community, as they would slow down the pace etc etc…
This pattern can be applied to the WHOLE game, including WvW, PvP, PvE.
Think about how the players exploited PvP maps, where the points were captured again and again in an organized pattern to maximize gains. Same Ideology. You can break down this kind of behaviour always to the same reason : Profit.
Now I am writing Profit instead of Loot with a reason. What is worse than dumb farming of many players is, that they dont even Farm for Loot but for Gold!!! So they can buy the Item they are seeking in the TP.
In my opinion this kind of behaviour destroys the whole game. It creates a pseude-competitive community, in which players race to get the most Gold in shortest time.
PvP Ladders, WvW ladders, PvE Achievement Ladders, nothing matters, it comes all to the amount of Gold you amass. Why? Because of the TP System. You can literally Buy
almost EVERYTHING.
Need materials? Why go harvest them? Just run one CoF Path 1 and buy what you need! Need Pre-Cursors? Insted of farming for drops, go amass gold so you can farm it.
Heck the poeple are creating new Chars to get Black Lion keys, instead of having toons and trying different classes.
People rush to level 80 so they can open more Boss chests per day.
The whole Game is about money-making and TP.
This destroys also the feeling of accomplishment in the game. A legendary, crafted with a dropped Pre-Cursor and harvested materials will feel 1000 % more valuable to the player as a legendary bought straight from TP by doing 1000 Cof Runs.
Therfore in my opinion, excluding a very small percentage of players, everyone focuses farming Gold. This overrules many of the hottest discussions here in Forums about the game. Why bother making better stories when the player base will anyway skip the cutscenes. Why bother making new dungeons when the players will play the fastest one?
Please Anet do something about this Problem. Without fixing this you cant fix the game. The same player base who are shouting for more content are the same who never listened to a NPC or did a proper story dungeon run. Disencourage this Gold Farming so the players come to the realisation of how beautiful the game actually is.
(edited by Revilrad.1962)