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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Nah I rather have them making it a true B2P games. Getting rid of (most of) the cash-shop and start releasing expansions on a yearly basis.

What’s in the cash shop that is worth getting rid of?

@ Above, what’s a “real” player? Someone that bought something and cant put up with bots, children, and gold sellers because those three entities totally don’t already exist everywhere?

Getting rid of in the cash-shop. Thats all the stuff that should be in the game. Removing the never ending gold grind in this game and making content fun to do because it can reward that cool [now cash shop item X].

So the question should be.. what can stay in the cahs-shop. Name-changer, character slots, total make-over kits, Deluxe Edition. That is about it I guess. Maybe the boosters but they could also be removed from the game. All the other stuff should move to the game, then remove the gem > gold and when done correctly the game would reward doing content and remove the need for the endless gold-grind. There are also some things that could be added to the cash-shop like a race-changer or a guild-name changer.

Not everything would have to be drops, some things could be put in crafting or even a new craft could be created. All the instruments for example could be part of a musician craft. Also the Tempest skins would go great with that craft because they all look a little like being based in music notes. The game could be made a lot better that way with way less currency-grind. The yearly expansions that would then come to generate the income would in addition add nice new content to the game.

There was a thread a couple weeks ago that focused on people that hated doing aspects of the game they hated for prizes they wanted.

A centralized shop for those items makes them bonuses for doing what you like, IMO; and also provides a secondary income stream.

Pulling that stuff from the Gem store would probably upset the economy as well. If the items in the shop are things people rarely buy, gold will inflate as the use for gems diminishes, as far as the conversion rate goes.

That might carry over to the Trading post and make everything else a grind instead.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: Bhavdeep.3527

Bhavdeep.3527

must be my lenses wearing out, all I read is “I want to gank people with worse stats”. And “alpha male”, lol, yeah, the ladies are already swooning for those mad gaming skillz.

dae

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Posted by: Spiuk.8421

Spiuk.8421

Eww, no.

Truly disgusting idea.

Rubios – Tales of the Sunless [TXS]

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Posted by: nexxe.7081

nexxe.7081

There is no doubt this game would benefit from f2p.

It would probably bring in even more revenue than it currently is. There’s a reason why Tera, Rift, Swtor, Archeage, are doing well with population numbers, and that’s because it’s free.

It’s not like GW2 doesn’t have a Gem Store anyway, which is probably their primary source of income.

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Posted by: Vitus Dance.4509

Vitus Dance.4509

Archeage, are doing well with population numbers

Sorry, just had to quote that! lol

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Posted by: Fernling.1729

Fernling.1729

I think the SPvP part of the game going F2P would be pretty awesome for the game. Right now SPvP is dead. If they did do that, they should find a way to heavily monetize it.

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Posted by: Beldin.5498

Beldin.5498

The “silver” classes would be Necro and Engi then i guess.
Every other class : pay 10 bucks to play.

Maybe also make restrictions on armor stats .. silver players are only allowed
to wear armor with condition damage .. all other stats : pay 10 bucks.

To get rewards from events : pay 10 bucks for each zone .. also zone completion only works if you pay the 10 bucks ..

and so on and so on .. the joy of F2P .. but at least you get more goldspam .. yay

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: nexxe.7081

nexxe.7081

Archeage, are doing well with population numbers

Sorry, just had to quote that! lol

So you’re saying that those MMOs would have a higher population if they were subscription only? or even b2p? You’re delusional if you think so. I wasn’t comparing their numbers to WoW. I was comparing them to their subscription model. The exception would be AA of course, since it launched as both a f2p/sub model.

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Posted by: Devata.6589

Devata.6589

Nah I rather have them making it a true B2P games. Getting rid of (most of) the cash-shop and start releasing expansions on a yearly basis.

What’s in the cash shop that is worth getting rid of?

@ Above, what’s a “real” player? Someone that bought something and cant put up with bots, children, and gold sellers because those three entities totally don’t already exist everywhere?

Getting rid of in the cash-shop. Thats all the stuff that should be in the game. Removing the never ending gold grind in this game and making content fun to do because it can reward that cool [now cash shop item X].

So the question should be.. what can stay in the cahs-shop. Name-changer, character slots, total make-over kits, Deluxe Edition. That is about it I guess. Maybe the boosters but they could also be removed from the game. All the other stuff should move to the game, then remove the gem > gold and when done correctly the game would reward doing content and remove the need for the endless gold-grind. There are also some things that could be added to the cash-shop like a race-changer or a guild-name changer.

Not everything would have to be drops, some things could be put in crafting or even a new craft could be created. All the instruments for example could be part of a musician craft. Also the Tempest skins would go great with that craft because they all look a little like being based in music notes. The game could be made a lot better that way with way less currency-grind. The yearly expansions that would then come to generate the income would in addition add nice new content to the game.

There was a thread a couple weeks ago that focused on people that hated doing aspects of the game they hated for prizes they wanted.

A centralized shop for those items makes them bonuses for doing what you like, IMO; and also provides a secondary income stream.

Pulling that stuff from the Gem store would probably upset the economy as well. If the items in the shop are things people rarely buy, gold will inflate as the use for gems diminishes, as far as the conversion rate goes.

That might carry over to the Trading post and make everything else a grind instead.

Doings content people like.. Because everybody loves brainlessly grinding for gold kitten many do (because they feel forced to do it). Thats also why there are so many complains about it. You see, I do not like doing a dungeon for gold to then buy it, but I do like to do a dungeon knowing there is a specific drop in there I like. Besides, if the items are not account bound (what I think some should be and some should not be) they will still end up on the TP and so grinding gold to buy it is still an option. What makes your point kinda invalid.

If you are afraid there will be coming to much gold to the game you could decrease the gold rewards because you are upping the item rewards with these items. However you seem to forget that I also said gems to gold should then go. That would would likely already resolve much of that.

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Posted by: Devata.6589

Devata.6589

There is no doubt this game would benefit from f2p.

It would probably bring in even more revenue than it currently is. There’s a reason why Tera, Rift, Swtor, Archeage, are doing well with population numbers, and that’s because it’s free.

It’s not like GW2 doesn’t have a Gem Store anyway, which is probably their primary source of income.

Well you are right about one part. The cash-shop focus is already there so it would not do much additional harm there. In that way it’s already a F2P game sadly. But lets hope they turn back to the B2P model they promised. Oow and those games went to F2P because there P2P model failed.

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Posted by: Devata.6589

Devata.6589

I think the SPvP part of the game going F2P would be pretty awesome for the game. Right now SPvP is dead. If they did do that, they should find a way to heavily monetize it.

If the SPvP part is so dead as you say that maybe the problem is with SPvP not being fun and if so then maybe solving that would be the solution, not making the game F2P. Because if SPvP is not fun then F2P will temporary get some new people to the game who then see it’s not fun and then leave again.

Don’t you think that makes much more sense?

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Posted by: Devata.6589

Devata.6589

Archeage, are doing well with population numbers

Sorry, just had to quote that! lol

So you’re saying that those MMOs would have a higher population if they were subscription only? or even b2p? You’re delusional if you think so. I wasn’t comparing their numbers to WoW. I was comparing them to their subscription model. The exception would be AA of course, since it launched as both a f2p/sub model.

I am 100% sure that if ArcheAge would be B2P and so also would not have things like the labourpoints because they would not use a F2P model (so cash-shop and or premium membership and so on (see labourpoints)) that ArcheAge would have many more players as they do now. 100% sure of that.

It are those things that are scaring people away from ArcheAge (and many other F2P games) and they are there because thats how they earn there money. So if they made money with game and expansion sales these things where likely not there (just as they where not there when the game was P2P what is bad for other reasons.)

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Posted by: Brutality.9631

Brutality.9631

I get the impression OP is having trouble winning in PvP and wants weaker opponents brought in so he can finally win a match.

PvP gear has no stats, ascended and white are the same in quality.
If you meant wvw, well that makes sense.

I can always find a pvp match during the day, granted its almost always the same 3 pugs mixxed with 2 more randoms. Who could have guessed a poorly diversified pvp system full of ragers whispering you every time they die (and autoblock) wouldn’t hold a huge population?

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Posted by: Felkes.2759

Felkes.2759

To the OP. No, just no. If you went out and actually played free to play games you’d know that they’re kitten and good for a few hours of time wasting, but that’s it.

GW2 is a one time fee, so it already is free to play, and that one time keeps the dreck of solely F2P gamers out of the system so that only people who genuinely care about the game play and stay.

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Posted by: justkoh.4073

justkoh.4073

B2P is the best system for the legit player; please keep it B2P.

Every time a bot/hack account gets banned, the owner needs to shell out the price of a new box to replace it. That’s money to Anet and helps support the game.

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Posted by: Tao.5096

Tao.5096

It would probably bring in even more revenue than it currently is. There’s a reason why Tera, Rift, Swtor, Archeage, are doing well with population numbers, and that’s because it’s free.
.

Can I laugh?
Trion rekt Rift to the point that load of old playerbase simply left with memory that Rift was once a great game.
Tera is losing playerbase on daily basis. They have server merges once every 6 months at least.

When was Archeage launched? Few servers that obviously were capped in no time + release hype. What’s more, majority of my friends and guild mates simply checked it and came back, complaining that it’s a waste of time.

Also, you don’t understand the basis of F2P model.
People mainly disagree with that model not because there will be bots farming around or couple of spammers maybe.
Because F2P model doesn’t bring only thing thing together.

Like I have said already, learn what F2P model really is first.

Did I ever tell you, the definition, of Insanity?

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Posted by: papryk.6273

papryk.6273

6. Esport

wait… what? xDDD

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Posted by: Rod.6581

Rod.6581

Are you kidding? Allods might be a cool and innovative free-to-play mmo but it has become one of the biggest pay2win bullkitten I’ve ever seen.

And isn’t that exactly what OP is asking for?

2. Free players can access PVE and WVW but they can only wear Masterwork gear. ( More kitten to be pawned by we the alpha full payed players)

4. Basically free player is like kitten that ready to be pawned by us the alpha male players that bought the game.

5. If the free players want to be stronger they need to bought the game.

(edited by Rod.6581)

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Posted by: azizul.8469

azizul.8469

free to play ? means free account creation ? no please. i don’t want bot spamming me their goldselling kitten…..

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: Zok.4956

Zok.4956

1. Free players can access sPVP (spvp so dead now no players)

2. Free players can access PVE and WVW but they can only wear Masterwork gear. ( More kitten to be pawned by we the alpha full payed players)

3. Free players can get into lv 80 and can only have exotic gear in their bags (cant wear it, but they can unlock and wear the skin.)

4. Basically free player is like kitten that ready to be pawned by us the alpha male players that bought the game.

5. If the free players want to be stronger they need to bought the game.

6. Esport achieved in sPVP ( the only place free players can pawned full payed players)

7. Profits.

Maybe you should take a look into ArcheAge, it has subscribers/patrons who pay and has f2p-players that can be seen as “prey” for the patrons and so has a lot of what you describe (and has a lot what I do not like).

Greetings.

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Posted by: Zok.4956

Zok.4956

Well you are right about one part. The cash-shop focus is already there so it would not do much additional harm there. In that way it’s already a F2P game sadly.

Yes, sadly.

But lets hope they turn back to the B2P model they promised. Oow and those games went to F2P because there P2P model failed.

I think those games went F2P not because the P2P model failed, but because overall the playercount/market of the genre MMORPG shrunk and they saw that they can make much more money with less costs in the F2P market.

I really would like if A-Net would reduce the F2P cash shop influences and turn back more to the B2P model. But I do no think thats gonna happen. Because it is much easier and has less costs/risks to make a skin and sell it for 30-40 bucks in the gem/cash-shop than to make a real expansion and sell it for 40-50 bucks.

Greetings.